Are Engineers so bad at pve?
Hi,
engineers are indeed average in dungeons, but still better than necromancers. You have minor might stacking, average stealth, nice vulnerability, access to projectile reflection, blocks and immortality, access to fury, aoe damage, basically they aren’t THAT bad.
So you tell me its not worth to lvl up a warr or guard?
I just logged to show you this topic –
https://forum-en.gw2archive.eu/forum/professions/engineer/PvE-Dungeon-Speedrun-Zerk-Build/first
Engineer if builded properly can outdamage warrior in same stats about 10-15%
aa on bombkit is strongest aa for engi and one of strongest in entire game. With decent team it is just one of best.
warrior is best for doing pugs, when you don’t have good team
now, you will take trait moddified ammo in firearms taking few points from tools – still it is one of best build for dungs
“We are the Gods of the New World Order. We are the Soldiers, the Legion of Light
We are the Center, the Death of the Sun. Fire and Flame, WE ARE ONE!”
(edited by Dinoslaw.3842)
There’s basically three camps of people out there:
1) People who “play how they want”. They usually run extremely random, disorganized builds (“I’m a dual pistol minion master thief”) and generally aren’t in the dungeon to “win” or even to complete it. Most are just there for the “experience” and are likely first-timers or RPers.
2) The “meta” runners. “Meta” is in quotes because these are the people who THINK they know the meta but they’re actually super misinformed or out of date. These are usually the guys who act like huge elitists and say extremely silly things like “heavy armor professions only” or “need tank guardian and DPS warrior”. They’re the type of people that actually end up making a party comp worse due to their misconceptions (“lol kick staff ele, we need war for dps”). In their defense they do follow “meta” to some limited extent, it’s usually just the meta from 1-2 years ago back when we didn’t know any better, or before balance patches changed the state of affairs.
3) Actual theorycrafters. People who make the meta by way of actually understanding how the game works rather than going on the basis of “it looks like this profession does a lot of damage” or “my guildie has ______ and he tells me _ is good”. Basically the extreme minority, and it can be hard to tell the real ones from the posers who just make up numbers.
Either way I can tell you that the fake meta people don’t understand engineers, but those in the know will tell you they’re super strong. I’ve been advocating them for a while and it looks like the DnT people have finally given in to the engineer sell so maybe we’ll start seeing more of them in speedruns, although I wouldn’t expect to be seeing “LFG grenade engi” LFGs for another year or two.
OP: your guild is a bunch of baddies, sorry you gotta hear it
head here to discuss wvw without fear of infractions
In my opinion problem is not profession but players ….i found terrible engeneer in pvp, pve .. wvw and so on .. and even exceptional ones . I hava a friend who is a strong necro and i can ensure you that having him in Arah is always a pleasure even if necro perhaps is not the best profession for dungeons … don’t listen to them and try to learn mechanics of game. Pve is quite repetitive .. .any boss follows quite always the same pattern so in my opinion it is viable with any profession if you know the pattern
My only complain about engis is their dps… 1/4 or so came from conditions… So at the end of the day, conditions are removed or overstacked or mobs die so fast that the ticks didn’t take place… And is a pitty, I really love their versatility
Engineers are useful in all aspects of the game. PvP they excel, WvW they excel, Dungeons they can hit like a truck if spec’d correctly. Engineer is my main and I would say continue to use your engineer. People who say engis dps sucks or kick them because engis are bad, etc… they are ignorant and only want to run with what they KNOW is good. The reason alot of people don’t want engis is because they are one of the least played classes in the game and alot of people don’t even understand them.
yeah the class is a bit confusing..many tools,kits but i was like wtf when they all told me..and they’re not newbies or sth they’re playing since gw1 so made me think about it..i will put some effort on my engi cause i enjoyed a lot all lvl stuff and want to see how it goes end lvlwith correct gear.
@Dinoslaw ill try this build for sure and tell how it goes ^^
Engineers are fine so long as you don’t camp flamethrower. Use your grenades, bombs, mines, riffle 3 & 5 and you will be doing great. Heck when pre stacking might you can use shield offhand for the might and switch to riffle before running in.
Engineers are fine so long as you don’t camp flamethrower. Use your grenades, bombs, mines, riffle 3 & 5 and you will be doing great. Heck when pre stacking might you can use shield offhand for the might and switch to riffle before running in.
You can also switch to Flamethrower to drop a 10 sec fire field for pre-stacking, then switch back to another utility skill. No other profession can do that.
