Any good Engineer rifle build that I can use?

Any good Engineer rifle build that I can use?

in Engineer

Posted by: irishgorilla.1560

irishgorilla.1560

Q:

Any Engineer builds that use a rifle as the weapon. If you could include utility skills and trait point’s that would be nice!

Any good Engineer rifle build that I can use?

in Engineer

Posted by: Yamsandjams.3267

Yamsandjams.3267

Some of these might be outdated… There’s videos on the forums for them, but I can’t be bothered to dig for them.

1. http://en.gw2skills.net/editor/?fcAQFAUlIqic3zSfF1LJxoCdGkC76XRKqMl/oQusF;TgAg0Cno4ywlgLbNOukcB

This build focuses on dealing burst damage with the bomb kit. The main combo is big ol’ bomb -> magnet -> jump shot -> (big ol’ bomb explodes) -> toss wrench/blunderbuss/prybar/&c to kill them or further CC with overcharged shot and net shot if needed. I’ve experimented with this one for a bit, but haven’t really given it the old college try.

2. http://www.gw2db.com/skills/calc/engineer#14|0|2729|2454|253|4052|4065|30|2273|1789|1885|10|1866|0|0|0|0|0|0|30|1470|1033|1785|0|0|0|0|0|0|1|28034|0|21055|21055|49967|49967|49973|25790|48789|0|0|0|0|

Fairly standard routine with HGH here. Build up might stacks and administer damage with grenades. I find the rifle can put out decent damage with this build as well, so don’t underestimate it. The CC can be used to lock them down for your grenade tosses. The empowering adrenaline and enhance performance traits are swappable with incendiary powder, explosive powder, and short fuse depending on your personal preference. I’ve used this one a fair bit in sPvP/tPvP, and it is one of my preferred builds for that format.

3. http://en.gw2skills.net/editor/?fcEQFAUl0pqdH5STF17IxoHkuzbGMD763vHYLA;ToAg0Cno4ywlgLLXOukcNoYSA

Fairly standard static discharge-based build. Fits the glass canon archetype. You’re probably off better finding a video demonstrating a similar build in order to see how it works properly… mostly just spamming toolbelt skills while CCing and damaging the opponent as normal.

Any good Engineer rifle build that I can use?

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Posted by: Sylentir.8913

Sylentir.8913

It’s no overpowered FotM build, but I enjoy this:
http://gw2skills.net/editor/?fcAQFAUlspSXHvShF17IxoCeG0j863+K6xjp8kB-ToAg0CnIwRhjDHDOScs4Mo4QB

The idea is to use your f1, f2, elixirs B and U, and go to town with long-range crits. With the Alchemy traits and bonus stats, you can survive a little bit of damage.

For Damage:
You get pretty great uptime on Fury between Elixir B, throwing elixir B, and the trait that lets you automatically drink Elixir B. You average 8~10 stacks of Might, more when you burn all of your abilities and less when they start to wear off. Your autoattack deals pretty nice damage, Blunderbuss deals a ton in melee range, and if you can get a good Jump Shot off it also deals amazing damage. Overall, you can deal great damage from a distance but have even more options when close up.

For Defense:
Throwing Elixir U provides one of two combo fields, which you can then exploit with your three finishers. Both fields offer significant defensive bonuses, either blinds or reflecting projectiles.
Two of your four elixirs offer swiftness for getting around, and you have the Engineer profession’s second shortest CD’d stun break (only Rocket Boots has a shorter CD). You can also have random but decent protection and regeneration uptime between drinking and throwing Elixir H. Additionally, if you stay near the healing turret dropped by Supply Drop, you’ll stack regeneration out the wazoo.
You can apply blinds pretty liberally between the Go for The Eyes trait and throwing Elixir U, you can immobilize pretty frequently with rifle 2, and knock foes away with rifle 4. Even more, you can supply drop to stun enemies for a bit.

In general, with how much damage Blunderbuss and Jump Shot do, you want to get nice up and close to any enemy that benefits from range, but against enemies that rely on melee like thieves you can keep them decently far away.

Why I have Always Prepared:
The ten points in Tools is primarily for the bonus stats: 10% crit damage is pretty handy, and 10% shorter CD on your toolbelt means more might and combo fields. For the actual trait picked, there weren’t too many options. Throwing elixirs makes Static Discharge unlikely to actually hit anything. You don’t have any kits, gadgets, or turrets. Therefore, the only trait that’s actually useful is Always Prepared. It may not be the best trait, but it can help in some situations.

Talia Gallowglass [Few] ~ Sylvari Engineer Main
Ferguson’s Crossing