Anyone tired of the Turret Engineer "hate" ?

Anyone tired of the Turret Engineer "hate" ?

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Posted by: Kuldebar.1897

Kuldebar.1897

Look, I’ve played various builds with Engies and just recently decided to try out the “repugnant and taboo” Turret-centric build.

I specialized in Rifle and Turrets… (not the “meta” build with the Alchemy Traits, BTW. )

My Engie has a high Power rating, high Armor and Vitality. His Turrets are armored, do extra damage, have max range, auto-repair and blow the hell up when destroyed by enemies. It’s ridiculously fun to play.

I also play this build in PvP and have to say, it’s pretty kitten ed effective for holding points. A little tactical forethought means you can be mobile as well and not necessarily “stuck” to one location. (Pro-tip: when leaving an area, pick up your turrets instead of detonating them, this reduces your cool-down significantly.)

I tried the Grenade/Bomb builds but all the flipping/rolling about became rather silly to me. Besides, everyone seems to be playing their Engies that particular way.

Sorry if this post offends some people, but I’m not gonna apologize for playing an Engineer in this way.

To me, an Engineer is about:

  • Being a bulwark via inventions and tactical sensibility.
  • Grabbing a defensible plot of land and holding onto it tenaciously.
  • Offering a relatively safe haven or respite to fellow adventurers.
  • Being a general PITA to the enemy by being more than just a speed bump.

Attachments:

(edited by Kuldebar.1897)

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Posted by: insanemaniac.2456

insanemaniac.2456

no, ill keep -_-’ing at them for as long as theyre carried by their PITA AI and unable to win a duel on their toon with any build against anyone.

JQ: Rikkity
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Posted by: Kuldebar.1897

Kuldebar.1897

…carried by their PITA AI and unable to win a duel on their toon with any build against anyone.

I’m sure there’s no hyperbole to be found here! /not

Look, you may as well join a line forming up to whine about Mesmer Clones/Phantasms, Necro Minions and any other Profession ability that lies out of the absolute and direct control of the player.

Adding to that line of whine would be all the Guardian and Warrior abilities that offer 100% Blocking/Damage Mitigation, as well Health/situation threshold proc abilities offered up by Sigils/Runes and Traits in general…

Oh, and I’m sure there’s quite a bit more to add to the list.

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Posted by: insanemaniac.2456

insanemaniac.2456

no of course theres no hyperbole. if you die to a turret engi, you spent 30-45 seconds not running out of range of the turrets and you deserve to die. and most people playing turrets are playing it because its really really easy. you need to know about 3 things to play it perfectly: rocket turret off point, thumper on point, and chain your ccs. and that means they often dont even know what their buttons do when using any kit.

engi win day for up to a couple hours after reset is pure aids unparalleled by any other class’s daily.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: johnsonade.9547

johnsonade.9547

Maybe just you are upset at the Turret engi hate, Kuldebar. I’m pretty sure you understand why they are hated, otherwise you wouldn’t be posting a list of positives about them. Of course turret engies are strong and a benefit to their team if played well. But anything that consistently beats most classes in a 1v1 in our only current pvp play mode on a point, especially newer people is going to get hate. That doesn’t mean you shouldn’t master it though.

The devs know how strong turret engies are and either they are going to nerf them or they are going to give classes other tools to deal with them. The reason rangers got buffed in the first place is because the devs want more equal representation. If turret engineers are left to dominate low level PvP in the expansion, it’ll make that game mode barren. Turret engies aren’t much of a threat to top level pvp currently, otherwise every top level team would have one and we would get some more significant nerfs in this version.

But for real, be careful of posting threads and arguing down everyone that disagrees with you that doesn’t like turret engineer builds. Not saying you’ll do that. Not saying you’re not free to do that. But it tends to get pretty childish really quickly and it just tends to look a bit self-aggrandizing.

Either way, if you’re happy with your wins and kills, you’ll have to just tolerate the hate and report when it gets out of hand. I’ve received the same hate and I just had one turret on my utility bar. People think turret engineers are bad for the game, and nothing is going to change their minds outside of being able to beat turret engineers at least 50% of the time in 1v1 scenarios without drastically changing their builds or bringing more APM to the table.

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Posted by: Kuldebar.1897

Kuldebar.1897

Maybe just you are upset at the Turret engi hate, Kuldebar. I’m pretty sure you understand why they are hated, otherwise you wouldn’t be posting a list of positives about them. Of course turret engies are strong and a benefit to their team if played well. But anything that consistently beats most classes in a 1v1 in our only current pvp play mode on a point, especially newer people is going to get hate. That doesn’t mean you shouldn’t master it though.

