Advice on gear stats

Advice on gear stats

in Engineer

Posted by: Xenolith Dragon.8245

Xenolith Dragon.8245

Edit: This has been answered, but feel free to read and reply if you’d like. More information is always helpful and appreciated. Thank you!

Hey all,

A bit of backstory:

I’m currently running this build: http://www.gw2build.com/builds/pve-all-condition-double-pistol-grenade-5224.html

I use rifle/grenades when exploring/doing hearts/general solo PvE. I use dual pistols/grenades in dungeons and WvW.

My gameplay is mostly PvE, with a splash of WvW mixed in. I don’t do any sPvP.

I’m looking into buying some dungeon armor. I’ve ran many dungeons and I’m excited to go ahead and pick some out with all my newly acquired tokens. But before I go to the vendors, I would like to get some advice.

Precision, power, and condition damage are the top three things I’ve been told to look at. Okay, yes, more damage is always nice. However, I’m pretty squishy as it is right now. Mostly in dungeons, though, if that tells you anything. I don’t die too often in in PvE exploring/hearts/etc and I can mostly handle my own when I enter into a 1v1 scenario in WvW.

Right now I’m sporting all masterwork armor and I’m really looking forward to this upgrade. Some of my gear has +vitality on it, and I’m afraid if I go all power/precision/condition damage on every piece of dungeon armor, I’m going to be useless to hold my own in a dungeon.

I guess my main question is: With my playstyle, build, and current armor, what do you guys recommend? Buy a few pieces of armor with +vitality and the rest power/precision/condition damage? (That was my original thought., but I wanted to hear a second opinion.)

Or maybe something different, such as switching my build up, changing my pistols to a rifle in dungeons, grabbing some +toughness instead of +vitality, or something else completely different?

Thanks for taking time to read and thanks in advance for any advice offered. It is much appreciated!

(edited by Xenolith Dragon.8245)

Advice on gear stats

in Engineer

Posted by: Killua.8041

Killua.8041

Well look at it this way: Rifle is more of a power/crit weapon while dual pistol is a condition set, I’d say pick the set you like best and adjust your stats to that factor.

My engineer runs a elixir gun build in Rampager.

O Killua O – Asura Mesmer | Killuas – Asura Engineer
Bookah Protector – Asura Guardian | Trapped Spirit – Asura Necromancer

Advice on gear stats

in Engineer

Posted by: BlackerT.2901

BlackerT.2901

condition damage scaling is horrible right now, but they did say they’re gonna look into the viability of those builds

right now though, its better to just have critical damage even if you’re going a pistol/grenade condition damage build

and note : explosive shot on pistol doesn’t count as an explosion for trait purposes

Advice on gear stats

in Engineer

Posted by: Laurinius.8496

Laurinius.8496

For PvE I would switch Rifled Barrels to a more useful trait (e.g. Precise Sights) as longer range usually only means that your target needs a fraction of a second longer to reach you. I would only use it for special targets like bosses when you need it to keep out of its range.

Advice on gear stats

in Engineer

Posted by: Xenolith Dragon.8245

Xenolith Dragon.8245

Thanks for sharing your thoughts, my fellow engineers. I’ve read through these and will definitely consider what was mentioned. Thank you!