(edited by danbuter.2314)
Are non-Kit builds viable?
grenades are awesome but some run with tool kit or bombs. Take a look into the other threads. Some even posted videos.
Full elixir build without kits is viable. Everything else isn’t.
What is a “FULL” elixir build? It means 30 in alchemy, right, but then? 30 in firearms and take pistol/pistol? So a condition damage build with pistols and alchemy?
Basically the the glass cannon Static discharge burst build. Minus a toolkit. You could switch the tool kit for the battering ram. So you would have Goggles, rifle turret and battering ram.
I really enjoy the SD glass cannon build. I have noticed as far as Badge farming it returns many more badges then my current P/P condition build, but alas the SD build has lower survivability and worse return in 1v1 and 1v2+.
I want to try and find a more balanced SD build that offers better survivability and moderate decrease to the burst dmg.
I really enjoy the SD glass cannon build. I have noticed as far as Badge farming it returns many more badges then my current P/P condition build, but alas the SD build has lower survivability and worse return in 1v1 and 1v2+.
I want to try and find a more balanced SD build that offers better survivability and moderate decrease to the burst dmg.
Substitue Zerker gear with Soldier’s untill you find the balance you like, and while its kind of against the question in this thread the toolkit synergizes extremely well with static discharge, as box of nails and the block give you that survivability.
Non-kit builds are difficult because it really limits how many skills have, you must focus on the mainhand weapon, making firearms almost a must. For example in rifle builds I like to take 20 pts for hair trigger and rifle mod as a base.
But imo the only non-kit options are HGH elixir faceroll P/P conditions. Or Tanky Turrets with P/S. Your could do Static discharge without toolkit, but I feel it would be hampering the potential of the build. In fact I guess all three of these types of builds would benefit from a kit.
I’ve played a good amount of wvw this week and I’ve been enjoying this set of skills and traits.
http://gw2skills.net/editor/?fcEQFAUlspSXnwSfF17ICIF7VeJ6xjRZT2HFz3DC
With a givers rifle and veggie pizza knee shot gives you a cripple that is pretty much constantly up (net shot can be easy to dodge so you have to work on landing it) allowing you to control the range of engagement. With 3x 20% might duration runes you can get 20+ stacks of might so I can hit pretty hard. I currently am wearing knights armor with a set of cavaliers trinkets slotted with exquisite ruby jewels although I think valks or berserkers is probably a better choice as I don’t have a ton of healing. Two stun breaks, 4 dodges, and elixir S seem to provide me with adequate escape power when they are up but i try and chug them to maintain my might (and clear conditions) so it can be a tricky balance.
I’m not sure what other people with think of this set up but I’ve had fun with it when solo roaming and when running in zergs so I thought I would share it since it doesn’t have a kit.
That looks pretty fun!
I hate when people post things asking for “viable builds”. It just means you want to max dps. Any build is viable so long as you know how to use it properly and at the end of the fight you are still standing. Here’s my current build. P/P condition build with elixir gun for support. I use it for both WvW and PVE.
Full elixir build without kits is viable. Everything else isn’t.
Don’t listen to this. Go look at some of the threads about turret builds, those can work well.
Jade Quarry
I leveled up to 80 and completed story mode using a rifle, the healing elixir, the elixir that grants might and speed (forgot the elixirs names, sorry), a rifle turret, a rocket turret, and supply drop. So in PvE it is definitely viable. (I soloed a lot of the content, and had fun doing it.) Now I use grenades and a flame thrower with a pistol and shield (and the condition removing elixir), and have a lot of fun as well.
http://gw2buildcraft.com/calculator/engineer/
I made a rifle build just to try out, was something like this.
Used to have Grenade Kit just for the double Barrage. I filled out the skills (Elixir B could be Elixir U), runes, sigil, and traits, can customize the armor/jewelery to your liking but I personally like Berserker armor with Cavalier jewelery.
When you start combat you equip Medkit and unequip it for instant 8-9 might depending on if you have a major or superior sigil. Cause alot of Vulnerability, Blunderbuss and Jump Shot hit really hard
Edit: This is was made for PvE, never tested in PvP and I know nothing about PvP
(edited by Grok Krog.9581)
Basically the the glass cannon Static discharge burst build. Minus a toolkit. You could switch the tool kit for the battering ram. So you would have Goggles, rifle turret and battering ram.
I think this is the most underwhelming engineer build ever. Damage is mediocre, no condition removal, one of those builds where you find yourself spamming 1 more than you really should because you have nothing left.
The dmg is great so you were doing something very wrong, but the survivability is lack luster. In bigger fights you would use the range you have as survivability. The build also has a lot of CCs. So all the survivability in the build relies on not getting hit… at all. Your only condition removal is anti dote in medkit. You have a very fast heal since you will go 30 points in tools and all obviously all the other toolbelt skills that give off static discharge will also be very short.
The rotation would put 15 stacks of vulnerability on your target followed by 10-12k of static discharge related dmg. Your rifle will be critting auto shot for around 1-3k. All depending on armor.
That looks pretty fun!
Yeah it has been great fun. I will add though that last night I decided to swap out elixir R for the tool kit (keeping pretty much everything else the same) to see how it would work out. I was worried I wouldn’t be able to stack as much might because I’m out a potion but because you can now take advantage of the sigil of battle you can get just as much might if not more than having all potions. The added pull, awesome block, and of course pry bar are all very nice additions. I’ve never actually used the tool kit much before so I was still learning how to play it properly when I swapped too it and that definitely lead to some awkward moments but as I learned it more I’d say it was worth adding. I was tempted to change things more and go up the tools line but I wanted to see how it functioned on its own first.
I’d say I took a non kit build I was using and liking and turned it into a kit build that functions similarly but I feel is actually better overall. I’m not sure what that says about the viability of non kit builds lol
in pvp or pve
?
