Any way to boost healing from the healing turret?
Did you test the amount of healing you received before and after applying the healing upgrade? I know there aren’t actual meters you can use but repeating the skill a dozen times can you give a basic idea.
Healing increases your healing output, so yes, it will increase both the straight heal of your Healing Turret as well as the regeneration that it dispenses.
I run a healing engineer build with Healing Turret, so you can take it from me!
Representing Legit Guild [LG] for life on Fort Aspenwood. Send me a tell in-game!
the healing values scales with level. healing power increases healing done but the gain is marginal cause it scales very poor. it is much more effective to take toughness to make heals more efficient.
the healing values scales with level. healing power increases healing done but the gain is marginal cause it scales very poor. it is much more effective to take toughness to make heals more efficient.
While your advice is sound for solo play, most people who really invest into healing are looking to help heal others – if that’s the case here, he should invest in Healing to actually increase his heal output, instead of toughness to increase its self-heal efficiency.
Representing Legit Guild [LG] for life on Fort Aspenwood. Send me a tell in-game!
the healing values scales with level. healing power increases healing done but the gain is marginal cause it scales very poor. it is much more effective to take toughness to make heals more efficient.
While your advice is sound for solo play, most people who really invest into healing are looking to help heal others – if that’s the case here, he should invest in Healing to actually increase his heal output, instead of toughness to increase its self-heal efficiency.
I understand the point but it just is not worth.
Here’s my data with 1388 healing power:
Regenerating Boon : 304 hp/s (Healing Mist/ Regeneration Mist/ Healing Turret)
Super elixir : Impact – 658, Pulse – 279 hp/s (x2)(Kit Refinement)
Bomb-Infused Elixir heal : 285 hp/bomb
Backpack Generator : 125 hp/s
Blast on Water Field : 1598 hp/Blast
Healing Turret: 6308 hp when trigger, 1580 hp when Overcharged.
But seeing most of people use range for dungeons, your Bomb-Infused Elixir maybe not useful, but for soloing it’s great with Backpack Generator as you can pull alot of mobs together.
Overall HP does not scale well, it only increase heal from Healing turret by roughly 1k.
For Med Kit it increase it’s 1-2-3 skill by roughly 500 each.
It scale slightly better with Regen Boon & Super Elixir.
(edited by heatzz.2671)