Are piercing pistol shots gone?

Are piercing pistol shots gone?

in Engineer

Posted by: Dagnis.2936

Dagnis.2936

I’ll be honest, I’m not 100% understanding some of the engineer changes. From what I have found, I’m not sure if the trait for pistol shots piercing has been made “baseline” or standard for everyone or it hasn’t been.

So what exactly did happen to this trait? If it’s gone forever, that really bites because I loved pistol on my engineer, and piercing shots made it amazing!

Are piercing pistol shots gone?

in Engineer

Posted by: Knox.8962

Knox.8962

It secretly migrated to the grenade trait….

Are piercing pistol shots gone?

in Engineer

Posted by: digitalruse.9085

digitalruse.9085

We’re tracking some of the baseline changes and trait omissions here:

https://forum-en.gw2archive.eu/forum/professions/engineer/Baseline-changes-and-clarification/first#post5199445

It does indeed look like it is gone. (Other than the grenade bug! XD)

Qwerkk – Asuran Engineer

Are piercing pistol shots gone?

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Posted by: Novuake.2691

Novuake.2691

Its bad anyway, i dont want it to be baseline!

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

Are piercing pistol shots gone?

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Posted by: Torrent.7380

Torrent.7380

since discovering this I have been uninterested in playing with pistols. Apparently they removed the Thief’s ricochet shot too.

Are piercing pistol shots gone?

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Posted by: Anikye.4817

Anikye.4817

Its bad anyway, i dont want it to be baseline!

Bullet Coated still explode even it pierce and if you line up(stack) 5 enemies, then bullet will cause massively aoe explosions (5 times) = 5 stack of bleeding each and each explosion cause small damages.

PS. if you fire pistol hit wall it will exploded as well and that more bleeding.

Are piercing pistol shots gone?

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Posted by: Casia.4281

Casia.4281

Its bad anyway, i dont want it to be baseline!

Bullet Coated still explode even it pierce and if you line up(stack) 5 enemies, then bullet will cause massively aoe explosions (5 times) = 5 stack of bleeding each and each explosion cause small damages.

PS. if you fire pistol hit wall it will exploded as well and that more bleeding.

close. but the bleeding from p1 was not applied to the aoe. ONLY the direct hit. so pistol 1 would only apply 1 bleed even if it hit 5 times via the explosion.

however, the trait “sharpshooter” has no ICD, and IS applied to each explosion separately. so its 15% chance to apply a bleed would be applied 5 times in that scenario, allowing potentially 6 stacks of bleed to be applied, if unlikely.