On main topic: to play an engineer well you need to understand the class mechanisms, combos and a considerable amount of micro-management. A bad warrior player that only autoattacks with axe might well outdamage an unexperienced engineer player because of this. A good engi player can dish out great damage, debuff/cc the enemy and buff/heal his group and will switch between these roles on the fly as needed.
Bill Kilgore – [BIER] –
(edited by Mork vom Ork.2598)
Maybe you should look into this:
http://www.guildwars2guru.com/topic/91678-post-april-2014-patch-dps-calculations/
6/6/0/2/0 walled GS warrior: 13330 direct, 164 bleed, 13494 total
6/6/0/0/2 rifle/grenades engie: 11609 direct, 2238 bleed = 13848 total
Ups, tell your warrior friends to buck salls.
Engineers are fine so long as you don’t camp flamethrower. Use your grenades, bombs, mines, riffle 3 & 5 and you will be doing great. Heck when pre stacking might you can use shield offhand for the might and switch to riffle before running in.
Or you dare to step out of the stereotype meta and support your group with green.. rather white numbers and dont care to be uber dps to prove a point.. that you could better prove with other classes. I dare to use a flamer as my main “weapon” in dungeons. Without a doubt the flamer is inferior to bombs or nades dps and condi wise, never gonna argue that point. But it is an aoe weapon and if you trait right and tinker a little arround you got an easy time with it in pve, i use the flamer since i play engi.. and i started out with this class. I get laughed at so many times when i pull out my flamer.. or e-gun in a dungeon, but at the end im the one who laughs inside if im the last one standing and heal\rez my group.. or plain and simple keep em alive while they dps while i apply some conditions with the e-gun, blind em with the flamer, lay down a fire field or spawn healing\regen stuff till the cows come home. While my skills cool down i use flamer 1 and 2 (and flamer 2 can pack a punch if you detonate the fire ball right after it went through the enemie. Sure.. dps wise my build might suck, but what good are dps if you cant do em in the first place.
Here.. thats the build i use for dungeons.. as for “solo non dungeon\fractal” stuff i switch the elixir-r with elixir-b.
feel free to laugh and ridicule if it makes you feel better.
Engineers are fine so long as you don’t camp flamethrower. Use your grenades, bombs, mines, riffle 3 & 5 and you will be doing great. Heck when pre stacking might you can use shield offhand for the might and switch to riffle before running in.
Or you dare to step out of the stereotype meta and support your group with green.. rather white numbers and dont care to be uber dps to prove a point.. that you could better prove with other classes. I dare to use a flamer as my main “weapon” in dungeons. Without a doubt the flamer is inferior to bombs or nades dps and condi wise, never gonna argue that point. But it is an aoe weapon and if you trait right and tinker a little arround you got an easy time with it in pve, i use the flamer since i play engi.. and i started out with this class. I get laughed at so many times when i pull out my flamer.. or e-gun in a dungeon, but at the end im the one who laughs inside if im the last one standing and heal\rez my group.. or plain and simple keep em alive while they dps while i apply some conditions with the e-gun, blind em with the flamer, lay down a fire field or spawn healing\regen stuff till the cows come home. While my skills cool down i use flamer 1 and 2 (and flamer 2 can pack a punch if you detonate the fire ball right after it went through the enemie. Sure.. dps wise my build might suck, but what good are dps if you cant do em in the first place.
Here.. thats the build i use for dungeons.. as for “solo non dungeon\fractal” stuff i switch the elixir-r with elixir-b.feel free to laugh and ridicule if it makes you feel better.
Flamethrower doesn’t heal anyone but yourself, and only to the extent that you have lifesteals proccing. If your party dies while you were off being useless I don’t think that’s really anything to brag about. Might as well sit at the entrance of the dungeon RPing with your guild and laughing at anyone who downs.
Engineers are fine so long as you don’t camp flamethrower. Use your grenades, bombs, mines, riffle 3 & 5 and you will be doing great. Heck when pre stacking might you can use shield offhand for the might and switch to riffle before running in.
Or you dare to step out of the stereotype meta and support your group with green.. rather white numbers and dont care to be uber dps to prove a point.. that you could better prove with other classes. I dare to use a flamer as my main “weapon” in dungeons. Without a doubt the flamer is inferior to bombs or nades dps and condi wise, never gonna argue that point. But it is an aoe weapon and if you trait right and tinker a little arround you got an easy time with it in pve, i use the flamer since i play engi.. and i started out with this class. I get laughed at so many times when i pull out my flamer.. or e-gun in a dungeon, but at the end im the one who laughs inside if im the last one standing and heal\rez my group.. or plain and simple keep em alive while they dps while i apply some conditions with the e-gun, blind em with the flamer, lay down a fire field or spawn healing\regen stuff till the cows come home. While my skills cool down i use flamer 1 and 2 (and flamer 2 can pack a punch if you detonate the fire ball right after it went through the enemie. Sure.. dps wise my build might suck, but what good are dps if you cant do em in the first place.
