Alternate Method for Equipping Kits
This requires the profession be rebuilt from scratch.
We are top-down designed around the idea of kits being in the utility slot. The toolbelt exist explicitly to mitigate the fact that kits ‘take up’ a utility slot.
The proper solution is to give the class HEAVY incentives to use non-Kits. Those incentives already exist for Elixirs. We need HGH level incentives for the other utility types as well.
Although i think engineer is really cool in the way that it differs from other classes it’s been seriously bugging me since the very start that you have to sacrifice one or more utility slots to get to use additional weapon kits.
I feel that this is limiting the freedom of choice as you are bound to use your utility slots for weapon versatility. Therefore i thought of a possible solution to resolve this. If engineer were to have a change tab on the weapon swap button like the utility skills have when out of combat, you could then open a menu where you chose a kit of your own choice as your secondary weapon set (beautifully illustrated with the help of paint in the attachment).
As the kits are already separated into the 2 sub categories, weapon kits (flamethrower, elixir gun, wrench and mortar) and device kits (grenade, bomb and healing), I think the best workaround for people who would want to use more kits is it were only the weapon kits that were usable with the weapon swap, thus leaving the device kits to continually be utility slot skills.
The swap from weapon to kit or the other way around would initiate the 10 sec cooldown known from other classes with 2 weapon sets. The toolbelt skills for the weapon kits could then instead be activated on swapping to the kits. Though some toolbelt skills might need to be nerfed in order to compensate for being usable every 20 seconds if you swap whenever possible.
Think that’s all and a fairly good solution to give engineers more freedom to pick utility skills without compromising the use of several kits, so i would like to hear from you any possible suggestions, improvements or feedback for why this is a good or terrible idea.
-Sincerely WeedyZeGreedy
No thank you. I prefer not to ruin the profession, just because the kit functionally is “seriously bugging you”. The precise functionality you dislike, is what brought me to the profession.