(edited by Warjin.8942)
Are pets on a ghost timer?
Maybe I don’t use turrets right, but why would you want to leave it in the same spot for more than 5 minutes?
Maybe I don’t use turrets right, but why would you want to leave it in the same spot for more than 5 minutes?
To hold down fort, and I like the choice to move or destroy my own turret not a ghost timer doing it for my at the wrong time, I have had my turrets got out in mid battle, if they are going to keep it this way then they need to remove the cool down on turret deploy.
Maybe I don’t use turrets right, but why would you want to leave it in the same spot for more than 5 minutes?
To hold down fort, and I like the choice to move or destroy my own turret not a ghost timer doing it for my at the wrong time, I have had my turrets got out in mid battle, if they are going to keep it this way then they need to remove the cool down on turret deploy.
Ah, that makes sense. For some reason I assumed WvW not sPvP.
Dang man, I did some more testing to see if I was crazy but sure thing my turrets blow up even in mid combat.
For 5 mins I shot the test robot thinking maybe the timer starts if I don’t attack anyone for 5 mins, but nope they still blow up after 5 mins in combat.
A-net if you are reading you can’t let this stay this way, this a game breaking for a turret Eng, it’s one thing to have them blow up after 5 mins of no combat but to have them blow up in combat is broken, please fix this, I lost all urge to even play the class now, and i’m not really felling any other class so I may as well stop playing.