Hey, ive been doing some spvp lately and in my true fashion of running something more random, after some testing i came up with this and o boy does it pack a hell of a punch, turns out there was a secret to using Elixir X effectively in most situations, before i get into details heres the build
http://gw2skills.net/editor/?fdAQFAEFVXt+KmYh8rRyLIQFAR3iXcjPzLB-TJBFwACuAAd2foaZAAPAAA
Now the things i left blank are your choice, personally ive been running shrapnel and incin powder with elixir H, the protection on it fantastic and the random swiftness can give you that extra duration to ensure you have high swiftness uptime and alot of the time i only find myself without swiftness for a few seconds, but i see no issue with running knockback turrets and taking healing turret.
Aight now on how to use Elixir X properly, thanks to the trait spread we can get either a 18 second tornado or a 24 second rampage, with the reduced cd this leaves us with a 66/60 second cd when it ends and thats pritty short for an elite so dont be afraid to pop it, now since there is a 50/50 you need to understand how to use it between each opponent and when to prematurely end it, for exampe if im running into a 1v1 i will drop my stealth use Elixir B if possible for some fury and activate elixir X, if i get juggernuaght ill use dash->seismic leap->now you have to judge your range from your opponent if your close enough use Kick and then throw boulder this will ensure maximum knockbacks/stuns and allow you to get in close to use the auto which hits very hard, if you dont think you can land Kick use Throw boulder while running towards them and then auto till they get up and use kick->charge and more autos.
if you get tornado you need to be ready to switch out of it at a moments notice, there are 2 skills you want to use, electrified tornado and debris tornado, now electrified will do the best damage when there is multiple opponents so like a ranger/turret engineer/minionmancer or and ele that has his summons out, debris tornado you want to use when its only 1 person around, you will still deal decent damage thanks to fire/air and potential rune of air procs and this will hopefully force people use there stunbreakers and stability skills, luckily tornado lasts ages so wait for them to pop them and run out of save mes then get a quick CC and end the transformation and proceed to burst them with the rifle/nade skills while they have nothing to save them, personally with a touch of luck and skillful use of Elixir X it has a bigger impact on team fights then Supply crate does.
When it comes to team fights you can pritty much use the same tactic with Rampage and wipe teams pritty easy if they dont expect it ive done quite a few 1v2/3 and won due to the very high damage output and control and a bit of surprise im not using crate factor, tornado in team fights can be amazing and bad, you need to know what your playing with, you cant aimlessly CC the field or risk saving your enemys from getting burst by your own team, but if you have ranged bursty team mates like rangers then CC them to your hearts content since knocking them around wont overly effect long range burst due to tracking, if your team is melee heavy you can shutdown enemys that arnt the target but can support or deal burst damage i especially like getting necros and rangers and you can easily stop stomps or control a downed body to stop enemys from getting a res
this is just a small amount of information about using the build and there are heaps of combos you can do with Elixirs B and S when using rifle and nades, i guess ill post more stuff as people ask question and judge the build but its all about having fun and trying something new and this actually works really well once you get the hang of it, so get out there and give people another reason to hate engineers.
don’t think they knew what was happening XD.