Are turret engi's good?

Are turret engi's good?

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Posted by: Zenopo.3128

Zenopo.3128

Like just straight up all turrets, any weapon, supply crate engi’s.
I have a level 80 engi, but know practically nothing about the game, didn’t even know about combo’s until yesterday e.e

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Posted by: Honeymonster.7154

Honeymonster.7154

Hello.

If you are speaking from an open world point of view, anything goes there so by all means run turrets but, the main thing for Engineer to run is kits.. by far. The weapon that would match with turrets is rife of-course.

The problem with turrets is they are locked to one position and can (now) be crit and have conditions applied to them, so that along with any form of light breeze and they die. It’s generally better to focus on personal damage and mobility in PvE.

Gw1 ~ Gwamm, 50/50 HoM.
Gw2 ~ Engi main, with many… many alts.
Kitten World Domination [Meww] :3

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Posted by: Dirame.8521

Dirame.8521

You can attempt placing your turrets in hard to reach places or using a combination of them in order to protect all of them from harm like Flameturret + Thumper +Rocket. Flameturret overcharge applies blind in an area, Thumper turret can apply the protection boon as well as knock people back, Rocket is just there for damage.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Rozbuska.5263

Rozbuska.5263

Like just straight up all turrets, any weapon, supply crate engi’s.
I have a level 80 engi, but know practically nothing about the game, didn’t even know about combo’s until yesterday e.e

No

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Zenopo.3128

Zenopo.3128

Well I picked a poor choice in spending all my time into an engi thinking turrets would be a way to go e.e
Just seemed to interesting seeing how no other game, that I’ve played, allows you to have turrets…except for TF2.

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Well I picked a poor choice in spending all my time into an engi thinking turrets would be a way to go e.e
Just seemed to interesting seeing how no other game, that I’ve played, allows you to have turrets…except for TF2.

Yeah, there is a good reason for that unfortunately.

That said, healing turret is one of the best heals in the game.

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Posted by: Zenopo.3128

Zenopo.3128

@lorddarkflare
What’s the reason?!

Are turret engi's good?

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Posted by: Alarox.4590

Alarox.4590

@lorddarkflare
What’s the reason?!

The best way to use the turret is place it (get healed and get regeneration), overcharge it (get healed, remove conditions, gain more regeneration), and then detonate it in the water field created by overcharging it (get an AoE heal) and deal damage to enemies.

The end result is gaining a heft heal for yourself, removing two conditions, giving you and your allies 7s of regeneration, and damaging enemies. All of this on a 20s cooldown.

It has the most utility and most overall healing/sec of our healing skills.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

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Posted by: lorddarkflare.9186

lorddarkflare.9186

@lorddarkflare
What’s the reason?!

The best way to use the turret is place it (get healed and get regeneration), overcharge it (get healed, remove conditions, gain more regeneration), and then detonate it in the water field created by overcharging it (get an AoE heal) and deal damage to enemies.

The end result is gaining a heft heal for yourself, removing two conditions, giving you and your allies 7s of regeneration, and damaging enemies. All of this on a 20s cooldown.

It has the most utility and most overall healing/sec of our healing skills.

15 if you do not detonate it (which may be appropriate in less stressful situations).

The fact that does all this and allows for limited counterplay is what makes it so unintentionally well designed.

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Posted by: Genesis.8572

Genesis.8572

Rifle Turret can be useful in some setups not for it what it does in itself but its utility. Toolbelt gives a basic projectile finisher. Meh. But you can also trait Explosions and detonate the Rifle Turret for knockback on a relatively small cooldown. The problem is that there are more effective ways to do similar things without giving up a utility slot.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: Zenopo.3128

Zenopo.3128

So whats the standard build for an Engi?
Btw, thanks all for the comments.

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Posted by: Arantheal.7396

Arantheal.7396

There are no standart builds for engineers in general, since gw2’s combat is action-based and therefore the question is what are good builds for YOU. The main difference between a effective & ineffective engineer is if its player knows his own preferences, limits & combat patterns. According to that, you build your own builds, making sure that you find the right balance between as much synergy as possible, and as much “ergonomics” as possible, basically catering to yourself. If you’ve found the fitting mix, you’ll master it, and wear it like your second skin, wrecking people to the left and right, just because it works for you.

Ofc there are meta-builds (builds that a selected minority runs, but promotes them heavily, via tournaments, dungeon-speedruns and other competitive stuff.) You’ll see a surprising amount of people running these builds, and most of them are listed here:
metabattle.com
Basically these builds offer a lot of synergy in itself, but are worth nothing, if you can not force yourself into their demanded play-style.

But still, if you want to become good, play around with your utilities, watch engineer streams and learn the tipps&tricks to the class, as well as generally good working combos, and then start creating your own builds with that knowledge as your base.

One last tipp:
If you intent to play PvP or WvW, play all classes. Learn their capabilities, get a feel for them, even if you dislike them. Some classes are very straight forward and intuitive to play/counter, but others require detailed knowledge about them. IF you want to wreck other players, you have to learn what they run, and develop the ability to recognize this within seconds in a fight. Having a reasonable clue about what your enemy does next, is not only a advantage, but required for success. Sounds a lot in the beginning, but if you invest the effort, it becomes your second nature faster than you might think now.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

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Posted by: Sorel.4870

Sorel.4870

So whats the standard build for an Engi?
Btw, thanks all for the comments.

One of the good thing with engineer is that a lot of our utilities actually DO work one way of another. So unlock everything, try to play with every kit, and pick one, two or three utility kits you like to play with. The good thing is: they are all amazing (except the healing kit)! Once you have chosen the kits you like, you can spice things up with elixirs (some are rather good), or even gadgets (Rocket Boots is a must in open world PvE, if you don’t take Elixir Gun). Don’t play any turret but the Healing Turret.

In PvP or WvW, you have to have at least some synergy. But if you work with a base of kits and elixirs, you’ll find that a lot of builds are viable at your level of play. Just make sure to select the Alchemy line. Share a build on this forum if you need help. Welcome to the community!

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Posted by: Zenopo.3128

Zenopo.3128

Hmm….ok, will try my best to mix and match gadgets and kits to match my play-style (though I will be missing my original style of having turrets attack for me).
Btw, Does having 2 pistols double the damage of kits, gadgets and turrets?

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Posted by: Arantheal.7396

Arantheal.7396

No, but your weapons interact with your kits in a very unique way.
Kits have their own dmg-stats, just performing a check for quality (exotic, rare, a.s.o.) of your weapons, to reflect your gear-quality in the dmg-output they do. However, they don’t have their own attributes, always copying the attribute-sum of your equipped weapon(s).
The sum of mainhand + offhand weapons roughly match the stats of a 2-handed weapon, and depending on you wielding your equiped weapon, or one of the kits, dmg output of some kit/weapon-unrelated skills & traits will vary slightly. The difference is too low to be significant, but it’s there, and in very rare cases it can make the difference between having a opponent in downstate, or leaving him with 50hp left…
Some skills like static discharge take your weapon-dmg into account for their dmg-calculation, therefore get heavily influenced by them, but others like throw mine & mine field just have their base-dmg and a power-factor, completely disregarding the direct dmg value of your mainhand weapon or kits.
If you want to know more, the wiki lists all dmg-calculation formulas for our skills, and build-editors like http://intothemists.com/calc/ can help you to simulate your builds before you spend gold to set them up. Nothing is better than a practical test, tho.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

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Posted by: Bacon.1835

Bacon.1835

I remember when it was * shiver *