Alchemy Vitality/Condi Dmg build

Alchemy Vitality/Condi Dmg build

in Engineer

Posted by: greenphox.6875

greenphox.6875

New Engineer here. Having a lot of fun with this class after lvling a necro and a guard. Working towards this build. Would like some constructive criticism. I tend to like defensive niches while still able to dish out some damage. Really like the elixir skills.

http://gw2skills.net/editor/?fdMQJAqalcTp6q9dxdLseNSeBFqMA6AcgqK6f8iWA-TBzBwADVmQ4EAA4BAM5ABMTPwDlg1UDJqSrIHQAhqeYSDxt9HEEwkA-e

Alchemy Vitality/Condi Dmg build

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

is this for pvp/wvw/pve?
if for wvw/spvp you can follow link in my sig for some ideas.

you should ditch blood injection and potent elixirs for hgh and 409. you don’t have any cleanses with the build you linked and 409 would help you greatly while hgh would allow you to generate alot of might stacks while still having the defensive setup you like.

water, strength or aristocracy runes are also better choices than krait. an engineer without shrapnel can’t really stack that many bleeds. there’s also travelers, nightmare, scavenger, all of which should be ok.

can’t really help you more without knowing what you want to do with your engie tho :p

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Alchemy Vitality/Condi Dmg build

in Engineer

Posted by: greenphox.6875

greenphox.6875

This build was for pve, which I understand you can almost do whatever you want. I really like the hgh and 409 recommendations. Does Blood Injection not give a significant enough boost?
Also Aristocracy runes would fit very well into this build, especially with the HGH skill. Thank you for your input!

Alchemy Vitality/Condi Dmg build

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

Blood injection isnt bad by itself, it’s a reasonable trait. But since you are going with elixirs and 6 points in alchemy (therefore getting +30% boon duration) you’ll get a significant higher boost from HGH than b.i.. and to maximize HGH (and 409) you’ll need fast acting elixirs so you ckittene elixirs more often which is a better choice than having them last longer.

now, Im not sure you are aware that elixir gun skills don’t count as elixirs and you won’t get HGH might or 409 cleanses out of them.

also, most elixir builds use 3 elixirs and a kit rather than 2, elixir S being the usual 3rd choice for an elixir. For pve you might be ok dropping 409 for potent elixirs or blood injection if you prefer and using elixir C instead of S for a full cleanse every 30 seconds. double elixir should still work tho.

as for gear, celestial works pretty great with hgh and most engie builds in general.

edit : took me a while to figure out why I couldnt use “can” + “use” together in a sentence without getting censored with a random “kitten”. forum censorbot is more imaginative than I am.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

Alchemy Vitality/Condi Dmg build

in Engineer

Posted by: greenphox.6875

greenphox.6875

Wow, I didn’t realize the second buff for alchemy was boon duration until you said that. HGH makes a LOT more sense now, the might will last longer and give quite a boost to my damage. I also was unaware that the elixir gun doesn’t count as elixirs. I still like the skills the elixir gun gives me. I’ve played around with the kits a little bit, but I find I like the elixir gun the best.

Alchemy Vitality/Condi Dmg build

in Engineer

Posted by: Mork vom Ork.2598

Mork vom Ork.2598

This build was for pve, which I understand you can almost do whatever you want.

This is mostly true for open world solo pve content, however in pve conditions are generally much weaker than direct damage for the folowing reasons:

  • most “structures” are immune to conditions
  • time needed for a kill is much longer that with direct damage (bad for dmg contribution in group content like dungeons)
  • stack limit and overwriting of conditions (in group play / large scale events)
  • very limited amount of buffs available for condition damage (vs. lots of damage modifiers for direct damage)

It is great for all forms of pvp though, except maybe large zerg fights in WvW (too much area cleansing going on there).

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver