Advanced Turrets and Exp.T. (suggestion)

Advanced Turrets and Exp.T. (suggestion)

in Engineer

Posted by: Urgot.9084

Urgot.9084

Hello,

Advanced Turrets: New: Turrets gain now wheels. turrets create a projectile reflect shields when they built. shield duration 4sec dmg reduce 33%. lifespan of turrests are reduce by 50%.

with the wheels they can move and they are mobile turrets now.

Experimental Turrets: on the boons are noting changed. add a new effect.
If 2 turrets are active nearby allies gain 10% boon duration raduis 550
if 3 turrets are active nearby allies gain 7% Condi duration radius 550
if 4 turrets are active nearby allies gain 5% dmg radius 550
if 5 or more are active nearby allies gain 10% less dmg and condi dmg. radius 550

what you think about this change?

Advanced Turrets and Exp.T. (suggestion)

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

ooor

scrap turrets

make cool mechanized robot minions

and make Boon turrets (like the old boon pylon concept that got removed)

make new turrets i guess

engineers are supposed to be makers extraordinaire :L

PS bring back Deployable Turrets

(edited by Rezzet.3614)

Advanced Turrets and Exp.T. (suggestion)

in Engineer

Posted by: leviathan.2148

leviathan.2148

We already have moving AI (gyros) and it’s terrible in terms of movement and pathing. I’d rather go with the way of turrets providing pulsing boons together with the damage.

And they need to scale with player stats. Maybe have a deteriorating health and providing more boons the longer they’re up. That would maybe provide motivation to use tool kit aa on them to repair them as it was originally intended.

I am an engineer – a pianist of destruction! Now please go back to standing in my AOE.

http://wpwhendead.tumblr.com - a GW2 webcomic about a Charr and a Skritt

Advanced Turrets and Exp.T. (suggestion)

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

we need turrets to have condi and crit imunity again , their purpose was point defense

or condi imunity and armor