Are Engineers interesting?
I love eng. becouse have a lot of option for make your fun. Just need use F1,2,3,4 keyboard for better play
Yes, loved engineer 1-80 PvE. Their weapon sets are nothing more interesting than other professions but kits are a ton of fun. Using a turret or two can also be really fun.
I think, now that I’ve gotten over the first handful of levels that the engineer has a lot more options than many other classes thanks to the kits and turrets. Though the first bit is rough until you get into the utility skills because there are so few options in the beginning.
failure is still a monumental success, assuming
losses remain within acceptable parameters.
I think, now that I’ve gotten over the first handful of levels that the engineer has a lot more options than many other classes thanks to the kits and turrets. Though the first bit is rough until you get into the utility skills because there are so few options in the beginning.
this is currently basically the opposite of true.
Engineers have grenades.
The rest of our kits are melee.
Turrets are basically unsuable outside of Spvp due to deploy-able turrets being broken.
Gadgets are massively up. Also have an annoying tendency to be melee, and are not remotely on part with other professions utility skills.
Kits that are not grenades do not scale well. Again, overly melee. And engineer trait layout, forces you to focus on one kit entirely too much.
A thief can swap from D/D to shortbow and cover to entirely different playstyles. same with mesmer, and gs/staff, or gs/scepterfocus. Or anyone.
I think, now that I’ve gotten over the first handful of levels that the engineer has a lot more options than many other classes thanks to the kits and turrets. Though the first bit is rough until you get into the utility skills because there are so few options in the beginning.
this is currently basically the opposite of true.
Engineers have grenades.
What backward logic are you using? Your claiming we have less options the more skills we have. That is nonsense.
The rest of our kits are melee.
Propaganda? Misinformation? Confusion? Which is it? because this is very much factually incorrect. Why do you repeatedly throw misinformation at new people making new threads?
Turrets are basically unsuable outside of Spvp due to deploy-able turrets being broken.
Gadgets are massively up. Also have an annoying tendency to be melee, and are not remotely on part with other professions utility skills.
Again wit the bias – Propaganda? Misinformation? Confusion? Which is it? because this is very much factually incorrect. Why do you repeatedly throw misinformation at new people making new threads?
Kits that are not grenades do not scale well. Again, overly melee. And engineer trait layout, forces you to focus on one kit entirely too much.
A thief can swap from D/D to shortbow and cover to entirely different playstyles. same with mesmer, and gs/staff, or gs/scepterfocus. Or anyone.
OP ignore this misinformation as well, this person repeatedly misinforms out of what I can only assume as bias hatred for what skills they dislike. or a generally ignorance of the class as a whole.
FT scalles well…..Bombs scale nearly as well, if not as well or better.
Kits are melee? seriously? My Elixir gun kit skills range are 1skill – 1200.. 2 skill – 1200. ..3 skill 1200. The fact that you claim that as melee is insultingly misinforming and embarrassingly misleading to new posters to the engineer forums.
(edited by coglin.1496)
FT is the single worst scaling weapon in the game.
FT is the single worst scaling weapon in the game.
FT is a kit. Making it impossible to scale as a weapon, best or worst.
That being said, your statement contradict where you claimed to me that our pistols were the worst scaling weapons in the game recently. Wish you would at least stop contradicting yourself.
You cannot broadly compare an AoE ability kit like FT to single target ones.
(edited by coglin.1496)
Few options are ideal, which is what you’re looking at for tPvP (or sPvP facerollage) I guess, but then most classes only have 1 or 2 builds that are competitive there, if that. Engineer does have some fairly differing options if you’re not obsessed by min/maxing your potential.
From a more support oriented ‘elixir/pistol/elixir gun’ build to a bursty ‘rifle/toolkit/static discharge’ build for instance (and everything in between), there’s some distinct tactical choices you can make.
Turrets offer an even more unique and different option, although personally I’m not a fan and in their current state they aren’t of much use outside of niche builds for sPvP imo, but the question wasn’t: “Are engineers bugfree/completely balanced?”.
So yes, compared to the other classes I’ve played most (warrior, thief to 80, guardian otw), I’d say engineer has some very distinct, interesting and varied gameplay.
Engineers ARE great fun and very versatile
F/T worst scaling weapon? who gives a fried chicken? 4 AoE attacks per second EACH one capable of critical. . . . and thats only the first skill !!
Paper and maths are all well and good but its the usage that counts. . . . All i’m going to say is try everything then pick what works best for you for the situation/s that you might find yourself in.
All professions in GW2 are “interesting”
Engineers are versatile, best at adapting to any role in a group(or alone) in a pinch.