Here.. thats the build i use for dungeons.. as for “solo non dungeon\fractal” stuff i switch the elixir-r with elixir-b.feel free to laugh and ridicule if it makes you feel better.
Flamethrower doesn’t heal anyone but yourself, and only to the extent that you have lifesteals proccing. If your party dies while you were off being useless I don’t think that’s really anything to brag about. Might as well sit at the entrance of the dungeon RPing with your guild and laughing at anyone who downs.
if you look at my build.. you will notice things like the e-gun(especially skill 5), the healing turret, the elixir-r… and the toolbelt skills that come with it. Now lets play a game of guessing what i do with them. If you guessed i stand in a corner and pick my nose with the barrel of the flamer you are wrong.. sadly. I prever the flamer cause i am right where (most) of the damage to the team happens.. the “front line” (cept its some ranged dps thingy). All 20 seconds the healing turret gets deployed for the sake of the team NOT my own.. i shove that thing out even if i got full hp and blast it to the moon to get the area heal and condi removal for the team. The 10 seconds the e-gun 5 skill needs to cool down (that also gets right on the team or if somebody is ranged and wounded) gets used to (depending on the enemie) slap some conditions on the enemie or switch to the flamer to do some chip damage, blind the enemie or just put down a fire field. If a team mate gets beaten on the floor the elixir-r gets tossed over and also the healing mist gets instantly spammed right away its cooldown is done.. cept its a boss that likes to knock me on my kitten .. then i save that thing for my sake and thats actually the ONLY selfish thing i do.. and also only if neccesary. Yea.. i even if im close to death i run to my team mates before i do a healing galore to also let them benefit from it. Yea.. healing is also a part of teamplay…weird huh?
Engineers are fine so long as you don’t camp flamethrower. Use your grenades, bombs, mines, riffle 3 & 5 and you will be doing great. Heck when pre stacking might you can use shield offhand for the might and switch to riffle before running in.
Or you dare to step out of the stereotype meta and support your group with green.. rather white numbers and dont care to be uber dps to prove a point.. that you could better prove with other classes. I dare to use a flamer as my main “weapon” in dungeons. Without a doubt the flamer is inferior to bombs or nades dps and condi wise, never gonna argue that point. But it is an aoe weapon and if you trait right and tinker a little arround you got an easy time with it in pve, i use the flamer since i play engi.. and i started out with this class. I get laughed at so many times when i pull out my flamer.. or e-gun in a dungeon, but at the end im the one who laughs inside if im the last one standing and heal\rez my group.. or plain and simple keep em alive while they dps while i apply some conditions with the e-gun, blind em with the flamer, lay down a fire field or spawn healing\regen stuff till the cows come home. While my skills cool down i use flamer 1 and 2 (and flamer 2 can pack a punch if you detonate the fire ball right after it went through the enemie. Sure.. dps wise my build might suck, but what good are dps if you cant do em in the first place.
Here.. thats the build i use for dungeons.. as for “solo non dungeon\fractal” stuff i switch the elixir-r with elixir-b.feel free to laugh and ridicule if it makes you feel better.
Your build is really bad even for a flamethrower build. Lemme help you out a little bit, because as it is now… yes I’d laugth about u too:
1) Cleaning Formula 409 and Fast-Acting Elixiers is not working for Elixir Gun skills! So don’t use them only to buff Elixir R… that’s a waste.
2) why Power-Shoes if you can choose Speedy Kits? Power-shoes are just the weaker version. Don’t go for power shoes if you won’t go for 6 points in inventions.
3) Sigil: why +20% burning? it doesn’t give u any extra tick. And your FT#1 is weak anyway. Go for Sigil of Battle. It is a must-have in PvE.
4) why platinum doubloons? If you rly need boon duration pick a rune with it. Anyway next point:
5) your rune is just bad. It doesn’t fit with your build. You don’t go for condition damage.
6) why do u mix your gear? Go for celestial gear if you want to be alrounder… you’ll get much more surviveability, much more damage and just a little little less healing (not if you take a healing rune…).
