Arena-Net Please Consider For Upcoming Patch

Arena-Net Please Consider For Upcoming Patch

in Engineer

Posted by: Grim.4795

Grim.4795

I find it odd that any and all necromancers hard counter engineers. As is engineers are one of the professions with the least (i say “one” even though we have the least) amount of condi clears, our only clears are 1 condition every 15 sec with med kit and 2 conditions every 20 sec with healing turret. To help us out A-Net gave us a broken trait that almost all engi’s are now forced to take (making many builds not viable) in order for us to be able to fight any condi warriors, spirit rangers, necromancers, ETC (reffering to AR). making us re-work our specs, armor, traits, weapon sets, utilities ETC. I don’t know if this is by design or not but i find it unfair that warriors have a 100% condi clear utility skill along with an 8 sec condi immunity, and traits like reduced chill/cripple/immob and cleansing ire allowing them to actively remove 3 conditions every 8 sec. Or another example is necromancers which have heal that allows them to cleanse all their conditions, a utility that allows them to clear all their conditions, and 2 weapons skills that transfers their conditions to their enemies. I see more and more engi’s forced into playing elixers to have the 409 elixer trait and run with elixer C, reducing their dmg from condi’s and DPS to non-exsistant (this is exaggerated, but you get the idea). Arena Net please take this into consideration this coming patch and maybe considering reworking a trait or 2 to allow us to be more viable in this condi meta – off the top of my head id say a trait that allows our tool belt skills to remove 1-3 conditions each. I love this profession and i refuse to re-roll to another like most of my guild mates were forced into doing with their engineers. Thanks for all your time reading this and if ANY of you have a good way to remove conditions that could help me out, please let me know down below, because i for one am out of ideas.

Arena-Net Please Consider For Upcoming Patch

in Engineer

Posted by: Bonsai.8964

Bonsai.8964

It’s not quite as bad as you make it sounds honestly. Now I am not trying to defend necros whatsoever (signet of spite and all that stuff) but if you want kits and condi clear you can have it…
HT is 2 condiclears every 20 secs (if blasted)
EG gives you another condi clear every 20 seconds
Throw wrench on TK gives you another condi clear if thrown throught the EG lightfield.
Poisonvolley through the lightfield has a pretty high chance of removing your condis aswell.
But honestly the condi clear on HT is mostly enough for me. Dodging stuff like SoS is actually pretty easy.

Some random Engineer who tends to be annoying on TS

Arena-Net Please Consider For Upcoming Patch

in Engineer

Posted by: Frenk.5917

Frenk.5917

I mostly agree. Right now my best chance to win against a condi warrior/necro is to cc them down (impossible, against a warrior, easy against a necro) and condiburst them (impossible again, against a warrior and medium-hard against a necro) before they kill me. I was truly hoping for them to rework AR in order to give us less cheesy, less passive, more active/useful grand master trait.

Frenk – EU
All is vain

Arena-Net Please Consider For Upcoming Patch

in Engineer

Posted by: Penguin.5197

Penguin.5197

I was truly hoping for them to rework AR in order to give us less cheesy, less passive, more active/useful grand master trait.

I actually like AR as it is, as it gives me a reason to build up vitality, an otherwise pretty bad stat. If it gets reduced to 20% itll most likely be stopped being used as much by engies with 18-20k hp but still viable on higher hp.

Arena-Net Please Consider For Upcoming Patch

in Engineer

Posted by: ukuni.8745

ukuni.8745

It’s not quite as bad as you make it sounds honestly. Now I am not trying to defend necros whatsoever (signet of spite and all that stuff) but if you want kits and condi clear you can have it…
HT is 2 condiclears every 20 secs (if blasted)
EG gives you another condi clear every 20 seconds
Throw wrench on TK gives you another condi clear if thrown throught the EG lightfield.
Poisonvolley through the lightfield has a pretty high chance of removing your condis aswell.
But honestly the condi clear on HT is mostly enough for me. Dodging stuff like SoS is actually pretty easy.

projectile finishers only clear conditions on teammates they hit on not on your self

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

Arena-Net Please Consider For Upcoming Patch

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

It’s not quite as bad as you make it sounds honestly. Now I am not trying to defend necros whatsoever (signet of spite and all that stuff) but if you want kits and condi clear you can have it…
HT is 2 condiclears every 20 secs (if blasted)
EG gives you another condi clear every 20 seconds
Throw wrench on TK gives you another condi clear if thrown throught the EG lightfield.
Poisonvolley through the lightfield has a pretty high chance of removing your condis aswell.
But honestly the condi clear on HT is mostly enough for me. Dodging stuff like SoS is actually pretty easy.

projectile finishers only clear conditions on teammates they hit on not on your self

Projectile finishers remove 1 condition from an ally next to the enemy hit by the projectile. If you’re in melee range you can use this to remove a condition from yourself, albeit very situationally.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Arena-Net Please Consider For Upcoming Patch

in Engineer

Posted by: ukuni.8745

ukuni.8745

It’s not quite as bad as you make it sounds honestly. Now I am not trying to defend necros whatsoever (signet of spite and all that stuff) but if you want kits and condi clear you can have it…
HT is 2 condiclears every 20 secs (if blasted)
EG gives you another condi clear every 20 seconds
Throw wrench on TK gives you another condi clear if thrown throught the EG lightfield.
Poisonvolley through the lightfield has a pretty high chance of removing your condis aswell.
But honestly the condi clear on HT is mostly enough for me. Dodging stuff like SoS is actually pretty easy.

projectile finishers only clear conditions on teammates they hit on not on your self

Projectile finishers remove 1 condition from an ally next to the enemy hit by the projectile. If you’re in melee range you can use this to remove a condition from yourself, albeit very situationally.

ahhh didn’t know that, thanks for that

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

Arena-Net Please Consider For Upcoming Patch

in Engineer

Posted by: KaporHabakuk.6219

KaporHabakuk.6219

We got elixir which converts all condies into boons,i think its on 40sec CD,which is quite strong condie cleanse.If you choose other utils over this,clearly condies aint that kind of a problem for you.Also you can pick sigil and i think i saw a rune which had proc for condie cleanse.Together with usuall HT,EG or elixir cleansing.

But yeah,compared to condie heavy necro,which can corrupt our boons,send our condies back to us,cleanse with heal or via i think trait where minions take condies from necro,we are lacking cleanses.Just not that dramaticly as you pretend.

OTAN guild,WSR server

Arena-Net Please Consider For Upcoming Patch

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

We have pretty bad condition removal overall. This should not change though, we would not be well balanced if we could remove conditions very well in addition to the other things we can do.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Arena-Net Please Consider For Upcoming Patch

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

No reason to be forced into playing another class, engineer isn’t that bad off right now. And why do I see these threads that claim that Med Kit and Healing Turret is our only source of condition removal. I play an HgH Engineer and have little to no issues with conditions, it’s always the direct damage that I feel squishy against.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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