The devs know how strong turret engies are and either they are going to nerf them or they are going to give classes other tools to deal with them. The reason rangers got buffed in the first place is because the devs want more equal representation. If turret engineers are left to dominate low level PvP in the expansion, it’ll make that game mode barren. Turret engies aren’t much of a threat to top level pvp currently, otherwise every top level team would have one and we would get some more significant nerfs in this version.

But for real, be careful of posting threads and arguing down everyone that disagrees with you that doesn’t like turret engineer builds. Not saying you’ll do that. Not saying you’re not free to do that. But it tends to get pretty childish really quickly and it just tends to look a bit self-aggrandizing.

Either way, if you’re happy with your wins and kills, you’ll have to just tolerate the hate and report when it gets out of hand. I’ve received the same hate and I just had one turret on my utility bar. People think turret engineers are bad for the game, and nothing is going to change their minds outside of being able to beat turret engineers at least 50% of the time in 1v1 scenarios without drastically changing their builds or bringing more APM to the table.

Hmmm, so you’re preaching to me (rather lengthily) about the virtues of being non-provocative in this forum?

I find that your post is reasonable but ultimately skewed because it utterly gives a free pass to the “hate” that has been rather well illustrated.

Now I see no reason to NOT play the Engineer in this way, in fact, most people don’t play the Engineer in this way because (as near as I can tell) peer pressure/condemnation.

Sure, kits are great, I’ve played that way, but Turrets are nice as well and their mechanics aren’t as clunky as kits.

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Posted by: johnsonade.9547

johnsonade.9547

Hmmm, so you’re preaching to me (rather lengthily) about the virtues of being non-provocative in this forum?

I find that your post is reasonable but ultimately skewed because it utterly gives a free pass to the “hate” that has been rather well illustrated.

Now I see no reason to NOT play the Engineer in this way, in fact, most people don’t play the Engineer in this way because (as near as I can tell) peer pressure/condemnation.

Sure, kits are great, I’ve played that way, but Turrets are nice as well and their mechanics aren’t as clunky as kits.

Then do what you’re going to do friend. You don’t need anyone’s permission to enjoy turret engineer. Forum away as much as you like. I was “preaching” at you to not be babyish, bait for arguments and then try to lay in at people for not liking what you like, but most people don’t understand they are doing it until they grow out of it. Carry on.

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Posted by: Arantheal.7396

Arantheal.7396

Welp, I definitively enjoy turret play and I don’t give a single flying cat about any hate-spammers.
That being said, turrets are under-performing, considering all the other options engis bring to the table.
reasons:
-immobile
Even if you try to run a mobile approach with picking them up regularly and switching position, ultimately you end up with at least 36sec downtime on your main-dps or main-defense, rendering you useless for 50% of a approximate fight when leaving your node and trying to support another ongoing fight.

-no pressure
even tho your turrets bring thieves and mesmers into a hazel, shoutbows, cele-eles and bunker-guardians can outheal them, bring enough stability to ignore the cc AND provide enough dmg to kill the one placing turrets, rendering you ineffective in the sole purpose turrets serve for: holding a point.

-one trick pony
most people don’t expect a engi to go for a full turreteer, giving you the moment of surprise in the first push that could give your team the advantage to decide it for them. The second push usually consists of a meteor-shower or other targeted burst on the turrets, and a following cc-lock on the engi – for the rest of the match – rendering the engi useless for its team.

I really like the lols turrets can give, but in serious matches they have no place. Even hybrid turreteers, supplementing with a kit, suffer from the long cd’s as well, rendering them equally – even if slightly less – useless.

Sorry, but this thread just serves as your personal steam-vent, and I can really understand why you are that frustrated. Imo there is no shame in playing the way you want to play, but don’t try to argue away the obvious flaws of turreteers in ranked matches. I guess you will have a lot of fun with your build in hotjoin, but you spare you and your team a lot of trouble if you don’t queue up for ranked matches with that build.

hf&gl.

Engineer is love, Engineer is life.

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Posted by: zaced.7948

zaced.7948

turret engi? hotjoin quality build for weak players. if you’re having fun farming idiotards, wynaut?
you’ll be rekt by any mediocre player anyway.

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Posted by: coglin.1867

coglin.1867

I like the way people insult you for certain builds. I have won 1v1 fights in open field, playing WvW and had enemies block me so they can get my account name and PM me hate mesages. I have had messages calling me a “perplexity noob engineer” when I was actually running melandru runes. Always makes me laugh. In WvW and PvP, when I get hate PMs, for almost 2 years now, 100% of the time, I reply with 1 message and 1 message only. I just reply with “I love you”…….for each additional message after that I reply again with the same message.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: insanemaniac.2456

insanemaniac.2456

I like the way people insult you for certain builds. I have won 1v1 fights in open field, playing WvW and had enemies block me so they can get my account name and PM me hate mesages. I have had messages calling me a “perplexity noob engineer” when I was actually running melandru runes. Always makes me laugh. In WvW and PvP, when I get hate PMs, for almost 2 years now, 100% of the time, I reply with 1 message and 1 message only. I just reply with “I love you”…….for each additional message after that I reply again with the same message.

the amount of cross class ignorance in the game is simply astounding. youre about 99% likely (in my hyperbolic estimation) to speak to a person who has no clue what you killed them with, just wants to feel good about himself, and justifies your inferiority by indignantly calling you cheesy even though hes the dead one.