7)- 1000) … Sorry I am tired.
if you look at my build.. you will notice things like the e-gun(especially skill 5), the healing turret, the elixir-r… and the toolbelt skills that come with it. Now lets play a game of guessing what i do with them. If you guessed i stand in a corner and pick my nose with the barrel of the flamer you are wrong.. sadly. I prever the flamer cause i am right where (most) of the damage to the team happens.. the “front line” (cept its some ranged dps thingy). All 20 seconds the healing turret gets deployed for the sake of the team NOT my own.. i shove that thing out even if i got full hp and blast it to the moon to get the area heal and condi removal for the team. The 10 seconds the e-gun 5 skill needs to cool down (that also gets right on the team or if somebody is ranged and wounded) gets used to (depending on the enemie) slap some conditions on the enemie or switch to the flamer to do some chip damage, blind the enemie or just put down a fire field. If a team mate gets beaten on the floor the elixir-r gets tossed over and also the healing mist gets instantly spammed right away its cooldown is done.. cept its a boss that likes to knock me on my kitten .. then i save that thing for my sake and thats actually the ONLY selfish thing i do.. and also only if neccesary. Yea.. i even if im close to death i run to my team mates before i do a healing galore to also let them benefit from it. Yea.. healing is also a part of teamplay…weird huh?
You can use Healing turrent + EG also with bombs and/or Grenade builds? That’s not even weird. Many good engineers play with Healing turrent + EG. Doesn’t change anything on the fact FT sucks and your build too.
Engineers are fine so long as you don’t camp flamethrower. Use your grenades, bombs, mines, riffle 3 & 5 and you will be doing great. Heck when pre stacking might you can use shield offhand for the might and switch to riffle before running in.
Or you dare to step out of the stereotype meta and support your group with green.. rather white numbers and dont care to be uber dps to prove a point.. that you could better prove with other classes. I dare to use a flamer as my main “weapon” in dungeons. Without a doubt the flamer is inferior to bombs or nades dps and condi wise, never gonna argue that point. But it is an aoe weapon and if you trait right and tinker a little arround you got an easy time with it in pve, i use the flamer since i play engi.. and i started out with this class. I get laughed at so many times when i pull out my flamer.. or e-gun in a dungeon, but at the end im the one who laughs inside if im the last one standing and heal\rez my group.. or plain and simple keep em alive while they dps while i apply some conditions with the e-gun, blind em with the flamer, lay down a fire field or spawn healing\regen stuff till the cows come home. While my skills cool down i use flamer 1 and 2 (and flamer 2 can pack a punch if you detonate the fire ball right after it went through the enemie. Sure.. dps wise my build might suck, but what good are dps if you cant do em in the first place.
Here.. thats the build i use for dungeons.. as for “solo non dungeon\fractal” stuff i switch the elixir-r with elixir-b.feel free to laugh and ridicule if it makes you feel better.
Your build is really bad even for a flamethrower build. Lemme help you out a little bit, because as it is now… yes I’d laugth about u too:
1) Cleaning Formula 409 and Fast-Acting Elixiers is not working for Elixir Gun skills! So don’t use them only to buff Elixir R… that’s a waste.
2) why Power-Shoes if you can choose Speedy Kits? Power-shoes are just the weaker version. Don’t go for power shoes if you won’t go for 6 points in inventions.
3) Sigil: why +20% burning? it doesn’t give u any extra tick. And your FT#1 is weak anyway. Go for Sigil of Battle. It is a must-have in PvE.
4) why platinum doubloons? If you rly need boon duration pick a rune with it. Anyway next point:
5) your rune is just bad. It doesn’t fit with your build. You don’t go for condition damage.
6) why do u mix your gear? Go for celestial gear if you want to be alrounder… you’ll get much more surviveability, much more damage and just a little little less healing (not if you take a healing rune…).
7)- 1000) … Sorry I am tired.
1) i am aware of that and since i dont stand still at such a short range that the flamer got i use elixir-r to refill my dodge rolls and\or clean off a condition. The faster elixir-r recharges the better (for me) cause i really dont wanna miss out on the elixir-r toss to revive allies and that way the potion serves 2 purposes
2) forgot to change the power shoes trait (that i usually use to go arround faster) to energized armor. Mistake on my side lol
3) yea i see whatcha mean, surely a better choice, gonna fix that later, thanks for the tip
4) I like to keep boons as long as possible on me what leads to 5…
5) yea.. not gonna argue that there are better rune sets, but there is sadly only one im
aware off that boosts the power of kits and other stuff i can pick up to fight (like summoned weapons) and adds some decent thoughness at the same time. And like i said earlier.. i not gonna argue a second about the lack of dps i got. Well i gonna run some tests later and see if i can deal with your suggestion there.
