unlike other condi classes our builds require precision because most of our conditions come from criticals , so unlike others we cant runk bunker condi our condition builds are all revolving around burning so anyone running a condi build with decent cleanse will obliterate condi engi by decent i mean at least 2 cleanses , our cleanses suck if we dont run elixir trait line , and the only good cleanse we got to counter this condi spam meta currently is elixir C pretty much but good luck as this condi meta revolves around corrupting boons as well
we got no boon removal asides from mines , our skills are all specialized so they dont bring much utility on their own except for a select few
our invulnerability causes more harm than good as it interrupts whatever we do and locks our skills so we cant heal or whatever , wich makes the auto elixir S trait a curse most of the time
gyros and turrets are next to useless simply because of their lack of stats gyros even more as those dont even have a 30% damage reduction trait
gadgets i almost forgot those even existed , asides from slickshoes they are next to useless
elixirs are the only decent utilities we got
kits are useless for the most part, toolbox is semi useful, flamethrower is useless asides from its toolbelt skill and maybe #2 blast finisher, basically making this a pve kit for the most part as hammering stuff in HoT results in death mostly , grenades are a joke after the total of 60% total damage nerf and 60% range nerf ,Mortar kit is a joke after the 30% damage reduction as well it is meant to be our elite weapon with MANUAL AIMING and slow projectile speed good luck proccing the field finishers as they have to Pierce your target to actually grant the field finisher
Elixir X is useless , you’re dead if RNG gets you tornado form and good luck getting rampage form when you need it , the toolbelt is great but 3 seconds makes it useless pretty much except for interruping a target
some of our traits are beyond stupid , such as 300-500 hp heal on blast finisher
and decisive renown and static dischargethe damage on it got nerfed so hard it no longer compensates running full glass cannon for it
our pistols need rework as they stand they only got 2 useful skills the poison volley and blowtorch #3 skill used to be cool in the past because it dazed for 1 second so it could interrupt a target sometimes twice if they had an ally or minion near , good luck running a high risk hybrid build as pistol’s auto attack is a joke
our rifle is great i got no complains about it except for our self knockback even warriors copied that from us and instead of a knockback they get a quick longer range evade , and the slow net i dont think i ve seen it land 5 times on my targets and even when they did it was because i had a team mate assisting
speaking of slow our harpoon gun
it is the most counter intuitive thing i ve seen in the game so far usually slow projectiles deal higher damage to compensate for its speed or have added effects
our harpoon not only is so slow you can out swim it without swiftness
but it also has the lowest base damage and lowest damage scaling
timed charge should be our auto attack it does ok damage and burns and is pretty fast
scattermines are amazing if you actually land those as well they are extremely hard to land but those at least have massive power scaling
also seriously a 10% speed increase in our projectile speed from our Master Mayor trait that is useless asides from the 20% cooldown reduction
(edited by Rezzet.3614)