Advice on a Flamethrower wvw build

Advice on a Flamethrower wvw build

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Posted by: Twigifire.8379

Twigifire.8379

I have been running this build for some time now and basically spend 99% of the time with the flamethrower out with it.

http://gw2skills.net/editor/?fcAQJAqelspCYn1SdF87ISoCSIoH1XddXiekfN2kB-jUxAYsASFCYCsIas12ioxqhJiqBA-w

Is there any flaws with what I have? I like to get in the front lines of the fight and have mainly been battling whether to use condition damage or power (with toughness) for my armor stats.

Any way to fine tune what I currently have?

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Posted by: Ferum Flamebender.5910

Ferum Flamebender.5910

You lack a stun-breaker. I personally always take a stun breaker into battle. I wouldn’t recommend elixer S (since it’s nerfed and people discovered a bug: lose your sigils and stats.) but Elixer R is a nice option, it breaks stun refills your endurance and its toolbelt skill (if thrown at the right time) can insta revive you!

You might want to swap out dezdly mixture for potent elixers or the cd reducing trait (forgot its name) since you use many elixers :P

And think about getting supply crate instead of elixer X (it has the same bug as elixer S).

Aetra Ironbender, Rated E for Engineer- [WoT] Warlocks of Tyria- Far Shiverpeaks

Advice on a Flamethrower wvw build

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Posted by: Twigifire.8379

Twigifire.8379

Yeah, Elixir X is mainly for when we’re losing so I decide to throw people around xD

I was mainly using Elixir U just to gain a few extra boons and will try swapping it for Elixir R.
Thanks for your feedback

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Posted by: Skewjo.9243

Skewjo.9243

I like this build a lot! May try it out tonight since I’m done with finals ^^.

Since you’re using power and not condition damage I recommend the rifle over pistol shield. Reasons: Net shot would be great for catching up to people, the knockback+netshot will freeze someone right around FT max range, and burst from jump shot is awesome. Also shield 4 makes you stand still and shield 5’s cd is too long IMO.
Also I don’t believe sigil of superior force stacks if used in both weapons(it might, you should double check). I would use sigil of battle for might stacks instead. With your amount of toughness I think a stun break is over rated. Very nice build.

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Posted by: Maullus.1273

Maullus.1273

I like this build a lot! May try it out tonight since I’m done with finals ^^.

Since you’re using power and not condition damage I recommend the rifle over pistol shield. Reasons: Net shot would be great for catching up to people, the knockback+netshot will freeze someone right around FT max range, and burst from jump shot is awesome. Also shield 4 makes you stand still and shield 5’s cd is too long IMO.
Also I don’t believe sigil of superior force stacks if used in both weapons(it might, you should double check). I would use sigil of battle for might stacks instead. With your amount of toughness I think a stun break is over rated. Very nice build.

It’s a bit hard to comment on the build for WvW without seeing the whole gear picture… gw2buildcraft (I think that’s the name) let’s you set all that stuff up.

Skewjo is absolutely correct that Force will not stack with itself. I’d suggest you have two sets of weapons, if you can afford it: one set with double Bloodlust (to build up to 25 stacks twice as fast) and another set with Battle/Force to swap into when you’ve hit 25.

I’d suggest you stick with Power as your primary; after that, it’s up to you, and how you want to play in WvW. If I’m in a zerg, I haven’t noticed that more defensive stats significantly contribute to my survival. When I run FT in a zerg I run a really offensive stackes set up: primarily Berserker gear.

Traits: I see what you’re going for, I think, and it’s similar to what I run when I’m using FT. I focus a bit more on Might stacking with HGH, though. With that in mind, I run Fast-Acting Elixirs instead of Invigorating Speed, and I run with 2/2/2 Fire/Strength/Hoelbrak runes or 2/2/2 Monk/Sup. Water/Major Water for the Might or Boon duration increase.

Weapons: I agree that Rifle would be a great supplement to any Power based build, but not if you stay in FT the majority of the time. That’s one of those circumstances where the “Rifle = Power, Pistol = Condition” rule doesn’t hold: if you’re in a kit most of the time, run P/P or P/S. Two sigils is nice. I run P/S with FT also. Don’t forget that shield 4 isn’t just a reflect, it’s also a blast finisher. (Coupled with FT 4 you stack even more Might.) Shield 5 isn’t just a melee stun, you can also launch it Captain America style for a ranged daze and a thousand cool points.

Now, all of that being said, if you are really reluctant to sacrifice any of your toughness I’d say that your build looks solid. Get out there and burn some faces.

Mad Maullix
Tarnished Coast
Panic Time!

