Are piercing pistol shots gone?
It secretly migrated to the grenade trait….
We’re tracking some of the baseline changes and trait omissions here:
It does indeed look like it is gone. (Other than the grenade bug! XD)
Its bad anyway, i dont want it to be baseline!
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
since discovering this I have been uninterested in playing with pistols. Apparently they removed the Thief’s ricochet shot too.
Its bad anyway, i dont want it to be baseline!
Bullet Coated still explode even it pierce and if you line up(stack) 5 enemies, then bullet will cause massively aoe explosions (5 times) = 5 stack of bleeding each and each explosion cause small damages.
PS. if you fire pistol hit wall it will exploded as well and that more bleeding.
Its bad anyway, i dont want it to be baseline!
Bullet Coated still explode even it pierce and if you line up(stack) 5 enemies, then bullet will cause massively aoe explosions (5 times) = 5 stack of bleeding each and each explosion cause small damages.
PS. if you fire pistol hit wall it will exploded as well and that more bleeding.
close. but the bleeding from p1 was not applied to the aoe. ONLY the direct hit. so pistol 1 would only apply 1 bleed even if it hit 5 times via the explosion.
however, the trait “sharpshooter” has no ICD, and IS applied to each explosion separately. so its 15% chance to apply a bleed would be applied 5 times in that scenario, allowing potentially 6 stacks of bleed to be applied, if unlikely.