Am I doing this right? (Build)
For a “straightforward” build for (dungeon) PvE, you can’t get much easier or effective than a Static-Discharging Power Bomb-‘gineer build, the intricacies of which are outlined here (It’s not my work, but it’s very effective in dungeons):
https://forum-en.gw2archive.eu/forum/professions/engineer/PvE-Dungeon-Speedrun-Zerk-Build/first
Zerker-DPS, blast finishers and fire fields for Might-stacking, and all the usual loveliness that accompanies the stereotypical dungeon PvE meta build these days.
About your build, eh… Turrets are far too underwhelming in PvE content to justify investing that many points in their existence. I wouldn’t do it for PvP or WvW, either, but those are neither my forte’, so I’ll let the more experienced and competitive ‘neers speak to those (I run tanky, almost trollish builds a la Nisha the Medicat for WvW, because I just don’t take it seriously at all, and giving opponents prybars to the face amuses me).
And on the subject of Ascended weapons and Engineers… I wouldn’t be in a hurry to move into one. In PvE, our weapons are mostly just stat-sticks, and the strength of their attack power doesn’t translate to our damaging kits. Those are fixed at the Exotic-equivalent attack power of 929 and don’t scale up with an Ascended weapon equipped. All you get from an Ascended weapon is the additional stats. The final nail in the coffin, in my opinion, is that the Givers’ stats that we love so dearly in PvE (for additional Vulnerability stacking capabilities) aren’t available on Ascended weapons (yet; and possibly never will be). Long story short, don’t worry too terribly much about Ascended weapons for PvE. Exotic Givers’ weapons are amazing for us.
(edited by Zach.7203)