Are untraited grenades viable for a CD build
untraited grenades in WvW?
perhaps to aoe the walls a bit, mostly to scare them away.
But for real damage and fighting? I don’t think so.
My opinion is that you are gimping yourself with them.
Coated bullets could be an idea for your build: the piercing pistol shots aren’t the same ranged aoe as grenades, but they still are good.
Try it of course, don’t take my word for it.
But my answer: no, I don’t consider untraited grenades worth using.
I could be wrong here. Actually: I hope I’m wrong… No kit should be only usable when spending a grandmaster trait on it.
Grenades are only useful as a utility without the grenadier trait applied. Blind, Chills, and poison field are still useful, albeit the latter two are 50% less effective.
For that particular build or set up, I would recommend against using grenades. I would also recommend using giver’s weapons, and maybe runes of the nightmare for more condition duration. You’ll lose some raw damage, but that’ll give a total of a 40% boost in condition duration, which is far more useful. Use super or rare veggie pizzas to get 80% condition duration with everything, and then you can do some really nasty stuff with confusion and burning.
Untraited grenades aren’t that awful, and you really only lose 33% effectiveness (2 grenades is 66% of 3 grenades…)
However, as others said, they’re probably not worth the slot untraited unless you just really need to be able to throw something at a wall. The huge advantage of grenades as a condition weapon is that every grenade inflicts vulnerability with steel-packed powder, so the damaging conditions are harder to remove.
Untraited grenades aren’t that awful, and you really only lose 33% effectiveness (2 grenades is 66% of 3 grenades…)
However, as others said, they’re probably not worth the slot untraited unless you just really need to be able to throw something at a wall. The huge advantage of grenades as a condition weapon is that every grenade inflicts vulnerability with steel-packed powder, so the damaging conditions are harder to remove.
this also means you need to go 25 points in Explosives line, or no vulnerability at all.
That little talent just before grenadier is also rahter important in a grenade build.
So going 25 points, but not 30…?
The difference between 20 points or 25/30 in Explosives is much more than 33% I fear.
That vulnerability helps every other damage dealer on that target as well. Multiple targets in the case of grenades.
Untraited grenades aren’t that awful, and you really only lose 33% effectiveness (2 grenades is 66% of 3 grenades…)
However, as others said, they’re probably not worth the slot untraited unless you just really need to be able to throw something at a wall. The huge advantage of grenades as a condition weapon is that every grenade inflicts vulnerability with steel-packed powder, so the damaging conditions are harder to remove.
this also means you need to go 25 points in Explosives line, or no vulnerability at all.
That little talent just before grenadier is also rahter important in a grenade build.So going 25 points, but not 30…?
The difference between 20 points or 25/30 in Explosives is much more than 33% I fear.
That vulnerability helps every other damage dealer on that target as well. Multiple targets in the case of grenades.
Umm, I would never recommend to anyone to put only 25 points in explosives. My point was that even though you only lose 33% direct damage/chill duration/whatever from only having 10 in explosives, you lose the vulnerability. And that makes the grenades not worth the slot, since they are untraited.
…as others said, they’re probably not worth the slot untraited…
…The huge advantage of grenades as a condition weapon is that every grenade inflicts vulnerability with steel-packed powder…