Another Patch, not much help.

Another Patch, not much help.

in Engineer

Posted by: Jastorm.5972

Jastorm.5972

Build diversity is why they are trying to promote yet all they did was nerf some current builds.

Pistol lovers… still no help there.
Gadget lovers.. sweet a new gadget.. oh right.. gadgets suck.. long cool downs, no condition removal, 1 stun breaker… yep.. no help there

Bombs are nice, make a bunker build that worked even better…
Turrets.. a little help but not enough since the removal of condition nerf … among the turrets only 1 condi cleanse, 1 stun breaker (if you don’t have the turret out rolls eyes) yep.. no one going turrets still.

So where was the initiative to go build diversity… other than free up 2 adept spots by messing with speedy kits and moving incendiary powder. Still pigeon holed into kits for damage and elixers for cleansing. Those two alone take up most of our talents that we could put into other interests. We need more options, not taking away things we currently use.

Another Patch, not much help.

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Posted by: ukuni.8745

ukuni.8745

the problem is if the started making good decisions and started fixing things properly a blackhole would open and swallow the world, but on a serious note why can’t they buff our gadgets and turrets the same way the buffed warrior’s and necros………I mean wwarrior’s and necros wernt even as big a joke as our gadgets, and like the people who used to play necro and warrior when they sucked a select few play turret engineers and go pritty well but in the grand scheme of things they are still not as nearly viable as the current engineer meta builds

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

Another Patch, not much help.

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Posted by: Haralin.1473

Haralin.1473

Engineers will never get the love of warriors, necros or guardians. Cause the game will be balanced for sPvP and imo which class is played most for money.

Anet also dont know where to go with the engi, so many builds got destroyed and others came up and now they destroy even more builds.

I will stay on engi, but they will only get money from me if they fix the engineer.

Haralin Engineer
[Skol]

Another Patch, not much help.

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Posted by: Jastorm.5972

Jastorm.5972

oh and btw.. their “FIX” to rifle turret barrels for range and damage.. it now only effects the over charge and not the normal turret according to the tool tip…. even bugs can’t be fixed never mind balance issues…

Another Patch, not much help.

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Posted by: digiowl.9620

digiowl.9620

At this point, ANet could just as well redesign turrets from the ground up.

Dropping overcharge and instead incorporating it into the basic attack pattern of the turret would remove half the bugs.

And making turrets more disposable by removing retrieve/detonate (quite a number of builds seems to use turrets as additional blast finishers for water fields) and instead starting the skill recharge at once would help make turret builds more mobile.

And if ANet worry about having a field filled with turrets, give them health loss over time.

The big thing overall would be that we now would have access to the turret related toolbelt skills at all times. No more running around with a turret in the utility slot that is never used unless the idea is to blow it up, because the toolbelt skill is so much more practical…

Another Patch, not much help.

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Posted by: Lupanic.6502

Lupanic.6502

They should redesign turrets and gadgets and our possibilites to remove conditions

Another Patch, not much help.

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Posted by: ikiturso.4026

ikiturso.4026

Anet being clueless of engineer is big issue now when this game turned into korean grindfest with ascended armors. All long term engineer name how many exo sets you have (mostly bought after every new patch). I basically have every single one of them. Now with ascended we are stuck to one build and can just wait till anet change the meta of that build completely.

Thus asking which ascended set u would make?