JQ: Rikkity
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Posted by: Peutrifectus.4830

Peutrifectus.4830

turret engi? hotjoin quality build for weak players. if you’re having fun farming idiotards, wynaut?
you’ll be rekt by any mediocre player anyway.

you mean this kind of hate?

a good engineer with a rifle and toolkit shouldn’t be getting wrecked, whatever utilities/traits you use. Against more skilled players it can be more challenging to get turrets right TBH. So to any turret haters, I say L2P and stop crying.

“Haters gonna hate”

If you arn’t being asked for, “more AI on point please turkitten” it’s only something else.

Hey, I even get called out for being a turkitten if all I’m packing is my healing turret and crate XD.

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Posted by: Terrahero.9358

Terrahero.9358

.

You must be thrilled the find out that Engineers are getting some kind of drones, which is just a fancy word for “flying turret”.

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Posted by: Raiff.6742

Raiff.6742

My current Engi is a Melee Wrench/Gadgets build. It works for me. I played Turrets for quite a good amount of time. Even before all the armor plating and extended range. It was a fun build as well.

Here’s the thing, Who cares what you play? I don’t. Play you engineer with Elixer gun, grenades, bombs, and using a single pistol. If that works for you and you’re having fun, more power to you.

I don’t think about how others perceive my playstyle while in game, because it’s what is fun to me, that I care about. So enjoy man, and if people hate on ya, well screw ‘em. They didn’t pay for your game, you did.

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Posted by: MrForz.1953

MrForz.1953

Turrets. They don’t have a strong presence in builds but I’ve always enjoyed strapping the Net Turret and Rifle Turret in various builds, serving their purposes. There’s also the unhealthy trolling potential you have when inside jumping puzzles, entertainment and all that. A full turret build (outside the said PvP JP trolling) probably won’t serve any purpose in open fields, and they’ll quickly become one trick ponies.

I like the way people insult you for certain builds. I have won 1v1 fights in open field, playing WvW and had enemies block me so they can get my account name and PM me hate mesages. I have had messages calling me a “perplexity noob engineer” when I was actually running melandru runes. Always makes me laugh. In WvW and PvP, when I get hate PMs, for almost 2 years now, 100% of the time, I reply with 1 message and 1 message only. I just reply with “I love you”…….for each additional message after that I reply again with the same message.

Welcome to the club. Been hammered with perplexity insults for exactly one year and half when bearing a 6/6/2/0/0 (formerly 30/30/10/0/0) Traveler rune powered celestial rifle build. I don’t have that much fun dealing with those, hell I was once nice enough to attempt to have a conversation with one of them, a Thief. Showed my gear and all that. Was blocked. Applying Confusion stacks through Pry Bar seems to be enough of a justification.

Disgruntled Charr Engineer and Thief – Jade Quarry.

(edited by MrForz.1953)

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Posted by: zaced.7948

zaced.7948

you mean this kind of hate?

that’s not hate, that’s my experience from playing ranked. turret engis do have some advantages over some specs but on average this build is performing badly against any kind of half-decent ranged spec or anybody with stunbreaks/stability/evades. stance warrior barely gets scraped before the engi dies to conditions or is taken out by cc himself. ele destroys the turrets before he’s even half through with blasting might. grenade engineer can simply either kill the turrets from range or take out the turret-engi with condis from afar. zerk- or condi-mesmer can easily kill a turret engineer without coming near his turrets. and that’s just the classes i play and i’m not exactly the pinnacle of skill. while turret engi in fact is very good at keeping you off the point he’s easily killed which makes him nothing more but a mediocre staller since you can just cap afterwards. not even talking about wrecking any turret engi that is moving between points and unable/unwilling to drop his turrets offpoint.
from what i have heard from other engi-players and can confirm myself from experience (i main engi since the beginning of time) is that the turret build has a low skill ceiling and can be outplayed quite easily once you know how the build works (merely counting the intervals between turret attacks and the cds of the turret skills as well as knowing the animations mixed with a single stunbreak for when you miscounted gives you an advantage over this build that the turret engi can’t overcome) since you’re dependant on the ai in the end and ai can be easily outplayed.
edit: i am not talking about builds that utilize a turret but about full-turret-builds that horribly lack utility.

