Are Engis Weak?
We are a Being full of Supercalifragilisticexpialidocious.
http://www.supercalifragilisticexpialidociouslyrics.com/
Done.
TWL
LOL, Who still use Runes
We are a Being full of Supercalifragilisticexpialidocious.
Done.
If only I could know what that meant. LOL!
The link breaks down the meaning
TWL
LOL, Who still use Runes
Engineers have some odd quirks and bugs to understand. They have a generally higher skill floor and higher skill ceiling than other professions. The devs originally intended engineer’s “simpler” builds (using fewer kits) to be just as good as the “complex” builds (using a lot of kits). That only partially worked out.
Engineers can be very effective in most parts of the game. They are also extremely fun to play. If you enjoy a high “actions per minute” profession and aren’t afraid of keeping track of hidden cooldowns and understanding some strange and sometimes unintended mechanics, engineers will feel great in open world PvE, WvW, and most dungeons.
Would anyone Suggest me making an engi?
engineers will feel great in open world PvE, WvW, and most dungeons.
Your right about PvE. But that is just because PvE isn’t that hard. WvW and PvP your right to, you can have a nice fight there, but saying we ‘feel great’ is not justified imo. Our gadgets and turrets suck atm. Gadgets suffer high CD’s (I doubt you’ll EVER see an all gadgets engineer). Turrets need some serious buffs to make them a real option. Our only real decent option are kits. However flamethrower/elixer gun aren’t that great..
Don’t get me started about dungeons. We feel great in dungeons? We might feel great, but we actually are nearly to useless there. Half of the time, I get kicked out of a party because I’m an engineer.
We are not weak, but we are not up to par with the other classes. I’d say the engineers that are still playing are kind of brave, not moving to another easier choice
(edited by Ferum Flamebender.5910)
Would anyone Suggest me making an engi?
Yes. However, engineers are difficult to play. Hard to learn, hard to master. But they are, by far the most fun class to play. Throwing around grenades, smacking someone with a prybar, planting mines all over the place and spraying your enemy with flames…
Hell Yeah.
In the wrong hands an engineer is definitely UP.
A person needs to bring lots of patience, knowledge and timing for the class to get their combos done and be successful… hell I´d even say they need that to be viable.
But once a person got that and builds he´s comfortable with I´d say that an engineer can definitely keep up the pace. (maybe not the pace of warriors…. But honestly, which class can keep up with them over long time? Haven´t heard of one, yet)
I´d say: try the engineer.
Even if you dont like it in the end, it´s most likely that you will be so used to fast swaps and random bugs in the end, so that the other classes seem to be extremely easy to play in comparison.
That´s why I still stick to my engineer… My guardian and mesmer are simply too much of an easymode.
So… play engineer to get better at other classes… hahah…. awesome logic
"Are Engis Weak?"
yes, they are.
very simple way to check it - look at the class population (at high lvl locations sure) - very-very low number of Engis you’ll see around. And a tons of thieves, warriors and elems.
"Hard to learn, hard to master."
Elems are harder to play properly, it very hard to master too.
But elem will give you a tons of proof if you are playing elem like a noob and even more - if like a pro.
You can play like a Bruce Lee with your Engi and you will be just a middle anyway.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
engineers will feel great in open world PvE, WvW, and most dungeons.
Your right about PvE. But that is just because PvE isn’t that hard. WvW and PvP your right to, you can have a nice fight there, but saying we ‘feel great’ is not justified imo. Our gadgets and turrets suck atm. Gadgets suffer high CD’s (I doubt you’ll EVER see an all gadgets engineer). Turrets need some serious buffs to make them a real option. Our only real decent option are kits. However flamethrower/elixer gun aren’t that great..
Don’t get me started about dungeons. We feel great in dungeons? We might feel great, but we actually are nearly to useless there. Half of the time, I get kicked out of a party because I’m an engineer.
We are not weak, but we are not up to par with the other classes. I’d say the engineers that are still playing are kind of brave, not moving to another easier choice
Definitely, that’s why I didn’t say engineers feel great in PvP. Our WvW builds have some pretty nice advantages over PvP builds: confusion hits double, grenades have good range, we have good food interaction…
Most Engi builds don’t kill fast (GC static discharge rifle being an exception and 100 ‘nades if you can lock down your target). We are usually the last one standing though. So in PvE, great. PvP, great. WvW, great. Dungeons — "Why aren’t you killing fast? But I’m bleeding this gate we have to get through as fast as I can!" Necro should be in the same boat but they can spread out their conditions with AE where we are (mostly) single target focused.
I’d suggest you make an Engineer. It takes a couple of weeks, just playing storyline, to get to 80 (go all power gear until 60 before you switch out if you’ve decided to go conditions). By that time you can afford a full set of rare gear which while not top will protect you enough and give you enough stats to power whatever build you have chosen. Then play for a week or two and decide if you like Engineer. Anyone that suggests you not try an Engineer might be depriving you of the perfect class for how you enjoy playing.
