Arenanet, I need a clarification: What did you think you fixed with speedy kits?
in Engineer
Posted by: Lyuben.2613
in Engineer
Posted by: Lyuben.2613
The ‘new’ way it works, is the exact same way it worked before. Nothing was changed.
My guess is that Arenanet looked at the traits for engineer, saw speedy kits trait description and noticed no mention of an ICD, even though there was one. So they ‘fixed it’.
It makes no sense to me. It completely baffles me.
in Engineer
Posted by: PotatoOverdose.6583
No, with certain traits in the alchemy line which makes boons last longer, combined with +boon duration gear, and possibly combined with certain elixirs, you could (relatively) easily get and maintain 25 stacks of swiftness/vigor.
This gives you a decided advantage in combat because you don’t need to use a one second global cooldown every 5 seconds from switching kits to maintain perma swiftness+vigor.
Little known fact is when they nerfed flamethrower, it had a similar problem. By switching in and out of flamethrower kit you could get 25 stacks of might. This too has since been fixed.
in Engineer
Posted by: Lyuben.2613
That isn’t answering anything because speedy kits works the same way.
I get that they nerfed invigorating speed, but my issue is with speedy kits, which works in the exact same way as before.
Every 5 seconds, whenever you swap to a kit, you gain 5s of swiftness.
What changed? What did they think the changed?
in Engineer
Posted by: Cloraform.9160
Poster above you answered exactly what you are asking. Take the time to read posts rather then just skim over them
in Engineer
Posted by: Lyuben.2613
I did, and I don’t see any difference. What did they change with speedy kits?
in Engineer
Posted by: PotatoOverdose.6583
I guess I’ll go simple english wikipedia on this.
Before the nerf a player could change kits every five seconds and drink elixirs and have swiftness and vigor last longer.
So a player would change a kit, drink an elixir, change a kit over and over. After a short while they could have five minutes or more of swiftness and vigor without needing to change kits.
This is good because every time you change kits, many of your skills become shaded and wont work for a second. This is called a global cooldown. Many players think global cooldowns are a bad thing.
Before this nerf, players that wanted to be fast and dodge a lot could avoid having one of these bad global cooldowns every five seconds.
Arena net thought this was bad and decided to remove this ability.
For more details, please see my first post.
in Engineer
Posted by: Lyuben.2613
You’re still being unclear.
The swiftness is gained every 5s when you swap to a kit, like before.
You’re saying there was some way to exploit the global cooldown?
As I see it:
Speedy kits-
5s of swiftness on 5s ICD: BEFORE
5s of swiftness on 5s ICD: NOW
in Engineer
Posted by: PotatoOverdose.6583
Wow……ok.
Before:
Swap kits and drink elixirs for a bit.
Have 5 minutes of uninterrupted swiftness and vigor.
You do not have to swap kits in battle anymore! (for swiftness+vigor)
No global cooldowns.
After:
You have to swap kits every five seconds to maintain swiftness and vigor
This means you get a global cooldown every five seconds.
For details on HOW this was done see my first post.
I seriously cannot make this any simpler.
in Engineer
Posted by: Lyuben.2613
But, thats literally how it was before.
I’m not talking about the change to invigorating speed, so stop bringing it up, its irrelevant. Read the thread.
I’m talking about the ‘change’ to speedy kits.
It hadkitten cooldown before, it has one now.
What changed with the trait speedy kits?
in Engineer
Posted by: Grizor.6543
Speedy kits always had a 5 sec cooldown though.. it’s really no different. The vigor thing is a nerf though.
in Engineer
Posted by: Aristio.2784
Wow……ok.
Before:
Swap kits and drink elixirs for a bit.
Have 5 minutes of uninterrupted swiftness and vigor.
You do not have to swap kits in battle anymore! (for swiftness+vigor)
No global cooldowns.After:
You have to swap kits every five seconds to maintain swiftness and vigor
This means you get a global cooldown every five seconds.For details on HOW this was done see my first post.
I seriously cannot make this any simpler.
There was an internal cooldown before is what he is trying to say.
in Engineer
Posted by: Lyuben.2613
Speedy kits always had a 5 sec cooldown though.. it’s really no different. The vigor thing is a nerf though.
Right, but my thread never mentioned the vigor. Why does everyone keep mentioning it?
Speedy kits hadkitten ICD before, they ‘added’ one now…
That’s what I’m wondering.
