Alt to 100% Condition Duration P/P HGH build

Alt to 100% Condition Duration P/P HGH build

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Posted by: Goloith.6349

Goloith.6349

Hi guys/gals,

As you know I’m a big fan of the 100% condition duration builds and I want to again share with you an awesome build that has been working out pretty good for me. I’ve been using this build for large group fights and love it. It can also be used solo, but not as good as the HGH build found here: http://tinyurl.com/d7txqmm

Anyways this is what the build consists of the following:
http://tinyurl.com/cvq7j9f

All Rabid gear with 2xLyssa, 2xMad King, 2xAltruisim (for might on heal/medkit)
2x Giver’s Pearl Hand cannon with Earth & Corruption/Restoration

So how does this build work? Well like HGH the point is to build up Might, but you’re going for more versatility.

-You want to stay in FT as much as possible to build up your stacks of might = 6 stacks
-You want to be swapping to medkit every 10-11 seconds for might = 6-12 stacks (3 from explosive trait line and 3 from runes of altruism) you can swap medkit for double stacks of might/altruisim
>To my knowledge the might lasts for 20 seconds
-When you engage your going to throw your Elixir B/Toolbelt for your might = 1-2 stacks

= You should have 13-20 stacks of might if you time everything right. My guess is that the sweet spot will be around 16 stacks of might if you’re playing the piano.

Again this build is more for big battles, but that does not mean it isn’t bad solo either. Probably want to switch the Firearm grandmaster skill to piercing bullets. I would suggest using your magnet pull, prybar, blowtorch and once the enemy tries to run and removes your conditions you hit him with incendiary ammo and start beating on him as he flees for his life. Also if you feel you have enough burning you could swap out your second pistol for a shield with Giver’s stats.

Try this build out and tell me what you think!

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

Alt to 100% Condition Duration P/P HGH build

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Posted by: timidobserver.7925

timidobserver.7925

Nice build, but if this buld is far large battles I’d take wrench off during the huge zergs. Any number of things would be more useful in a huge zerg. Elixir C, S, or Elixir gun. Although I’d keep it on during any mid sized to small sized groups and definitely when running solo.

Alt to 100% Condition Duration P/P HGH build

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Posted by: Goloith.6349

Goloith.6349

Ya I was thinking that too, just like wrench for yanking people .

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Alt to 100% Condition Duration P/P HGH build

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Posted by: Seetoo.9316

Seetoo.9316

Giver weapons still borked.

Alt to 100% Condition Duration P/P HGH build

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Posted by: Goloith.6349

Goloith.6349

No they are fixed. Are you sure your condition duration is at either 50 or 100%? If its below it won’t count the extra tick.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Alt to 100% Condition Duration P/P HGH build

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Posted by: Rfreak.6591

Rfreak.6591

3 might stacks are as Worth as those 2 rune slot they are using, going 2-krait runes is cheaper and does almost the same, please consider the runes have an hidden 15sCD (not 10s as stated in the tooltip), also I’d like to add that might is only useful when you:
1-don’t have to mantain it
2-don’t waste time to cast it
3-it affects condition damage, which in fact doesn’t make you exactly lose damage while buffing

The main problem with the flamethrower is that you have to keep using it to get those might stacks only to benefit from its power rather than condition, as a flamethrower you should go power/prec AND cr.dmg (most important), and you want to probably rely on static discharge+surprise shot (that damage alone makes up for the might stacks and does even more imo).

You should really consider Juggernaut for its toughness bonus rather than the might stacks.

Grenades are generally superior to everything overall in PvE because:
1-they AoE
2-The cause a LOT of bleeds (its #2 causes 3 stacks of bleed for a HUGE 29s complimented by Shrapnel trait and probably your sigil)
3-they also poison and cause a poison field which does even more poison with your friends
4-you are the 1-man-max-vuln-stack, you alone reach the cap of vulnerability which boosts hugely the entire party
5-you don’t necessarily have to sacrifice the other utilities in order to maximize
6-you get the HUGE AoE burn from the newly revamped Throw Napalm
7-Grenades are simply better when you stack condition duration (complimented by the build itself), but in reality you can stack some considerable cr.dmg and power making these an all-around weapon with even more stats if you get the ascended all-stats trinkets.

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Posted by: Wenrolio.8063

Wenrolio.8063

I run a similar build with the same trait point layout and I have been really liking it.

Explosives are the same, in firearms I took the vulnerability on crit and napalm specialist, and in Alchemy I took the vigor on swiftness.

For runes, I used 2 runes of holebrak (however you spell it), 2 runes of fire, and 2 of the other might duration runes.

I’m running pistol shield with sigils of fire and battle. For utilities, medkit, FT, rocket boots for my stun break, and EG.

I just have rare gear and major runes/sigils, but it still works nicely keeping me at 10-13 stacks of might.

I tend not to use the EG much, so that may get switched to an elixir or possibly slick shoes, pbr, or goggles.

Edit @ Rfreak: once the initial FT stacks are up, it is pretty easy to rotate through cooldowns and maintain the might. Grenade kit does offer a bit more in dmg and could take the place of one of the other utility slots.