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Posted by: Kuldebar.1897

Kuldebar.1897

you mean this kind of hate?

that’s not hate, that’s my experience from playing ranked. turret engis do have some advantages over some specs but on average this build is performing badly against any kind of half-decent ranged spec or anybody with stunbreaks/stability/evades. stance warrior barely gets scraped before the engi dies to conditions or is taken out by cc himself. ele destroys the turrets before he’s even half through with blasting might. grenade engineer can simply either kill the turrets from range or take out the turret-engi with condis from afar. zerk- or condi-mesmer can easily kill a turret engineer without coming near his turrets. and that’s just the classes i play and i’m not exactly the pinnacle of skill. while turret engi in fact is very good at keeping you off the point he’s easily killed which makes him nothing more but a mediocre staller since you can just cap afterwards. not even talking about wrecking any turret engi that is moving between points and unable/unwilling to drop his turrets offpoint.
from what i have heard from other engi-players and can confirm myself from experience (i main engi since the beginning of time) is that the turret build has a low skill ceiling and can be outplayed quite easily once you know how the build works (merely counting the intervals between turret attacks and the cds of the turret skills as well as knowing the animations mixed with a single stunbreak for when you miscounted gives you an advantage over this build that the turret engi can’t overcome) since you’re dependant on the ai in the end and ai can be easily outplayed.
edit: i am not talking about builds that utilize a turret but about full-turret-builds that horribly lack utility.

I guess I fail to see the problem, it’s not a 1v1 match, it’s team play with various other other Professions and no Profession is consistently strong in all areas at the same time.

So having people blow their CD’s dealing with an Engie on Point opens that player up being susceptible to attacks from the Engie or other opposing players.

I mean, come on! Take any build for any Profession and you can say the exact same thing! There’s always going to be counters and a means to overcome them. Turret Engies are no different. Yes, in general Engies lack Condition Removal, and yes, Turret Engies can be vulnerable if their Turrets are all destroyed and on cooldown. But, so what? Every build will have some blindspot or weakness.

For my Turret Engie, I didn’t blindly dump everything into Turrets at the expense of anything else…I spent a full line on Firearms and rely on Power/Toughness/Vitality, forgoing Crit Chance and Condition Damage.

The Traited Rifle is a great Power based weapon for Engies, when you have Traited Turrets, it’s even better.

I’m not claiming this is the only way or best way to play an Engie; but it is an effective way. The enemy has to pay for trying to take a control point in PvP. And in PvE, it’s just fun as hell.

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Posted by: insanemaniac.2456

insanemaniac.2456

the game overall is a team game yes, but when you die in a 1v1 (which you will be in often) youre giving your opponents a lot of slack room to work with and push for huge advantages. you need to be competent at fighting, and so many turret engis just arent, because of their lack of experience and their build.

JQ: Rikkity
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Posted by: Kuldebar.1897

Kuldebar.1897

the game overall is a team game yes, but when you die in a 1v1 (which you will be in often) youre giving your opponents a lot of slack room to work with and push for huge advantages. you need to be competent at fighting, and so many turret engis just arent, because of their lack of experience and their build.

I can’t disagree, but I haven’t found myself dying very often and I’ve been getting good results thus far. I think part of the reason is opposing players get “freaked” about all the turrets because they are more familiar with Nades and Bomb Engies.

Yes, I have been in quite a few matches where the enemy swooped in and wiped out my on-the-Point Turrets and pressured me heavily enough to down-state me. I never expected to be invincible, so I can roll with the punches. Usually enough time can be bought in these “losing fights” so my fellow teammates can respond or I can slap Supply Crate down upon Rally.

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Posted by: zaced.7948

zaced.7948

and here we are again, going round and round.
in a teamfight those turrets won’t last. yes, you can place the rocket-turret outside the reach of aoe (which will destroy any turret in reach in seconds) but that alone is not gonna do much. turrets are immobile and too easily destroyed (even traited), especially in teamfights. without any kind of utility, especially a panic button for when you’re focused and out of dodges or immobilized (tk#4, elixir s, shield#5) you’re an easy target for any two players (or one single burster) that decide to kill you.
about blowing cds: blowing a cd is a very small price for killing a player. yes, i’ll blow my stability but in turn you’re dead, good deal for me. also the same argument works the other way round: i have teammates, too. so while you sacrificed yourself for one or two utilities on cd my teammates (including me) now overpower your teammates and get the cap.
but let’s stop with theorycrafting since this is getting us nowhere. i guess you’ll have to experience it for yourself once you get to play against stronger opponents. i’m not telling that this build is crap but it’s a crutch a lot of weak/bad players rely on which on the other side holds you back significantly once you reach a certain point skillwise.
it might do it’s job in unranked and low-mmr-ranked against opponents that are overwhelmed by the amount of cc you can dash out but any decent player (with exception of some thief- and necro-specs) will have no problems fisting that build so hard your chin will fall of if you allow the metaphor.
it’s up to you finding out once you get to play against people that actually count dodges, cds and invertals instead of blindly running into that, admittedly, pit of cc-hell without any kind of counterstrategy. if you, on the other hand, are fine with farming the lower end of the playerpool without much effort this build is teh kitten.
if we would return to the basis of the thread: it’s the weak players that rage against the mach… this build (or engineer as a whole class, like they did with warrior some months ago) because they don’t know how to handle the cc. decent players don’t rage, they’re actually quite pleased fighting 5v4,5.
regarding turrets in pve: i lold so hard i nearly kitten myself. no offense.