Advice on a Flamethrower wvw build

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Posted by: Skewjo.9243

Skewjo.9243

The link he posted has gear! That’s why I think it looks so awesome!
http://en.gw2skills.net/editor/?fcAQJAqelspCYn1SdF87ISoCSIoH1XddXiekfN2kB-jUxAYsASFCYCsIas12ioxqhJiqBA-w

2k toughness ~3k power + 50% crit with tons of might stacks? YES PLZ 8D

Again thanks for sharing Twigi

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Posted by: Rozbuska.5263

Rozbuska.5263

One thing about runes. Try 2x Altruism (same bonus on 2nd as Fighter on 6th) and 2x hoelbrak, 2x Fire for 40% might duration. Also sigils try Battle for might on swap. With that you can easily keep 25 stack of might.
Also when you use elixir build, try Cleansing Formula for remove condis instead 15% FT damage.
Also you can take 10 points from Inventions and get speedy kits. Also Medkit will have much better synergy with Altruism runes (swap on medkid counts as using healing skill)
Also dont forget on some cool food. There are some realy good like:
http://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew
or
http://wiki.guildwars2.com/wiki/Bowl_of_Saffron-scented_Poultry_Soup
Also if you use it for fight in zergs this will keep you alive (I reccomend P/T/V gear for zergfights there its about hit em all and stay survive to loot you bags-))
http://wiki.guildwars2.com/wiki/Omnomberry_Compote
//Edit: lol so many also in my post:-D

Tekkit Mojo – Engineer
Tekkit’s Workshop

Advice on a Flamethrower wvw build

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Posted by: Skewjo.9243

Skewjo.9243

Cleansing Formula for remove condis instead 15% FT damage.

Also you can take 10 points from Inventions and get speedy kits. Also Medkit.

But it’s built COMPLETELY around FT. The 15% damage is needed. Also the elixir gives might and defensive boon when thrown(HGH) so no real point in dropping it as he also has cd reduction. Also the swiftness on crit allows him to keep up with opponent as swiftness would have 100% uptime without switching from the flamethrower.

TL:DR; I don’t like your advice. Sorry.

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Posted by: Linc.6834

Linc.6834

Nice build, good synergies. I was thoerycrafting a build today to max out might stacks without HGH. So I’ll share it here http://gw2skills.net/editor/?fcAQFAUl0pyaX3ShF17ICoH1XddXiUkfN2HFs1DC-j0CBYLAkIAJQFRjtIcIaVXhVvATXKx6WoKXQqXAeDLrGA-w
with an omnom cream form +20% boon duration you can get max stacks of might. Just have to stay in FT most of the time and switchout for support or control abilitys.

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Posted by: Rozbuska.5263

Rozbuska.5263

But it’s built COMPLETELY around FT. The 15% damage is needed. Also the elixir gives might and defensive boon when thrown(HGH) so no real point in dropping it as he also has cd reduction. Also the swiftness on crit allows him to keep up with opponent as swiftness would have 100% uptime without switching from the flamethrower.

TL:DR; I don’t like your advice. Sorry.

15% FT damage is nothing especialy in WvW. Every build is about bigger picture. He has 4 elixirs and 3 toss in his build with formula its 7 condi removers! Pure FT is fine but if someone will keep confusion on you, you are pretty much disabled or dead. WvW is full of condis especialy in larger fights where every kitten play necro with veils everywhere.
Swiftness on crit is nice thing until you need run away. Med kit has aditional fury, heal with shorter cd, another heal packs, another condi remover and no cd so you can keep might bonus from runes every 10s instead of 20.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Advice on a Flamethrower wvw build

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Posted by: Doug the Great.7581

Doug the Great.7581

http://en.gw2skills.net/editor/?fcAQJAqelspCYn1SdF87ISoCSIoH1XddXiekfN2kB-jUxAYsASFCYCsIas12ioxqhJiqBA-w

I run the above for Wv3 and DEs. I Wv3 I do switch out the FT +15% dmg trait. This build has a decent amount of healing via backpack regen/vampire runes/blood sigil. Zerg or roam I rarely get downed. Also, napalm blast hit like a truck with the FT dmg trait…

Advice on a Flamethrower wvw build

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Posted by: Cube.1758

Cube.1758

and basically spend 99% of the time with the flamethrower out with it

dude, so that 1% is for what? you will be dead in to time like that. you are running a spvp build here.

(edited by Cube.1758)

Advice on a Flamethrower wvw build

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Posted by: Doug the Great.7581

Doug the Great.7581

Advice on a Flamethrower wvw build

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Posted by: Twigifire.8379

Twigifire.8379

Thanks for your help guys, seems like power was the way to go. I don’t want to sacrifice too much toughness because I like being able to take hits from several opponents and survive.
Swapped to using the rifle which is working really well, using the flamethrower and then swapping to the rifle for net shot.
Using the sigil of strength for the extra might stacks which works well
Can’t really be bothered to get the money, to buy a new set of armor for different runes though.

(edited by Twigifire.8379)