6) i mix my gear cause that way i sorta\kinda fill out the gaps where i personally feel stuff is lacking.
7) I use 90% of my skills to support my team and the flamer keeps me just far enough away from a devastating melee attack but not out of the range of the team to benefit from my ALL heals and regens i drop constantly. And to save somebody with an air blast, dropping the flamer, shooting a net with the rifle at the enemie or blasting the enemie even further away with rifle 4 and then deploy meanwhile a healing turret and blasting it to area heal or if a team mate(s) is\are downed tossing elixir r and taking sure they get up again…or whatever is needed.
2) why Power-Shoes if you can choose Speedy Kits? Power-shoes are just the weaker version. Don’t go for power shoes if you won’t go for 6 points in inventions.
there is actually a good justification for power shoes:
the heal reset is better than any other minor trait engi has.
…but like if all you want is move speed then speedy kits is better. you dont need to want 6 inventions to want power shoes… you need to want 6 inventions or the heal reset.
head here to discuss wvw without fear of infractions
OP.
How many warriors does your guild use/recommends?
Engineer is … weird. It’s not part of the meta, but it’s an absolute PUG carrier. You can stack large amounts of Might & Vuln (which PUGs always seem to lack) aswell as dealing very underrated damage even when you need to fall back because your groups “stack” goes badly, then they have no idea of the mechanics and thus end up getting downed.
You don’t see many because of the APM required, not many main Engie because RSI is not fun.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
PvE engineers suffer from some of the same symptoms as rangers.
It’s not the class that’s bad, it’s the players (some of them). It’s just not as well known due to the population differences between engineer and ranger.
I’d say that engineer is one of, if not the best at carrying a bad pug and can dish out good damage if built properly.
All you need is skill and knowledge.
There’s basically three camps of people out there:
1) People who “play how they want”. They usually run extremely random, disorganized builds (“I’m a dual pistol minion master thief”) and generally aren’t in the dungeon to “win” or even to complete it. Most are just there for the “experience” and are likely first-timers or RPers.
I don’t know where you got this information, but as an RPer in all RP guilds, most, if not all, of our members have vast knowledge of the builds and stats and know how to play them.
I’m an RPer and run an apothecary build for engi. People call me useless at the start of the dungeons but when I’m sitting there not only doing as much damage as they are, but also keeping their kitten s alive, respect gained.
Engineers have improved slightly from the early days but make no mistake, the devs nerfed the heck out of some of the essentials on engineers that made them even more weaker than before on many things. For example, condition removal really requires at least 4 points in Elixirs even if the engineer is using more than just 1 elixir in his utility skill lineup simply because it removes conditions for the engis faster than the cooldowns on the turrets or the newest heal that spins us around that has even a longer cooldown (which I think was useless they could have just enhanced the ones we had for that LS event patch).
They’ve nerfed the range in which bombs and explosions do damage below what warriors/guards/rangers enjoy with their longswords, they’ve made mines so tiny mobs dance all over them at times without them going off, they’ve restricted much of our damage to condition damage and then broke the system so that condition stacks mean often much of our damage doesn’t exist on mobs in group settings, and then broke kit refinement instead of properly enhancing turrets/gadgets to make it a bit easier to decide to use something other than kits.
There’s alot to work on even tho we’re in a better place now than we were months ago for sure.
There’s basically three camps of people out there:
1) People who “play how they want”. They usually run extremely random, disorganized builds (“I’m a dual pistol minion master thief”) and generally aren’t in the dungeon to “win” or even to complete it. Most are just there for the “experience” and are likely first-timers or RPers.
I don’t know where you got this information, but as an RPer in all RP guilds, most, if not all, of our members have vast knowledge of the builds and stats and know how to play them.
I’m an RPer and run an apothecary build for engi. People call me useless at the start of the dungeons but when I’m sitting there not only doing as much damage as they are, but also keeping their kitten s alive, respect gained.
I like how you went “RPers can be good” then immediately contradicted yourself half a line later with “I’m an RPer and run apothecary engie”.
Best support for your team is a good offense, reflects and maybe condition removal. Sadly, anything else, will prolong the fight and guarantee that those “stupid zerkers are always dead while I have full HP, i’m a great player”.