(edited by zaced.7948)

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Posted by: insanemaniac.2456

insanemaniac.2456

the game overall is a team game yes, but when you die in a 1v1 (which you will be in often) youre giving your opponents a lot of slack room to work with and push for huge advantages. you need to be competent at fighting, and so many turret engis just arent, because of their lack of experience and their build.

I can’t disagree, but I haven’t found myself dying very often and I’ve been getting good results thus far. I think part of the reason is opposing players get “freaked” about all the turrets because they are more familiar with Nades and Bomb Engies.

Yes, I have been in quite a few matches where the enemy swooped in and wiped out my on-the-Point Turrets and pressured me heavily enough to down-state me. I never expected to be invincible, so I can roll with the punches. Usually enough time can be bought in these “losing fights” so my fellow teammates can respond or I can slap Supply Crate down upon Rally.

the smart players avoid you, because they know 1v1ing you will take too long. you arent fighting against good people. when you get 3v1’d, thats when youre fighting the good players, because they know bursting your turrets down overpowers you. so of course you feel like you win a lot of 1v1s.

its a really bad cycle of thought.

JQ: Rikkity
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Posted by: Kuldebar.1897

Kuldebar.1897

the smart players avoid you, because they know 1v1ing you will take too long. you arent fighting against good people. when you get 3v1’d, thats when youre fighting the good players, because they know bursting your turrets down overpowers you. so of course you feel like you win a lot of 1v1s.

its a really bad cycle of thought.

Strange, I’d consider that 3 Enemy Players that pulled themselves away from other objectives in order to gang bang my control point is the definition of success in and of itself. After all, even “skilled” players have to deal with the chore of weakening my hold on a point. I’m not rolling over for them or routinely melting under their onslaught because their attention is very often divided. That’s my thinking on it.

I was a combat engineer in my army days; tank traps, bridge demolition, battlefield obstacles, etc were all about slowing the enemy down as much as possible.

To my way of thinking, if it takes extra enemy bodies to wipe out my position, then I am helping my Teammates in that way as well and opening up capture opportunities for them. The more time the enemy spends trying to fight my Turrets and chasing me around, the better.

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Posted by: insanemaniac.2456

insanemaniac.2456

when 3 people come for you its because those 3 people just won their fight and had nothing better to do while 1 caps and your friends are dead

JQ: Rikkity
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Posted by: coglin.1867

coglin.1867

What does this balance of team work debate have to do with the topic?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Arantheal.7396

Arantheal.7396

I have no idea.
I guess just the usual turreteer, reaching for every argument possible to deny the simple fact that he under-performs vastly, therefore giving the enemy an advantage.

I said it before, and say it again in this thread: play as you want, I really don’t care what you like or not. But stop to promote false impressions. Turreteers are hard-countered by everything with stability, mainly due to the fact that they themselves have no access to any. All it takes is one guardian or warrior with a hammer to kick you off the point, immobilize you, and cap the point while your junkyard is still standing in there.
Engineers are awesome when it comes to aerial denial, still we don’t qualify as bunkers, simply because we can not clean condis reliable over a extended period of time, nor bring the stability to actually hold the node.

turreteers are immobile, therefore useless outside of playing bunker on a point. but engi-bunkers in general are inferior in every aspect to other bunkers. Stop posting nonsense, only so you can get the approval you seek for some strange reason. You will not get it here, simply because your approach to justify turreteers in pvp is doomed to fail, due to the unchangeable flaws these builds bring.

Engineer is love, Engineer is life.

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Posted by: Novuake.2691

Novuake.2691

Turret build arnt even good, so the hate is just from people with limited understanding of the game.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

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Posted by: Lupanic.6502

Lupanic.6502

Turret builds are good. You can decap and cap a point vs many classes with this build in 1v1. And this is why so many people QQ about this build.

In soloQ it is very strong because many players have no idea about rotations.
And some people like to kill other classes even if this is not helpful.

I remember a match where a mesmer was fighting vs the turret engi for 6 min and after he killed him he blamed him in chat and could not understand why he was not the hero.

