Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
Advice on this build
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
try this.
i just have to warn you that running 3 elixir utilities with no kits won’t win you any highest damage awards. adding grenade kit to the build beefs up your damage considerably. here’s an example:
Considering that Engy is not my main, I really don’t like the idea of all my damage coming from something besides my weapons. I felt like Pistols had pretty decent sustained condi damage. Is that incorrect?
Also, I never thought of Rampager gear. Isn’t it impossibly glassy?
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
Considering that Engy is not my main, I really don’t like the idea of all my damage coming from something besides my weapons. I felt like Pistols had pretty decent sustained condi damage. Is that incorrect?
Also, I never thought of Rampager gear. Isn’t it impossibly glassy?
PvE meta is getting really high dps while still giving support. Aka Zerk/Rampagers + knowing how to dodge.
Engi weapons are all pretty “okay” (Other than shield which is God), Kits are the reason we don’t have a weapon swap, so not using at least one puts you at a disadvantage automatically.
I don’t really care about the meta. I care about making a build that I think is fun and cool that feels good when I play it that doesn’t completely and utterly suck (I’m just fine with being “mediocre”, whatever that means). I personally dislike feeling really glassy. Even if I do just fine with dodging and support, I feel pressured, because I know how easily I can go down if kitten hits the fan. Because of that, glassy builds just aren’t that fun for me, so I don’t usually play them.
In response to your comment about the kits… I’m not sure I understand. I don’t see how using a kit inherently makes your build better, even if your build gets nothing from kits via traits. Is their damage that OP?
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
I don’t really care about the meta. I care about making a build that I think is fun and cool that feels good when I play it that doesn’t completely and utterly suck (I’m just fine with being “mediocre”, whatever that means). I personally dislike feeling really glassy. Even if I do just fine with dodging and support, I feel pressured, because I know how easily I can go down if kitten hits the fan. Because of that, glassy builds just aren’t that fun for me, so I don’t usually play them.
In response to your comment about the kits… I’m not sure I understand. I don’t see how using a kit inherently makes your build better, even if your build gets nothing from kits via traits. Is their damage that OP?
Nah what I mean is, as say, a guardian, they have a weapon swap. So they can use the high damage skills from both weapons to achieve higher DPS. Nades/Bombs damage, when compared to Pistol damage, is a ton higher. Tbh you could probably do something like this:
Bomb autoattack, big ol bomb, Acid bomb, and rifle skills for damage. Fire/smoke/glue bomb for vuln stacking. Third utility was put randomly because I don’t really know what else you want.
“okay” (Or, as you said, Mediocre) damage, fairly tanky, and provides support through healing turret and elixir gun. I put the trinkets in as ascended but they can be found in exotic versions, too.
(edited by K U T M.4539)
Does Energy Conversion Matrix (Deal extra damage for each boon on you) affect condi damage?
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
Does Energy Conversion Matrix (Deal extra damage for each boon on you) affect condi damage?
No, just power.
engis highest condi autoattack is elgun#1. pistol doesnt cut it (i use it in spvp for instablind #3 and #2 ok too).
for condi you need kits. i use 3 kits., stimes 2
the highest auto attack damage is definitely not elixir gun. elixir gun is near the bottom of that list. the only thing that’s worse is pistol auto.
the highest auto attack damage is definitely not elixir gun. elixir gun is near the bottom of that list. the only thing that’s worse is pistol auto.
elgun auto has around 750 dps plus fumble, which is about 25% bonus against power builds. what else is higher for condi engi?
So do we never use our normal weapons…?
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
So do we never use our normal weapons…?
for power builds rifle is good, but for condi builds pistol is not that central. pistol#3, i always use is off cd for confusion (and insta blind, eg against inc fresh air ele opening), pistol #2 is sorta ok, but i never auto on pistol#1. shield ofc is great survival.
all these from spvp perspective.
So we use something like grenade kit to “weapon swap” and only use our normal weapons for certain skills?
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
So after taking everyone’s advice and teaching into account, I’ve altered my build and ended up with this!
Does this seem better? Will I get destroyed instantly? That’s my biggest concern. I don’t want to die super quickly.
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
i’d run elixir b instead of c. with 409 you have lots of condi cleanse already especially if the build is just for dungeons. i’d also take out 10 in inventions and put it into alchemy for hgh and swap bursting for battle/strength. if you use noble runes you’ll be able to stack 15-25 might on yourself permanently which is a pretty huge dps increase.
Doing good in dungeons means you’re doing PvE where you never ever should even think about going for conditions!!! Go full Zerk and you will be awesome!
I really support your “medicore but fun” style! → btw pm
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
(edited by Xyonon.3987)
i’d run elixir b instead of c. with 409 you have lots of condi cleanse already especially if the build is just for dungeons. i’d also take out 10 in inventions and put it into alchemy for hgh and swap bursting for battle/strength. if you use noble runes you’ll be able to stack 15-25 might on yourself permanently which is a pretty huge dps increase.
I played an Ele and really didn’t like the stress of might stacking. Maybe I’m just a bad player but I intentionally avoided the HGH trait because might stacking takes something away from the game for me. It starts to feel too micro-y. And I like having the fall damage trait. I have it in all my builds. Like I said, not going for optimal, going for what’s fun for me. ^^
And I don’t want to play full Zerker. I want to play a condi Engy.
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
The problem with a condi engi is actually that the playstyle is not really different, just the damage output is very. … yea terrible.
- bleeding stacks up to 25 times, not more. if you cause them they can be overwritten be new stacks of your maties (everyone does bleeding) wich destroys a good part of your damage
- poison deals low damage and is mainly for regen reduce aswell more conditions (+2% dmg per condition trait or mesmer +10% per condition on a specific phantasm)
- burn is ok – but we don’t have much of it (we can’t keep it up permanently)
- no torment
- confusion is terrible in PvE due the slow attacking enemies
Also many traits (+10% dmg for explosives, +2% dmg per condition, etc) are not affecting damage dealt by conditions.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Hmm…
In PvE, a lot of engineer’s burn damage will be covered (guardians, eles) and wasted. It’s not that you can’t do conditions in PvE, it’s just that engineer condition builds in general are very reliant on burning.
Your most recent build is probably more what you’re looking for. I know you’re not after optimal dps, but I’m afraid that pistols in a dungeon just wouldn’t feel effective to you. In fact, you’d probably do more damage with p/p in soldier’s gear than condi gear. Seriously.
Don’t take this to mean that you have to use grenades to be an engineer. Not true. It’s just that in dungeons, a lot of the effectiveness of p/p is wasted.