Asuran -Engineer, Elementalist, Necromancer, Mesmer, and underlevel Ranger

(edited by Wenrolio.8063)

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Posted by: Kamahl.3621

Kamahl.3621

snip detailing why grenades are better

Second. At least for PvE, no comparison. Don’t need pizza or giver’s weapons or any silly stuff to keep up 25 bleed, poison, burn, and vuln (you don’t see poison in the screenshot because then that would kill the target before I can hit 25 stacks). Frees up 2 utility slots to be whatever you want, good alternative to juggling builds, but it falls prey to the ‘you have to watch out for your party’s conditions’ issue.

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Alt to 100% Condition Duration P/P HGH build

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Posted by: Goloith.6349

Goloith.6349

3 might stacks are as Worth as those 2 rune slot they are using, going 2-krait runes is cheaper and does almost the same, please consider the runes have an hidden 15sCD (not 10s as stated in the tooltip), also I’d like to add that might is only useful when you:
1-don’t have to mantain it
2-don’t waste time to cast it
3-it affects condition damage, which in fact doesn’t make you exactly lose damage while buffing

The main problem with the flamethrower is that you have to keep using it to get those might stacks only to benefit from its power rather than condition, as a flamethrower you should go power/prec AND cr.dmg (most important), and you want to probably rely on static discharge+surprise shot (that damage alone makes up for the might stacks and does even more imo).

You should really consider Juggernaut for its toughness bonus rather than the might stacks.

Grenades are generally superior to everything overall in PvE because:
1-they AoE
2-The cause a LOT of bleeds (its #2 causes 3 stacks of bleed for a HUGE 29s complimented by Shrapnel trait and probably your sigil)
3-they also poison and cause a poison field which does even more poison with your friends
4-you are the 1-man-max-vuln-stack, you alone reach the cap of vulnerability which boosts hugely the entire party
5-you don’t necessarily have to sacrifice the other utilities in order to maximize
6-you get the HUGE AoE burn from the newly revamped Throw Napalm
7-Grenades are simply better when you stack condition duration (complimented by the build itself), but in reality you can stack some considerable cr.dmg and power making these an all-around weapon with even more stats if you get the ascended all-stats trinkets.

I already have 100% duration, why do I need the Krait runes? 115% condition duration on a bleed isn’t going to do more condition damage then 100% (well until ANET puts a statement out about that). Tbh since the release of this patch maybe Grenades are worth it to use now since everything is a zergfest in WvW.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Alt to 100% Condition Duration P/P HGH build

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Posted by: Goloith.6349

Goloith.6349

snip detailing why grenades are better

Second. At least for PvE, no comparison. Don’t need pizza or giver’s weapons or any silly stuff to keep up 25 bleed, poison, burn, and vuln (you don’t see poison in the screenshot because then that would kill the target before I can hit 25 stacks). Frees up 2 utility slots to be whatever you want, good alternative to juggling builds, but it falls prey to the ‘you have to watch out for your party’s conditions’ issue.

Tbh man this is the most abused and ridicules screenshot ever and doesn’t reflect what one can do in WvW. Almost every player knows that grenades are the way to go in PvE.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Alt to 100% Condition Duration P/P HGH build

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Posted by: Sporadicus.1028

Sporadicus.1028

I haven’t tried the condition duration extension to 100% all the time. I have experienced temporary 50% duration bonus with 10% from Explosives (Incendiary Ammo is a must for conditions in my opinion) and Veggie Pizza.

I’ll have to try this out!

Malkin Rawl – Charr Engineer, Tarnished Coast
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play

Alt to 100% Condition Duration P/P HGH build

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Posted by: Rfreak.6591

Rfreak.6591

@Goloith.6349

Obviously I don’t ever take into account foods, yea I’m one of those, and btw without food, if you go lyssa+mad king+krait (giver’s weps and agony sigil), you get to 95%.

About keeping those bleeds stacks, I guess it’s opinion based but I like to have a lot of duration, I mean… you are going to use giver’s+lyssa+madking for the poison+burning (from throw napalm) anyway so why don’t we give bleeds another slight boost?

Alt to 100% Condition Duration P/P HGH build

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Posted by: Goloith.6349

Goloith.6349

@Goloith.6349

Obviously I don’t ever take into account foods, yea I’m one of those, and btw without food, if you go lyssa+mad king+krait (giver’s weps and agony sigil), you get to 95%.

About keeping those bleeds stacks, I guess it’s opinion based but I like to have a lot of duration, I mean… you are going to use giver’s+lyssa+madking for the poison+burning (from throw napalm) anyway so why don’t we give bleeds another slight boost?

Before they fixed Giver’s weapons that actually the rune selection I used :-)

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Alt to 100% Condition Duration P/P HGH build

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Posted by: Seetoo.9316

Seetoo.9316

I just “reproduced” the situation where my giver weapon stopped giving me my 10% condition duration. I’m not sure if it’s isolated to wvw, but when you die the weapons stop giving the 10% condition damage. It took a while of re-equiping the gear to get it back.