Any good power builds?
How about something like this ?
http://gw2skills.net/editor/?fcAQFAUlspSXHxy3F17IyoCdmoHPGlNZfewWtFEC-TkAg0CnIQShkDJDSSksINEB
Its not my build. I found it on ostricheggs stream.
How about something like this ?
http://gw2skills.net/editor/?fcAQFAUlspSXHxy3F17IyoCdmoHPGlNZfewWtFEC-TkAg0CnIQShkDJDSSksINEB
Its not my build. I found it on ostricheggs stream.
It looks promising! Even though it has full berserker, but i am sure i can switch it out to my needs (Going to do mostly WvW)
Thanks!
Well atm I’m running a power/prec/crit build. Needed some chance from cmd. A small word of advice. You either need a good team/friends that know how and what you are doing. Pref having a guardian that you can shout out to for help is helping.
Or you have to be a god kitten good player. Because there is nothing left in armor and vitality. I noticed I was missing some of my friends during the invasions. I was getting downed so easy with the aetherblade events.
But It’s fun to do a kittenload of dmg as an engi. I like the wrench so much Im strating to miss melee even hehe.
So if you’re a bit confident about your playing skills go ahead. I’ll see if I can post my build tonight.
Power builds are less common because of the meta has been favoring conditions but if you have a solid power build you might find thakittens not so one sided as it was.
Toolkit/flamer/bomb kit work well with power builds. I have made a few in the past, mostly flamer ones….mixing survival and damage is the real challenge
Not really technically a power build, but it’s not really a condition build. I use the turret to stack more might, and the toolbelt skill to spam SD as much as possible while using the FT. It’s pretty active and can tag/take down mobs pretty kitten quick.
Build: http://gw2skills.net/editor/?fcAQJAqel0pyanpSdF17IxIFkuzgeUXAfXRKecjB-ToAg0CnICSpjTHTQycs5MiYaB
This is what I usually run in dungeons on my Engineer:
This build packs a punch and has enough toughness and vitality to keep you alive during prolonged fights.
I use bombs as I find them much easier to use in dungeons (grenades are too spammy for my tastes), but you can easily switch bomb kit out for grenades, and then just switch the Grandmaster trait in explosives to ‘Grendadier’.
Tarnished Coast is my Home
Tanky static discharge build. You won’t see the largest numbers in the world, but you will still have the DPS and defense to kill anyone running full zerker. Melandru/Poultry help immensely vs condition damage.
3k armor, 3k attack, 41 crit, 20k HP.
Edit: This build DOES NOT use grenades. Just an alternative tanky/power build for you to try out if you are so inclined.
(edited by Decklan.7540)
This is what I usually run in dungeons on my Engineer:
This build packs a punch and has enough toughness and vitality to keep you alive during prolonged fights.
I use bombs as I find them much easier to use in dungeons (grenades are too spammy for my tastes), but you can easily switch bomb kit out for grenades, and then just switch the Grandmaster trait in explosives to ‘Grenadier’.
Your build is nice but one thing you should consider changing is stabilized armor which gives 20% damage reduction only during the time your stunned/knocked down to Protection Injection which will give you 33% reduction and last 3 seconds.
This is what I usually run in dungeons on my Engineer:
This build packs a punch and has enough toughness and vitality to keep you alive during prolonged fights.
I use bombs as I find them much easier to use in dungeons (grenades are too spammy for my tastes), but you can easily switch bomb kit out for grenades, and then just switch the Grandmaster trait in explosives to ‘Grenadier’.
Your build is nice but one thing you should consider changing is stabilized armor which gives 20% damage reduction only during the time your stunned/knocked down to Protection Injection which will give you 33% reduction and last 3 seconds.
That is a nice trait to have. But unfortunately that trait is in Alchemy, which I don’t have any points invested in.
Tarnished Coast is my Home
(edited by Joulon.6981)
Haven’t linked to build editor before so not sure I did it right.
http://en.gw2skills.net/editor/?fcAQFAUlspSXHxy3F17IyoCdmoHPGlNZfewWtFEC-TkAg0CnIQShkDJDSSksINEB
This is my power build for group play in WvW. Conservative play (when not with my guild) is knights armor, melandru runes, invader trinkets w rubies. When with my guild they peel for me and keep me up. I go all zerker with Hoelbrak runes. Flame burst sigil, lemongrass. Beginning combo is our guardian does GS5, I use stimulant, supply crate, barrage, freeze, shrapnel, poison, blind=14-16k AOE damage.
Use the tanks in your grp as buffers, hang way back. When you ate targeted (and you will be eventually) toolkit shield, dodges from permanent vigor and rocket boots to buy time for your buddies to peel or heal (we always have a peeler assigned).
NSP
That build is full glass.
Ya, well, with my guild mates I can get away with it. Without dudes you can rely on run the conservative build-knights armor, invader trinkets w/ ruby jewels and invader rifle. solid build with condo runes and food, elixir S at 25%, vigor, swiftness, shield
NSP
This is my build. I mostly do PvE and some WvW Zerging. I run Pvt, armor and celestial trinkets. I mainly use grenades and flamethrower for might stacks and generally fun. Also rifle for the control. I get decent grenade hits and my precision is around 30% so 1 out of three grenades crit. I’ve been using this or similar variations for quite some time now and seems to work well for me. Also, it also works great if you swap to Berserkers gear if you really need to be glass cannon for something.