Any suggestion for my build?

Any suggestion for my build?

in Engineer

Posted by: LaBaDa.1350

LaBaDa.1350

Hey… just getting a vague idea in my head of what I’m going for here. Crit/ Condition damage is going to be the main focus, and the better it is a Pve, the better. Really, and suggestions will be appreciated! Thanks for your input!

Build linked here:
http://gw2skills.net/editor/?fcMQFAUlIqyWn1S/GT+ISoCFGoHAGedXfeQf0VEC

Here’s how I normally play it:
1. Almost always use the flamethrower, unless there is only one enemy in the area (and even then, I still usually stick with the thrower).
2. Hit the first few, get a drop moving towards me, drop napalm, and explosive shot.
3. Try to line up and many piercing shots as possible, focusing more on group damage than damage itself, dropping air vent and smoke vent when someone gets to close.

It’s not terrible, but it still feels… off. I don’t have all the sigils yet, but what’s shown is the plan. Pointers on where I should be going with this are mainly what I’m looking for, but again, just about anything will be considered. Thanks for your time!

(edited by LaBaDa.1350)

Any suggestion for my build?

in Engineer

Posted by: Anymras.5729

Anymras.5729

…yeah, this is a weird Flamethrower build. Here’s a slightly more typical version, though I had to retrait a little.
http://gw2skills.net/editor/?fcMQFAUlIqyWn1S/GT+ICoHAGedXiUUZN2HFs1DC

Summary of changes made:
Incendiary Powder switched in for Exploit Weakness, Accelerant-Packed Turrets switched to Enhance Performance.
Ten points of Explosives moved to Alchemy, as well as ten points of Inventions.
Main Alchemy traits gained: Elixir B at 75% HP, Elixir S at 25%, and Deadly Mixture (+15% damage with Flamethrower). Also, more health.

Any suggestion for my build?

in Engineer

Posted by: LaBaDa.1350

LaBaDa.1350

Yep! No problem! I’ll take a run with this for a while to see how it works, thanks!