Anyone tried Planetside2 engineer?
Their turret is just as bad as GW2’s version.
Unless you pay up / save up your commendations (or whatever they’re called), the anti-armor turret is pretty disgusting, since you can control the rockets.
Armor repair is also incredibly useful for keeping your team’s MAXes suited up and ready to rock, as well as keeping any allied armor rolling. Since those deployable spawn points are essentially the most crucial element in any long term battle, keeping them sustained is the first priority.
On the other side, if you’re a sneaky sneaky engineer, you can destroy almost any armor after you upgrade a bit, by running up to armor and dropping both mines, then running away as quick as you can. Instantly kills deployable spawns.
And you repair stuff. Which makes the Engi crucial in most of battles along with Heavy Assaults, MAX’es and then Medic.
It’s probably my favorite class (I see a pattern, here) in PS2. The basic turret doesn’t hold a candle to the one with the guided rocket, but it’s still fantastic for holding down narrow choke points against enemy infantry
Plus, it has a shield on the front, making it good for setting up quick cover. Then you have your little repair gun thingy for healing vehicles and MAXs.
Oh, I stopped playing PS2 mostly because my processor can’t handle it
and then they changed how the female characters stand and walk into something more sexualized (and poorly done)
It’s always interesting to see what other games do with this persona.
The toys for the engineer in one of the expansions of WoW were more useful they had a beam device that would heal siege equipment.
The Traps in the Arbiter tree of the Vanquisher class in Torchlight actually worked better than the turrets in this title, for one thing we could actually increase their damage significantly manually.
The mines and explosives from the Rift Rogue Saboteur class could set up three AOE explosions that would three shot most crowds end game when traited and geared properly.
The new Torchlight 2 engineer has bots that follow the engineer around and some cannot be attacked. I personally love the healbot, little guy gives me a heal every few seconds or so. They also have a temporary machine gun style bot that only can be summoned for about 2-3 minutes at a time. Does alot of single target damage.
(edited by tigirius.9014)
Thanks for the replies. Planetside 2 engineer certainly sounds interesting. Meaningful support roles can definitely make large scale MMO battlefields far more tactical and varied.
It’s always interesting to see what other games do with this persona.
The toys for the engineer in one of the expansions of WoW were more useful they had a beam device that would heal siege equipment.
The Traps in the Arbiter tree of the Vanquisher class in Torchlight actually worked better than the turrets in this title, for one thing we could actually increase their damage significantly manually.
The mines and explosives from the Rift Rogue Saboteur class could set up three AOE explosions that would three shot most crowds end game when traited and geared properly.
The new Torchlight 2 engineer has bots that follow the engineer around and some cannot be attacked. I personally love the healbot, little guy gives me a heal every few seconds or so. They also have a temporary machine gun style bot that only can be summoned for about 2-3 minutes at a time. Does alot of single target damage.
I love engineers, Global Agenda’s Drones where fun to use and the turrets where powerful. Tho I hated constantly being facerolled by melee recons.
Front Lines: Fuel of War had awesome drones as well. I personally loved using the assault drone. That thing was so bad kitten . It was so bad kitten in fact that if you painted it yellow, it would be Tiny Tank. and iirc Tiny Tank also had his own drones… Man I love drones!