Would anyone Suggest me making an engi?
Yes. However, engineers are difficult to play. Hard to learn, hard to master. But they are, by far the most fun class to play. Throwing around grenades, smacking someone with a prybar, planting mines all over the place and spraying your enemy with flames…
Hell Yeah.
Too bad our mines and flames hurt less than pool noodles.
Too bad our mines and flames hurt less than pool noodles.
Actually Minefield, when traited for larger radii, is one of our hardest hitting burst skills, right next to grenade barrage. Without the larger radii trait most of them miss.. that, and the one second cast time. And the explosive traits are all pretty good, so giving up something like shrapnel is a bit of a kick in the groin. :C
I won’t argue about crappy flames though. They are indeed the crappiest.
“Are Engis Weak?”
yes, they are.very simple way to check it – look at the class population (at high lvl locations sure) – very-very low number of Engis you’ll see around. And a tons of thieves, warriors and elems.
“Hard to learn, hard to master.”
Elems are harder to play properly, it very hard to master too.
But elem will give you a tons of proof if you are playing elem like a noob and even more – if like a pro.You can play like a Bruce Lee with your Engi and you will be just a middle anyway.
That’s not entirely true. Engineer demands a lot of skill from the user, the learning curve is slow, but very fun, eles also require skill, but trust me, nothing needs more skill and dedication than an engineer.
When you master your engineer, you are able to adapt to certain situations, for example, you use a set of kits for dungeons, but you change it for WvW, you dont stick with a single set of skills.
I can tell you that I’ve defeated all professions in 1v1 match, I’m not saying that I’m unbeatable, but I can tell you at least I’ve won 65% of the times, and I do it a lot.
I also do fine at dungeons, I wouldn’t say contrary to what most ppl think, cause the truth is that a non skilful engi will make the dungeon a nightmare, but also people don’t really know what a good engi can do for them.
And it’s fun =D
Guerreros de la Útima Alianza [GDUA]
Sorrow’s Furnace
“Are Engis Weak?”
yes, they are.very simple way to check it – look at the class population (at high lvl locations sure) – very-very low number of Engis you’ll see around. And a tons of thieves, warriors and elems.
“Hard to learn, hard to master.”
Elems are harder to play properly, it very hard to master too.
But elem will give you a tons of proof if you are playing elem like a noob and even more – if like a pro.You can play like a Bruce Lee with your Engi and you will be just a middle anyway.
That’s not entirely true. Engineer demands a lot of skill from the user, the learning curve is slow, but very fun, eles also require skill, but trust me, nothing needs more skill and dedication than an engineer.
When you master your engineer, you are able to adapt to certain situations, for example, you use a set of kits for dungeons, but you change it for WvW, you dont stick with a single set of skills.
I can tell you that I’ve defeated all professions in 1v1 match, I’m not saying that I’m unbeatable, but I can tell you at least I’ve won 65% of the times, and I do it a lot.
I also do fine at dungeons, I wouldn’t say contrary to what most ppl think, cause the truth is that a non skilful engi will make the dungeon a nightmare, but also people don’t really know what a good engi can do for them.
And it’s fun =D
1vs1? And? It’s absolutely pointless at WvW.
Most of classes have a specs to beat anyone in 1vs1 fight but this specs will be absolutely useless at WvW.
Also, who cares about 1vs1 or PvE? This is very bad way to balanse classes.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Also, who cares about 1vs1 or PvE? This is very bad way to balanse classes.
Uhm , what? Could you clarify what you think is a way to balance classes? From what I see, are you stating that the only viable reason to balance a class is based on sPvP? Classes also have to be balanced for PvE you know. It’s a very valid and existing part of the game. It’s not just a sPvP world.
And OP, no, they aren’t weak. They’re different. Not weak. When properly built to your playstyle, the Engineer is a force of power.
well , the weird thing is…
high apm engineer playstyles , they only offer more control with dps , the dps overall is still low. this applies nicely to PVP , but not so much in PVE with the added control being a mild bonus with a single guard(sometime ever zerker guards) being able to tank/control the mobs in speedruns.
imo, the highest dps engineers is all about chucking grenades all day.
so and the end of it all , pure dps engineers don’t take much skill to play.
imo, the highest dps engineers is all about chucking grenades all day.
so and the end of it all , pure dps engineers don’t take much skill to play.
This is definitely not true.
Grenade #1 may be a nice skill to maintain some damage but definitely not the very best way.
If you want to play proper full dps as an engineer you´ll have to use many different cooldowns.
Given a 30/10/0/0/30 setup with 4 kits it could be something like this:
rifle #3 → grenade barrage → grenade #2 + #4 → prybar → throw wrench → elixier gun #4 → rifle #5 → rifle #3 → grenade #1 when absolutely no CD is up (which you´ll find is quite the small timeframe)
Does it take skill? You need to memorize your cooldowns. Nothing more. But some people already seem to be overwhelmed by that.