Pve and WvW.
minchar
When i try using a non kit build, i felt like a chunk of my engie is missing. I’m sure the many builds with no kits are good but why stop there?
Passionate engineer; self-proclaimed kitmaster. <3
Any build is viable so long as you know how to use it properly
This is so wrong.
Any build is viable so long as you know how to use it properly
This is so wrong.
Based on what? It’s viable because you saw it on a youtube video and decided to copy it? I don’t run grenades, bombs, or all elixirs with HGH and I have no problems in WvW or PVE. What should matter is if you can take down the other guy or boss.
Any build is viable so long as you know how to use it properly
This is so wrong.
Based on what? It’s viable because you saw it on a youtube video and decided to copy it? I don’t run grenades, bombs, or all elixirs with HGH and I have no problems in WvW or PVE. What should matter is if you can take down the other guy or boss.
Agreed. Some people just can’t see past the FOTM builds to make their own.
Non-Elixir builds are viable.
Non-Kit builds are viable.
Turret builds are viable.
I wouldn’t say any build you can make is viable, not as if that is unique to the Engineer anyways that’s part of the game, but you don’t need X skill or X trait to be “viable” — whatever twisting that word has gone through to mean.
If all ManCaptain is saying is that you can’t just throw together any combination of skills and traits well I completely agree with that, it’s just not a revolutionary statement. That’s part of how the game is designed.
Jade Quarry
(edited by Adamantium.3682)
Any build is viable so long as you know how to use it properly
This is so wrong.
Based on what? It’s viable because you saw it on a youtube video and decided to copy it? I don’t run grenades, bombs, or all elixirs with HGH and I have no problems in WvW or PVE. What should matter is if you can take down the other guy or boss.
Agreed. Some people just can’t see past the FOTM builds to make their own.
Non-Elixir builds are viable.
Non-Kit builds are viable.
Turret builds are viable.I wouldn’t say any build you can make is viable, not as if that is unique to the Engineer anyways that’s part of the game, but you don’t need X skill or X trait to be “viable” — whatever twisting that word has gone through to mean.
If all ManCaptain is saying is that you can’t just throw together any combination of skills and traits well I completely agree with that, it’s just not a revolutionary statement. That’s part of how the game is designed.
You are wrong. Let’s assume that we have 2 players of equal skill. But one is running HGH condi nades and one is running triple turrets. Do you honestly think the turret engi is going to win? Can you go as far as blatantly lie and say the turret engi even has a sliver of a chance of winning that fight?
I’d think that the non turret build may win in a dual but that’s not the point I was making. Viability is dependent on whatever you want to achieve. You’re focusing 1v1 PvP. What if I took that HGH pure elixir build and just went support with cleric armor and healing runes in WvW. I probably wouldn’t win in a duel against the turret build, but that’s not my goal. My goal would be to buff/heal others to do that job. Turrets can be used for PvE leveling or farming. I’ve seen some builds for turret bunkers too and the author swears by their “viability”, though I don’t sPvP so I can’t say how great they are.
(edited by kokocabana.8153)
I’d think that the non turret build may win in a dual but that’s not the point I was making. Viability is dependent on whatever you want to achieve. You’re focusing purely on 1v1 PvP. Turrets can be used for PvE leveling or farming. I’ve seen some builds for turret bunkers too and the author swears by their “viability”, though I don’t sPvP so I can’t say how great they are.
Turrets are not even viable in pve. Point still stands.
There’s no point arguing with you. You feel like min/maxing dps is the way to go and good for you for choosing cookie cutter builds. Just don’t spread your close mindedness to others that want to try and be creative.
There’s no point arguing with you. You feel like min/maxing dps is the way to go and good for you for choosing cookie cutter builds. Just don’t spread your close mindedness to others that want to try and be creative.
I don’t use cookie cutter builds. Ask anyone, I run the dumbest kitten in PvP. I’m just not stupid enough to think that being some kind of special butterfly in this game is going to reward you by being good enough.
Nope I’m not wrong, and kokocabana is right that not everything is about what would happen if HGH Engineer vs. Turret Engineer. That’s a ridiculous way to compare two builds, and the fact that you want to compare them this way takes some of your credibility away for me.
He’s also right that there’s no point arguing with you. You have your mind made up, and in my opinion it’s your loss.
Jade Quarry
What is the definition of “viable?” In PvP it seems to mean, “Could you win a fight?” But what does it mean for PvE? Is it merely a comparison with other classes?
What is the definition of “viable?” In PvP it seems to mean, “Could you win a fight?” But what does it mean for PvE? Is it merely a comparison with other classes?
In most people’s minds “viable” in terms of PvE typically means whether you can run dungeons with a particular build OR defeat Champions in world events without getting completely stomped.
Speaking from personal experience, turrets are fantastic for PvE (in certain situations, namely soloing champion-level monsters). I solo’d the dual Champions Wasp Queen and Wasp Soldier (yes, two champions at the same time) using my turret build. By myself, at level 47. Not even level 80. I had Healing Turret, Rocket Turret, Rifle Turret, Net Turret, and Supply Crate. Throughout the entire fight I always had regeneration up, and always dodge rolled until my Net Turret immobilized them again. It was hard, but I did it. I can’t say that I could have achieved that with any other build, since turret builds allow you to concentrate solely on kiting while your turrets do the work.
Problem with turret builds is that dungeon bosses kill them usually in one hit. That, and they tend to lack mobility/condition removal overall. Or if a wide-area AOE hits them, they also go down fast. It’s quite frustrating, which is why I don’t run a turret engie anymore, but you can still use turrets in dungeons because they do help the group. Just keep in mind it’s going to be tough because turrets tend to die fast in big mobs or against bosses.