Advice for build soloing Dungeons
I’m asking for any advice to a build for Scrapper/Engi that can solo at Dungs, specifically AC, I just want to get a skin that I liked a lot and I absolutely NEED it …
Why do you think you have to solo AC? It is one of the more common dungeons, easy to run and frequently farmed (compared to others). Finding a group isn’t that hard and if you open a LFG yourself, you get responds within a few minutes. If you only want tears there is absolutely no point in soloing AC (imho).
On the other hand I have to admit, that the weapon-skins you get out of AC change appearance during day/night. During day they have normal appearence, while during night they look like ghostly-weapons with that blue fire arround.
For soloing (I won’t post a link of a build, Xyonon might do that anyway)
- you need mobility:
+ sigil of energy recharges your endurance on weapon-swap/kit-swap, so you can dodge more often.
+ trait Tools, streamlined kits for nearly permanent swiftness in combat (if you use kits). If you use the elexir gun, it will create a spell that drops glue behind you, slowing your enemies = you can evade better.
+ trait Tools, adrenal implant to boost your endurance regeneration by another 50%
- you need some backup in case your endurance runs out, what will happen:
+ If you use a flame-thrower kit, you can go for trait firearms, juggernaut. This grants you permanent stability, so you can literally block one cc-skill in 3 seconds. It also supports you with permanent might stacks, which you need for better dps. If you however run out of stability and endurance, wich may happen sometimes, you get knocked down. Wait until the enemies are close enough to hit and use the Smoke Vent of the flamethrower. It is a short aoe blind, but if timed good, it can save your life.
+ If you play condi, you already have dual pistol as config. The glueshot and the static shot help you to slow your enemies.
+ stun-breakers also help a lot. The toolbelt skills of the elexir gun and the Thumper Turret both work that way, have short cooldown and nearly no cast time at all.
- last but not least, you need damage:
+ you could skill on bombs, which is still quite effective. It allows you to kite most of the enemies. If you use a Thumper turret, you could place it, overcharge it and kite your enemis closely arround it. If you carefully place a waterfield close enough, the overcharge works as blastfinisher = short heal.
+ if you skill on flamethrower and scrapper, you can go for the mass momentum which boosts your power and grants you more permanent might stacks.
+ with the elite skill you could try the motar for an extra blastfinisher, a few condition fields and a bonus waterfield. Also the spell caused by streamlined kits is a great source of conditions, especially if you kite enemies arround.
- healing and defenses:
+ you can use whatever healskill you want. Some prefer the turret, others (like me) prefer the gyro. Both offer short cooldowns and a waterfield. The gyro allows you to stun up to 3 enemies and heals you directly over time, while the turret grants regeneration buff. Elexir and AED might work as well.
+ some survival builds contain a focus on healing power, which may be able to instant-heal your 50% of your max hp (if you dont skill vitality). However for non selfhealing issues, skilling on HP is a bit pointless. Most of our skills scale the lowest with HP :S. So you should focus on either vit or toughness. As you are the only person in the dungeon, there is no need to fear to pull the aggro with too much toughness ^^. Most people just hate toughness, so you can go for vitality.
+ on the other hand you should deal a good ammount of damage, because wholese will? Condi was boosted, so working with conditions might be a good solution.
+ About sigils I already recommended energy for endurance. Then 2nd is up to you. You can go for that AoE torment, poison or boost your condi-damage at all. A trick I use when encoutering huge zergs is the sigil of hydromancy. It causes aoe chill on weapon/kit-swap, which helps you evading again ^^.
- skipping:
+ stealth: you could use the traditional smoke bomb to create a smoke field and put several blast-finishers in it.
+ stealth: more effective is the sneak gyro (elite skill). It has a long duration and follows you, while not pulling aggro itself. The gyro however acts a little silly sometimes. It somehow can overstep rocks and beams, but gets stuck in stairs or walking arround corners.
+ invinciblity: Elexir S allows you to overstep every trap and ignore every knockback/attack. The stealth from the toolbelt can be helpful as well. When I have to tank legendary bosses alone, it helps during the cooldowns of healing skills.
Personally I would not recommend you soloing AC on an engineer. Especially not if you only want tears. If you are looking for a challenge, this might be fun. But for farming issues, better get a group. Saves time, nerves and probably 3-5 keyboards and mouses.
(edited by HnRkLnXqZ.1870)
Wow, thank you for the info, I’ll try to get more people on LFG then, guess when I tried it before, it wasn’t a good hour to do it, if I still can’t then I’m trying it myself.
Thanks!
You can also get the dungeon skins from pvping in the AC track. You’ll get about 3 weapon skins, 1 armor skins, and a number of tokens per completion of the track.
Good luck soloing AC with an Engineer.