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Posted by: aaakm.4290

aaakm.4290

In PvP, you can ruin any turret engi’s day by simply spamming AOE spells, i am an engineer player and i ave “suffered” enough in the early days of GW2 when engineers were really underwhelming.

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Posted by: Novuake.2691

Novuake.2691

Turret builds are good. You can decap and cap a point vs many classes with this build in 1v1. And this is why so many people QQ about this build.

In soloQ it is very strong because many players have no idea about rotations.
And some people like to kill other classes even if this is not helpful.

I remember a match where a mesmer was fighting vs the turret engi for 6 min and after he killed him he blamed him in chat and could not understand why he was not the hero.

Or you can just play smart and allow a class with excessive damage mitigation / stability to go in and wreck the turret engi ON point, namely Ranger/Warrior/Engi/Ele.
Turret engi’s are bad, period.

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Posted by: witcher.3197

witcher.3197

Yes guys, turret engi is balanced or even sucks, it’s very hard and skill based, l2p issue etc..

2 of those players on the blue team never played engi before (they had no idea what their skills do). In the end we lost because of a lord rush. It was ROM’s premade, but not the main oRNG roster. We weren’t on TS and they even countercomped by bringing 2 Focus eles (with swirling winds) at the start. After the 3cap denshee rolled engi.

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Posted by: Novuake.2691

Novuake.2691

Yes guys, turret engi is balanced or even sucks, it’s very hard and skill based, l2p issue etc..

2 of those players on the blue team never played engi before (they had no idea what their skills do). In the end we lost because of a lord rush. It was ROM’s premade, but not the main oRNG roster. We weren’t on TS and they even countercomped by bringing 2 Focus eles (with swirling winds) at the start. After the 3cap denshee rolled engi.

Turret engi has a very low skill floor, obviously. However if you were paired with them that means you must be at a similar level? Since the system recognizes new classes as “new to PvP”.

Also, warriors should have been able to get rid of the turrets no problem. Then watch them all get stomped because of AGE LONG cooldowns.

Sorry, YOU my friend, need to learn to play vs a turret Engi.

If I can do it with a Rabid dual kit condi engi, then you can too.
ESPECIALLY with Power builds.

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Posted by: witcher.3197

witcher.3197

Yes guys, turret engi is balanced or even sucks, it’s very hard and skill based, l2p issue etc..

2 of those players on the blue team never played engi before (they had no idea what their skills do). In the end we lost because of a lord rush. It was ROM’s premade, but not the main oRNG roster. We weren’t on TS and they even countercomped by bringing 2 Focus eles (with swirling winds) at the start. After the 3cap denshee rolled engi.

Turret engi has a very low skill floor, obviously. However if you were paired with them that means you must be at a similar level? Since the system recognizes new classes as “new to PvP”.

Also, warriors should have been able to get rid of the turrets no problem. Then watch them all get stomped because of AGE LONG cooldowns.

Sorry, YOU my friend, need to learn to play vs a turret Engi.

If I can do it with a Rabid dual kit condi engi, then you can too.
ESPECIALLY with Power builds.

Rofl.. ^^ We’re not kittened. Only thumper turret is placed on the cap point so you can’t cleave them down, other 2 are on distant, hard to reach places often only accessible by skills like jump shot. Gl killing them with warrior or anything. You either aim for me or the turrets. Going for me? I have enough CC to win the duel (in case you are extremely dangerous and activated stability, I can kite away from the point, wait until it runs out, and then use my CCs to fullcap the node)

Going for turrets? I wish you luck. They are immune to conditions/crit hits and repair themselves, so there goes your entire longbow set as a warrior. And if you want to attack them with a melee weapon I hope you’re kitten good at jumping puzzles and willing to sacrifice minutes of the match while the point is ticking for me.

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Posted by: Kuldebar.1897

Kuldebar.1897

Disregarding the uncomfortable fact that there’s more to GW2 than PvP and not all PvE is encapsulated in Boss Fights and Dungeon Runs…

Becoming overly fixated on a single build’s weakness while failing to see that every build will have a weakness to some other Profession/Build or Tactic…

Ignoring that individual player skill is the wild card and not some monolithic or consistent value in the game…

Failing to acknowledge the cognitive dissonance in the arguing against point defensive builds in PvP Game Modes that are at least 80% dependent on capture point objectives…

Or you can just play smart and allow a class with excessive damage mitigation / stability to go in and wreck the turret engi ON point, namely Ranger/Warrior/Engi/Ele.
Turret engi’s are bad, period….

…Also, warriors should have been able to get rid of the turrets no problem.