Then again you can play what you want so, cheers!
people don’t need support in dungeons… they need might and big numbers on the screen appearing every second..
However.
Engineers can fit all roles decently good, while being superior at some roles. Dungeons are not one of our greatest strengths though I’m afraid, but neither our weakest.
You can be more efficient than a Berzerker warrior or elem but you need to put thrice the effort into it when it comes to dungeons. Now talking about a decently good warrior or elementalist and yourself being on a higher brain standard.
Bad Warrior > avrage Engineer
Pro engineer > bad warrior
in terms of PvE.
Theorycrafter & trickster.
Friend, father & lover!
There’s basically three camps of people out there:
1) People who “play how they want”. They usually run extremely random, disorganized builds (“I’m a dual pistol minion master thief”) and generally aren’t in the dungeon to “win” or even to complete it. Most are just there for the “experience” and are likely first-timers or RPers.
I don’t know where you got this information, but as an RPer in all RP guilds, most, if not all, of our members have vast knowledge of the builds and stats and know how to play them.
I’m an RPer and run an apothecary build for engi. People call me useless at the start of the dungeons but when I’m sitting there not only doing as much damage as they are, but also keeping their kitten s alive, respect gained.
An apothecary engineer?
In the words of the great and much loved Trahearne, “This won’t end well.”
There’s basically three camps of people out there:
1) People who “play how they want”. They usually run extremely random, disorganized builds (“I’m a dual pistol minion master thief”) and generally aren’t in the dungeon to “win” or even to complete it. Most are just there for the “experience” and are likely first-timers or RPers.
I don’t know where you got this information, but as an RPer in all RP guilds, most, if not all, of our members have vast knowledge of the builds and stats and know how to play them.
I’m an RPer and run an apothecary build for engi. People call me useless at the start of the dungeons but when I’m sitting there not only doing as much damage as they are, but also keeping their kitten s alive, respect gained.
An apothecary engineer?
In the words of the great and much loved Trahearne, “This won’t end well.”
apothecary is excellent if you want to 1vX in wvw and live. you wont kill anyone (decent) though.
head here to discuss wvw without fear of infractions
Well guys I dont know what you say but im enjoying so far my engi on dungeons.i got my first exotics and my dps is in a rly good position..I mostly play with bombs stacking conditions from pistol and grenades which give me around 15-20% more dps (cant remember name of trait) me and my team has unlimited x9 might and also aoe heals from healing turret is great..the dungeons ive done so far had no complains from my pt members..oh and I do more dmg than my mesmer for sure..I rly like engi :-D
There’s basically three camps of people out there:
1) People who “play how they want”. They usually run extremely random, disorganized builds (“I’m a dual pistol minion master thief”) and generally aren’t in the dungeon to “win” or even to complete it. Most are just there for the “experience” and are likely first-timers or RPers.
I don’t know where you got this information, but as an RPer in all RP guilds, most, if not all, of our members have vast knowledge of the builds and stats and know how to play them.
I’m an RPer and run an apothecary build for engi. People call me useless at the start of the dungeons but when I’m sitting there not only doing as much damage as they are, but also keeping their kitten s alive, respect gained.
An apothecary engineer?
In the words of the great and much loved Trahearne, “This won’t end well.”
apothecary is excellent if you want to 1vX in wvw and live. you wont kill anyone (decent) though.
Right. Perhaps in the PvP department, just not the PvE where apothecary is even worse than clerics.
I think berserker builds with rifle and static discharge have insane DPS rate TBH.
PVE wise, i doubt warior can out DPS that, anyway war still have more HP and heavy armor.
Engie has better healing and better access to endurance regen so it’s pretty much a tossup in terms of survivability.
Engies have a lot of options for PvE. I run a berserker rifle build for high crit damage and range advantage. The trick is that you have to specialize as much as possible if you want to get the most out of a build. Since rifle is already sort of focused on high damage and slight CC/mobility, I centered my traits around high DPS and made the rest of my skills about CC/mobility.
What that means is that this build is really good at 1v1 encounters. Lots of crits + burning/bleeding on crits + more damage to bleeding foes + more damage / higher crit chance against foes <50% health = high spike damage on one target and fairly quick takedowns.
And there are so many other, completely different builds for engineers. Kits are frequently focused on multiple targets, and there are traits to complement that. Turrets are about… well I don’t really know, I guess they’re for distracting enemies / general self-support. Elixirs… I’m sure they have some use if you slot the right traits.