Why is “a 5s” a rude word?
in Engineer
Posted by: Divinebaboon.4730
This is from another thread..“for example if you have 30 in alchemy trait line you get +30% boon duration, so when you equip a kit you get 6.5 seconds of swiftness/vigor instead of 5. you can still recast it after 5 seconds, and then you have another 6.5 seconds on top of the 1.5 left over from the first cast = 8 seconds duration now. if you are really on top of recasting it like that you can get the duration up pretty high after a while.” So I’m assuming after today the boon duration extension somehow doesn’t affect the new speedy kit swiftness? That way you get 5s of swiftness every single time no matter what.
in Engineer
Posted by: Zeke Minus.5720
I’m puzzled in the same way Lyuben is.
I don’t know what they changed with Speedy Kits. It seems to function as it did before. The only change was with Invigorating Speed. A 5 second ICD was added, but the functionality of Speedy Kits remains the same.
I’m not sure why they mentioned it in the patch notes, honestly.
To clarify: I am still able to stack Swiftness duration by swapping kits, using the Med Kit #5 skill and using Elixir B. Through testing, I was able to keep increasing it past a minute (where I stopped). I was able to do this without boon duration increases or cooldown reductions of any kind on any of the skills I used.
in Engineer
Posted by: Nezix.9352
Lol at all confusion in this thread. Not sure what PotatoOverdose is trying to say, but:
Speedy Kits works exactly as it did before the patch.
I can still slowly stack up Swiftness (not vigor) by using multiple Swiftness sources (Speedy Kits, Medkit 5, Elixir because using Speedy Kits will maintain my swiftness duration, and the other things will just keep adding to it.
To OP: I honestly think they didn’t change anything with Speedy Kits and just messed up the patch notes.
in Engineer
Posted by: Zeke Minus.5720
So I’m assuming after today the boon duration extension somehow doesn’t affect the new speedy kit swiftness? That way you get 5s of swiftness every single time no matter what.
That’s not what the notes say. The notes simply reiterate that Speedy Kits has a 5 second ICD, not that the Swiftness if gives can only last 5 seconds.
in Engineer
Posted by: Zeke Minus.5720
I’m puzzled in the same way Lyuben is.
I don’t know what they changed with Speedy Kits. It seems to function as it did before. The only change was with Invigorating Speed. A 5 second ICD was added, but the functionality of Speedy Kits remains the same.
I’m not sure why they mentioned it in the patch notes, honestly.
To clarify: I am still able to stack Swiftness duration by swapping kits, using the Med Kit #5 skill and using Elixir B. Through testing, I was able to keep increasing it past a minute (where I stopped). I was able to do this without boon duration increases or cooldown reductions of any kind on any of the skills I used.
woah how did you get it to a minute without boon duration extension? by casting it when there’s only 0.5 seconds left?
Rotation:
Swap to Med Kit
Med Kit #5 (20 sec CD)
Elixir B (40 sec CD)
Refresh with Med Kit button until Med Kit #5 is up
Med Kit #5
Refresh with Med Kit button
This is why I’m confused about why they needed to mention Speedy Kits if it hasn’t changed. Through this rotation, I could (assuming there is no limit) extend my Swiftness infinitely.
in Engineer
Posted by: PotatoOverdose.6583
Speedy kits works exactly as before. It’s speedy kits + invigorating speed that was nerfed.
I only mentioned swiftness + vigor in my posts. I may have been unclear on that, if so I apologize.
in Engineer
Posted by: MuteLunatic.9087
Yes speedy kits was unchanged. It was the vigor trait that was changed to have a icd of 5 seconds. Previously you could get the 5s of vigor for any source of swiftness. So when you combined speedy kits giving you 5s of vigor with 5 skill on med kit you had the ability to stack up you vigor faster than it would fall off thus eventually leading to infinite vigor. Then if you added outside sources of swiftness it would increase the vigor duration even more. This got incredibly crazy when you added in runes of centaur which gives you swiftness on heal skill with a 10 second icd. Swapping in and out of your med kit actually procced the centaur rune which then gave you swiftness which then gave you more vigor It also made the speedy kits swiftness trait proc which also gave you more vigor. Just goofing around I could easily get 2 minutes of swiftness and 1 minute of vigor.
in Engineer
Posted by: Lyuben.2613
So we have some consensus.
Great, speedy kits is unchanged.
Why did they feel the need to mention it in the patch notes?
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