  • Condition based professions get nullified by cleansers…
  • Zerks get stalled by Bunkers…
  • Bunkers get melted by boon removers and condition appliers…
  • Everyone can kite or be susceptible to being kited….
  • Every build dedicated to just countering one type of opponent will be vulnerable to others…
  • Dodging…

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Posted by: coglin.1867

coglin.1867

Rofl.. ^^ We’re not kittened. Only thumper turret is placed on the cap point so you can’t cleave them down, other 2 are on distant, hard to reach places often only accessible by skills like jump shot.

If your argument is really to sit here and dishonestly claim that players can only come near one of the turrets, is with jump shot, then your either speaking in unreasonable hyperbole, or are lacking in general game knowledge to even make it worth arguing the point.

Gl killing them with warrior or anything. You either aim for me or the turrets. Going for me? I have enough CC to win the duel (in case you are extremely dangerous and activated stability, I can kite away from the point, wait until it runs out, and then use my CCs to fullcap the node

And what idiot would chase you as you try to kit? You as an engineer would have no individual damage out put to be concerned about. If the player with stability chases you, instead of taking 5s to destroy the turrets, then they deserve to do.

Going for turrets? I wish you luck. They are immune to conditions/crit hits and repair themselves, so there goes your entire longbow set as a warrior. And if you want to attack them with a melee weapon I hope you’re kitten good at jumping puzzles and willing to sacrifice minutes of the match while the point is ticking for me.

How bad of a player/team are you, that you would send a melee build in to handle the turret engineer? When you make comments such as this, it becomes apparent that the issue isn’t individual skill, play style, or build, but the very poorly thought out team work on your part.

Your entire reply here, is describing how the worst, and most unintelligent players in the game would handle the situation, in the worst way possible. Please tel me, these methods are not how you actually play against an engineer.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Novuake.2691

Novuake.2691

other 2 are on distant, hard to reach places often only accessible by skills like jump shot.

And how does the Engi even access these places without using rocket boots or similar himself?

Stop kittening. There are a HUNDRED counters to turret Engi’s.
Its a bad build, period!

EDIT :
Get a little higher on the ranking board and you will see how few turret Engi’s there are, I think ive seen 1 in just over 40 games since the reset.
Also, we won that match. And that Engi was not a problem for anyone in my team that i noticed.

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Posted by: PierPiero.9142

PierPiero.9142

In my opinion there are 3 important things on turrets :
– i find that build terribly boring to play … i like to win but i am not satisfied when i play it . Pherhaps becouse i am used to kit based build , it seems to me so low interactive to play .
– I have problem against turret engi when i go against them with celestial rifle , instead i usually have not much problem with rabid becose i try to condi spam engineer from far with nades. Sometimes i have to escape with elixir S … it happens when i don’t see where rocket turret is but it is not so frequent. In any case spamming them to death with conditions from far usually works against turret engi
-there are points /maps where turrets are really strong… other in my opinion where they are far less effective ,for example battle of khilo …

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Posted by: nehkz.2304

nehkz.2304

The hate, yes.
The unwillingness to use the build in a competitive way, no. I’m all for changing the meta, but this build is too easy to play.

Lenses – Engineer

Random Dodgers [rD] – http://rdguild.com

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Posted by: witcher.3197

witcher.3197

Turret engi is a highly immobile spec, organized teams can easily outrotate them and cele rifle is overall more useful, that’s why you don’t see them in higher ratings.

But that does not change the fact that it takes 0 skill and can 1v1 lot better players while holding the node. When we’re strictly talking about combat, turret engi is imba. Even people in this topic are telling that some builds have no chance vs a turret engi (which is called being a hardcounter), yet the same people claim it’s fine.

And how does the Engi even access these places without using rocket boots or similar himself?

There is a skill called jump shot.

And Coglin, you describe the totally pve part of turret engis who put all turrets on point, don’t chain CC and have the wrong traits.

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Posted by: Lupanic.6502

Lupanic.6502

other 2 are on distant, hard to reach places often only accessible by skills like jump shot.

And how does the Engi even access these places without using rocket boots or similar himself?

Stop kittening. There are a HUNDRED counters to turret Engi’s.
Its a bad build, period!

EDIT :
Get a little higher on the ranking board and you will see how few turret Engi’s there are, I think ive seen 1 in just over 40 games since the reset.
Also, we won that match. And that Engi was not a problem for anyone in my team that i noticed.

simply not true.
Look at Go4GW2 cup NA.
http://www.twitch.tv/guildwars2/b/616025609
starts at 1:19:00 Hero Battle Tactics playing 2 Turret engis. Won in first round vs Literally Whatever and lost real close vs Tha Dankening.
And Tha Dankening is the #3 guild in NA at the moment.