What it’s all about is picking a role you want to play, and figuring out which things mesh together well to achieve that goal. Picking the best traits for your build is crucial.
EDIT: I have never tried this build in dungeons, and I honestly don’t think it would work very well, unless it somehow combo’s well with other team members. It’s more of an open world build.
(edited by Andred.1087)
Would it be ok to buy exotic assassin’s armor instead of zerker? I know assassin is a bit weaker but I want to save some gold— my engie’s on a shoestring budget being my tertiary character and currently only has condition gear for wvw. Obviously I’m not bringing that stuff in dungeons. I’m somewhat hesitant on going too far out with min-maxing exotic gear that will be obsolete eventually.
Also, is there something in between ruby orbs and scholar runes?
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Would it be ok to buy exotic assassin’s armor instead of zerker? I know assassin is a bit weaker but I want to save some gold— my engie’s on a shoestring budget being my tertiary character and currently only has condition gear for wvw. Obviously I’m not bringing that stuff in dungeons. I’m somewhat hesitant on going too far out with min-maxing exotic gear that will be obsolete eventually.
Also, is there something in between ruby orbs and scholar runes?
Assassins armour is fine if you can’t afford berserkers.
Would it be ok to buy exotic assassin’s armor instead of zerker? I know assassin is a bit weaker but I want to save some gold— my engie’s on a shoestring budget being my tertiary character and currently only has condition gear for wvw. Obviously I’m not bringing that stuff in dungeons. I’m somewhat hesitant on going too far out with min-maxing exotic gear that will be obsolete eventually.
Also, is there something in between ruby orbs and scholar runes?
If you’re low on gold just run Citadel of Flame a few times per day, paths 1 and 2 are among the easiest/fastest dungeons in the game, even with a random PUG. You can do it with your other characters if you think the engi is not ready.
You can buy a full zerker set for the dungeon tokens and will have some gold to spare.
Bill Kilgore – [BIER] –
I stopped reading about 50% of the posts here … Since there isn’t a “best” class in pve anyways, engineers are in a very good spot. They give the team the 25stacks vulnerability even on bossfights, where other classes fail poorly. Even if the engi deals like 80% of a warriors damage, the bonus he gives to the team with vulnerability is still much better than just “another warrior / guard / …”.
Warriors and guards are indeed easier to play and have less fail potential. However a team with 5 different classes with ppl who know how to play their class outdamages every multi-heavy party for sure.
The engineer can stack might like a guard, can heal like an ele, cloak like a theif, has the best 5 man aoe dps in the game and stacks vuln for everyone. Engi is superior, however more than one in a team is kinda of a waste, like all classes except warrior and guard.
TL;DR: Engi = PvE superior.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
… Since there isn’t a “best” class in pve anyways,
There is. It’s called elementalist.
And lol at might stacking guard.
… Since there isn’t a “best” class in pve anyways,
There is. It’s called elementalist.
And lol at might stacking guard.
Ele has good DPS and some might stacking, that’s hardly enough to support their unilaterally being the “best”. You’re looking at:
- Limited DPS without staff, or limited might stacking without scepter/LH. Can’t have both.
- Limited vuln stacks outside of walled FGS rush.
- No unique buffs that can be stacked with might/vuln/fury for extra party DPS.
It is true that once you have all the buffs you need/want, you pile on eles because the only thing left is more DPS, and there’s never too much of that. It’s the same reason why people piled on warriors back when they thought warriors were max DPS; note how no one does that now but people still take warriors for their banners and EA.
The only class that is seriously lacking in utility for a party is necromancers, but every other class does just fine in most settings. Engineers are actually pretty high on the list of must-have professions although the sheer number of bad engineers out there makes them a risky proposition while pugging.
I’d say Engi is really gd in dungeons, great dmg, great support. You just need to know how to play them. Thing is about engi is that to get good results you need to play very hard and know the professions in side and out. While say warrior its put down a flag and then rotate between 100 blades and axe f1.
http://gw2skills.net/editor/?fdAQFAUlUUpEr9ZxdLseNSbBNqwA6TMi2+5FEgjC-TlRBABXt/o8DPdAL8AAA4CAQp6PmpEkUARsMC-w This build is pretty amazing for dungeons, 25 stacks of vul, also you do 2% more dmg for each condition on your foe, and 5% for bleed. If you switch between grenade no.2 and no.4, bomb auto attack, elixir gun no.4 and grenade and bomb tool skill you’ll do so much dmg. You also offer alot of support with condi clearing and nice heals with blast finishers. Not many professions can do all that at once. Speedy kits is more of a pvp and wvw thing but for me personally I hate being slow in dungeons XD getting to places fast is how I like it.