Does it do more damage than only grenade chucking? Definitely.
Is it riskier than only throwing grenades? yep.
Is it more fun? Definitely
In the wrong hands an engineer is definitely UP.
A person needs to bring lots of patience, knowledge and timing for the class to get their combos done and be successful… hell I´d even say they need that to be viable.
But once a person got that and builds he´s comfortable with I´d say that an engineer can definitely keep up the pace. (maybe not the pace of warriors…. But honestly, which class can keep up with them over long time? Haven´t heard of one, yet)I´d say: try the engineer.
Even if you dont like it in the end, it´s most likely that you will be so used to fast swaps and random bugs in the end, so that the other classes seem to be extremely easy to play in comparison.
That´s why I still stick to my engineer… My guardian and mesmer are simply too much of an easymode.So… play engineer to get better at other classes… hahah…. awesome logic
Any class in the wrong hands is UP. Ive killed mesmers thieves and guardians who called my engi overpowered. As to the OP, No, engis are not weak. We just have a high skill cap like eles. People think 100nades takes no skill but to land off the burst it takes alot of strategy and planning against better players who know how to dodge magnet pull.
“Hard to learn, hard to master.”
Elems are harder to play properly, it very hard to master too.
Other than very simple Engy builds, Ele is easier:
- A lot of Ele is just getting down set rotations / sequences.
- Much of the aiming is easier, e.g when you play d/d it is largely a matter of the skill being centered on your position, which requires less aim / timing than skills that use a manually aimed reticle.
- Ele has far less range swapping, if you play d/d for example you are pretty much short range all the time, other than when you need to create some distance for a breather / heal up. Where as a lot of engy builds require a lot of switching in and out of melee range, nor is switching range just limited to you rmovement, but you will often be having to quickly switch between using a skill at long range like a grendade, then a magnet pull, then a couple of “melee” skills, then maybe a knockback so you at mid range , etc. This is a lot more demanding, especially when you have a lot of skills that need to be aimed / timed (grenades, bombs, flamethrower, etc).
- Ele has less “clunky” skills that are difficult to use.
- A lot of Ele builds allow for more mistakes than an engy (talking sPvP/WvW), because you have more panic buttons, more mobility and more healing, which results in more sustain.
1vs1? And? It’s absolutely pointless at WvW.
Most of classes have a specs to beat anyone in 1vs1 fight but this specs will be absolutely useless at WvW.Also, who cares about 1vs1 or PvE? This is very bad way to balanse classes.
WvW is absolutely pointless full stop (in terms of the score) as that is decided by which server has the best coverage, so it really is down to what you find fun, if you find running your 40 man group into some other 40 man group, seeig which one of you can get your cheese tactics off to first to bury your opponents in a culling knghtmare (veil, portal, etc), then that is fine, but it is still just as pointless as 1v1 or small group, just for many, less fun.
(edited by Sylosi.6503)
Heya, people in my guild have said that Engis are very weak and UP (under powered) some say opposite.
Please could you explain about Engis a Bit, i’m slightly confused about them :S
Engy is on the underpowered side, but very weak is overstating it.
The first problem in a lot of the game is the engy does not bring anything unique nor is top tier at anything, take sPvP for example – engy is not the best point holder / bunker (used to be better got lots of nerfs elixir R, smoke bomb, juggernaut trait, etc), not the best roamer (cannot disengage fast enough, has easier to avoid burst), nor does it bring anything unique like necro or mesmer.
Then the way engy / traits are deigned the alleged versatility fails to make up for it, for example take grenades, the theory for the versatile class is you slot grenade kit, you have AOE just like that, wow how versatile!.
The reality is unless you go 30 pts deep to get the grenadier trait, grenades are useless and not worth the slot, with only two grenades you will miss a lot, and do much less damage than a thief just using clusterbomb.
This is the underlying problem with engys, the thing that is meant to compensate – versatility, doesn’t really work with the way trait system is set up or the way kits compete with everything else for the utility slots.
Really the engy needs an extra utlity slot (and more kit wide traits like kit refinement), because starting from the position of lower base damage + only one weapon equipped, it is impossible to totally compensate with the same three utlity slots as every other class.
Of course there is one area where engy is OP – fun.
(edited by Sylosi.6503)
I would suggest that you don’t invest time with the engineer if this is who you are:
-Poor at making gold in games: you will be buy/crafting a lot of gear just to be effective. Yes you can farm dungeons, but your not going to do other builds justice unless you have 3-4 sets of armor/weapons laying around.
-If you have no sense of time management: cooldowns and when to dodge/block
-Easily frustrated
-Bad at key management: If you are fumbling around on the keyboard this is not the class for you. Many equate the engineer to playing the piano just to keep up with the other classes.
I would probably suggest a Warrior, Guardian, or a Mesmer as a first character just so that you don’t lose interest in the game. Its a tough life being an engineer.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)