Watching Hibas (he deleted this twitch channel) stream he played a lot of games and many times he was forced to play vs a turret engi 1on1 and he prefer to give up the point and rotate to a different one. I remember he explained something like this: wow this engi is so bad but this turrets are killing me I have to go….

So you say that 100 counters exists. But even top player with meta builds are not able to fight the turret engi on point. So do not repeat that this build is bad or easy to counter.

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Posted by: insanemaniac.2456

insanemaniac.2456

So do not repeat that this build is bad or easy to counter.

it is easy to counter though. the counters, however, are not a specific build, because just about every build can take on a turret engi because they take utilities that are only good in certain situations and are a hindrance to the engis survival. if you absolutely have to 1v1, the counters are smart plays — such as magnet + cc lock, staying out of the los of rocket turret, or ranged aoeing the turrets. of course any smart person runs away from the point once rocket and thumper are set up, thats a fight you cant win because its the situation where turrets are good. that doesnt make the build good, because its countered by smart play.

idk how many times we have to repeat it, its like you didnt read the thread or something. its a bad build that makes you feel good because you win 1v1s against stupid people.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: ArrDee.2573

ArrDee.2573

There are only 2 types of people that get mad at turret Engis! The first one is the bad player! Maybe he’s new to PvP! Maybe he’s a veteran but still doesn’t have a good grasp on PvP mechanics! Regardless, as a turret Engi you killed him because he is a bad player and so he will start madtyping!

The other type is the good player! He’s pretty good at PvP, has good mechanical skills and understands where he needs to be at any given moment and why he needs to be there! Unfortunately he got stuck with you, a turret Engi, on his team! Then your team loses because the other team has common sense and play around you and you can’t do anything about it because all you can do is Hip Shot! Then this player will start madtyping!

Of course it’s your game my frand so play however you want to play it whether it’s bad builds, troll builds, meta builds, or whatever! As long as you have fun!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

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Posted by: coglin.1867

coglin.1867

And Coglin, you describe the totally pve part of turret engis who put all turrets on point, don’t chain CC and have the wrong traits.

Says the poster complaining because they have difficulty defeating a turret engineer.

Are you playing the role of the kettle or the pot here?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: style.6173

style.6173

@OP: No reason to apologize. Just understand that the spec takes no skill to play. I use it as well when I am bored and want easy mode.

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Posted by: oEnvy.3064

oEnvy.3064

It really doesn’t matter how “easy” it is to beat or whatever. If it wasn’t viable then you wouldn’t play it end of story. The fact that any new player who has no idea what they’re doing who knows how to drop turrets and run in circles can consistently perform at a decent or better level is disgusting. Quit defending autopilot builds, viable or not, they don’t belong in this game.

Thief
twitch.tv/bey0ndb

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Posted by: ArchonWing.9480

ArchonWing.9480

People are just bitter. You can get called a “turret engi” just because you use your elite skill. If it were so blatantly OP and invincible (which is not, you’d probaly do better with a cele rifle engie) then they should run it. You don’t need to level up; just need an spare character slot.

It’s a simple approach:

If you can’t counter it, use it yourself. Watch how people can counter it. If people can’t counter it, then use it until someone does.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Dreaming serpent.5197

Dreaming serpent.5197

I love the turret engie, you get so many options!

  • 2 separate water fields
  • A Fire field
  • A smoke field
  • 7 blast finishers
  • Stability
  • 8 CCs
  • 2 immobilize
    Seriously, between so he water fields and the blast finishers, your so hard to kill it’s feels great!
Jake Demoni -Necromancer- “Please stop moa-ing me”

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Posted by: ArchonWing.9480

ArchonWing.9480

Oh, where is this stability?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Lupanic.6502

Lupanic.6502

toolbelt skill from thumber turret

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Posted by: ArchonWing.9480

ArchonWing.9480

Oh yea, that 1s of stability that can only be used when thumper isn’t active.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Novuake.2691

Novuake.2691

There are only 2 types of people that get mad at turret Engis! The first one is the bad player! Maybe he’s new to PvP! Maybe he’s a veteran but still doesn’t have a good grasp on PvP mechanics! Regardless, as a turret Engi you killed him because he is a bad player and so he will start madtyping!

The other type is the good player! He’s pretty good at PvP, has good mechanical skills and understands where he needs to be at any given moment and why he needs to be there! Unfortunately he got stuck with you, a turret Engi, on his team! Then your team loses because the other team has common sense and play around you and you can’t do anything about it because all you can do is Hip Shot! Then this player will start madtyping!

Of course it’s your game my frand so play however you want to play it whether it’s bad builds, troll builds, meta builds, or whatever! As long as you have fun!

Wahoo! Bye frands!

SO MUCH THIS!

I feel EXACTLY like this. Hahaha.
Same goes for Pew Pew rangers in 90% of cases.

Retriever Iiat – Asura Engineer
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