Predator | Quip | Flameseeker | Juggernaut
(edited by Black para goner.7612)
I don’t know where you got this information, but as an RPer in all RP guilds, most, if not all, of our members have vast knowledge of the builds and stats and know how to play them.
I’m an RPer and run an apothecary build for engi. People call me useless at the start of the dungeons but when I’m sitting there not only doing as much damage as they are, but also keeping their kitten s alive, respect gained.
Man, I am a RPer myself and when you started I was all ‘Yeah, you tell him!’ and then you had to spoil it by mentioning Apothecary.
… no, you’re not doing as much damage as they are, no, you are not saving them from being one shot, and no, you’re not going to survive one shots either.
Unless by ‘they’ you mean others running something of the sort, like cleric shout healing warriors, then absolutely, yes.
Of course I am not saying to go out and change your playstyle. Not at all, carry on, but while I doubt I made you change your mind the truth is that no, you’re not doing half the damage you think you are.
Ah, the beauty of a game without DPS meters. A simple Recount report would clear all these misconceptions, but two years into the game we still have ‘gut feelings’ about damage dealing.
Bad at PvE? That’s like asking who is the best breather. But, if you are asking if we DPS, bring utility, and debuffs the enemy all at once in a group play scenario, then it is a resounding yes. Yes, we are the best at that. My current build is 20/30/0/20/0. I run with elixir gun, healing turret, bombs or grenades, supply crate, and an elixer of my choice. Dual pistols. I dps with a condition build rotating between explosives, elixer gun, and pistols. Elixer and the #5 elixer gun help my party while everything else is dps.
Engineer is the best pve group profession. Hands down.
Bad at PvE? That’s like asking who is the best breather. But, if you are asking if we DPS, bring utility, and debuffs the enemy all at once in a group play scenario, then it is a resounding yes. Yes, we are the best at that. My current build is 20/30/0/20/0. I run with elixir gun, healing turret, bombs or grenades, supply crate, and an elixer of my choice. Dual pistols. I dps with a condition build rotating between explosives, elixer gun, and pistols. Elixer and the #5 elixer gun help my party while everything else is dps.
Engineer is the best pve group profession. Hands down.
I’d say it’s definitely versatile, and a heck of a lot of fun to play, but definitely not best overall for pve. We can throw the hurt, but not as well as most of the other professions, we can heal, but not as well elementalists, we can bring great support, but guardians (and some warriors) are generally better overall, we can lay conditions very well, though, and I think we can compete with necromancers in some ways here. Really, it comes down to engineer being a “jack of all trades, master of none,” but in a lot of ways elementalists are also a “jack of all trades” without the limitation of not being a master in those. Our biggest benefit is being pretty dang durable, which is something that’s tough for other professions to compete with at our level. Expect to be the lone survivor in a lot of instances and rezzing your teammates on a frequent basis.
Since I just got it ready – I’m gonna leave this here:
(Rozbuska.5263)
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Since I just got it ready – I’m gonna leave this here:
(Rozbuska.5263)
How many might stacks / vuln was this with? banners and such?
Could probably have hit a bit harder tossing grenades rather than the bombs.
According to Rozbuska its with about 20 stacks might and vuln, no bufffood and no bloodlust. However this is pre-critdmg-nerf. I guess today it’s the best you can get. Pre-patch you really were able to have alsmost 10k bombs. My personal record is 8k too, but after patch I often get just 6k. Still, 6k on 5 targets with a cd of 0.75 is pretty nice.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Since I just got it ready – I’m gonna leave this here:
(Rozbuska.5263)
How many might stacks / vuln was this with? banners and such?
Could probably have hit a bit harder tossing grenades rather than the bombs.
Bombs solidly out damage grenades.
https://www.youtube.com/watch?v=6q3em9s5I4c
So there was a bit of talk about how effective engi is in the dungeon speed run and the suggested comp for Arah p2 is to let engi replace the thief and et cetera Arah path 2 Guangway
If you ignore the terribad mesmer, engi seems good except for:
- The stealth combo used for skipping has long cd and duration is really short.
- Their blast finisher is a finisher that can CC mob unintentionally.
- They are too slow at stacking vuln in a short fight.
- Their DPS isn’t on par with a second ele with conjured weapons.
Engi isn’t the greatest in PvE and had no place in the meta dungeon speedrun.
- doranduck, 2016 on Lore in Raids