Assistance: Medic Engi Build
How to play it
http://www.youtube.com/watch?v=KzgFHN9wbGk&feature=youtu.be
The PvE version;
http://gw2skills.net/editor/?fdAQJAqelUUpdr9ZxyKseNiaBF6MmjAI6Qmlb/pIA-TxxGABAcCAcTPQuPAgFV/hJlfCt/AdKBDAgAMzyMAGv4Fv4Fv4ZmzcmzcmzMA-e
You’d have to be close to get the blasts heals to land on your allies but if you’re fighting in tight corridors, it shouldn’t be a problem.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
In my signature
my wvw build for any situation (solo roam/group/zerg):
http://gw2skills.net/editor/?fdAQJAqelUUpPrdexvLseNiaBF6MuxAI6Qmlk8pIA-T1RJwAuVCGa/BAnQg/q/EU5H3HEgY9EBAOAev7B3fPHf8xHf8xd8xHf8xHXKAmEGB-w
Mostly on the bomb kit (healing and damage). I used power instead of condition damage because only 2 of my bomb skills apply conditions.
The scaling of healing bombs was what I’ve “tested” by increasing my healing power by 100 = +15 heal per bomb. Actually with ~1000 HP you heal 300 per bomb. Thats pretty cool isn’kitten I’d like to build myself an HP engi just for fun, but is it “viable”? fotm?
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
“Viable” for what? Anything PVE related no. Except massive world boss/living story zergs.
Well I like sup guards in high lv fotm for the healings and buffs. I kinda tought the same for the engi maybe? i mean bombs hit faster than every sec, feels like 0.75 to me. 300 healing / 0.75 = 400 HpS. not that bad in situations where you have to survive, just to swap equip i mean. But the questions is allways: faster KS = less damage taken = less heal required. Hmmmm :|
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Here’s what I’ve been running as of late.
I always thought that out of all the classes, engineers could probably make the best use of celestial gear so this was my attempt.
Basically I play it in 2 modes:
Damage mode:
-Stack your 12 mittys at the start of each fight, and whenever your cooldowns are up. Might duration from the runes means those 12 stacks can be kept up permanently.
-As you’ll be using your heal skill as part of the rotation you’ll have an extra 3 stacks up on yourself around 50% of the time.
-Always animation cancel your acid bomb to stay in the stack, unless you actually need to get away for some reason. This may actually happen occasionally since this build has no sources of vigor or endurance regen but I haven’t had any problems in fractals or dungeons thus far without them running this build.
-Spam your nades for bleeds and vuln at whatever range your party is fighting in
-Drop your fire field on cooldown if your target isn’t already on fire (occasionally happens)
-If your target regenerates, hit it with poison nades. If you have group members using their own combo fields, use your pistol volley instead.
Sustain mode:
If you find sustain is becoming a problem, it’s time to switch gears:
-Ignore the grenade kit except for 2 and 4
-Use your elixir 5 and elixir toolbelt and bombspam to keep your teams health up as much as you can.
-Instead of building your might stacks, you may want to save your finishers for a quadriple water blast which is a fairly potent burst heal. Alternately you can leave your healing turret up for permanent regen, if you can find a safe spot for it. If you can only time for 3 blasts off your turret overcharge, don’t forget that the toolbelt skill gives you a another water field for your 4th!
-Remember that you can target your supply crate into all sorts of interesting places without traits. While some monsters will still attack them with ranged attacks others will ignore them meaning you can drop your crate somewhere out of the way and keep up your regen for the duration of the drop (make sure you’re still inside the dropped heal turret radius!). Of course you can also sacrifice the turrets for the health packs, though most people don’t bother picking them up so you may end up just taking them for yourself.
Variation examples:
-You can swap out forceful explosives for incendiary powder if you are ranging a boss and burns aren’t covered.
-You can drop shrapnel for enhanced performance if you are staying in melee and want the extra might stacks, in which case you can also drop grenade kit and pick up something else (minekit for example)
-You can quickly and easily swap out elixir infused bombs for fortified turrets. I’ve found this trait surprising useful when the party is light on mesmers and guards – just sub in two of your kits for rifle and flame turrets and you’ve got pretty good reflect uptime (although it’s much more fiddly than your usual reflect classes, you’ve got to pick up your turrets each time to keep the cooldowns low). It’s also pretty neat to see all the bubbles appear when you drop supply crate.
-You can bring an alt weapon with a superior sigil of life if you want a bit more healing. This will bump up your bomb heals by about 15%.
-You can ofc drop grenades for flame turret if you need the second blind field and do other such things
-Strength runes would be a better option for direct damage, though I’m pretty happy with aristocracy runes myself.
This build does a lot less direct damage than a full berserker build, but it’s actually not as bad as you might think once you factor in the extra damage on condition procs.
I’ve personally found it a lot more fun to play then my usual berserker build as well, though ymmv of course.
You could run a similar build with zealots gear, though in that case I’d probably be tempted to drop grenades and focus more specifically on bombs, maybe run rifle for range…
(edited by icewyrm.5038)
Support guards are terrible in fractals. They are totally useless. A waste of slots. Heal bomb engi is kinda the same. For wvw it might work.
in which case you can also drop grenade kit and pick up something else (minekit for example)
wtf is minekit?
It doesn’t exist any more but if it did I’d take it over minefield that’s for sure.
Support guards are terrible in fractals. They are totally useless. A waste of slots. Heal bomb engi is kinda the same. For wvw it might work.
in which case you can also drop grenade kit and pick up something else (minekit for example)
wtf is minekit?
Sup guard is pretty underrated imo. A friend of mine wanted to play sup guard (typical girl role xD) and I told her too that full damage and zerk is the way to go. But surprisingly the support is pretty decent. Tons of heals n’ buffs, I cannot complain about a lower ks, aslong as harder parts are easier, like dredge, wall, etc where you have to “facetank” stuff. However I agree if it’s a easy part (wich most are tbh) I like to see a retraited guard. I do not complain about anything anymore without having it palyed myself.
However I’ve not played healer engi tbh, sounds useless but funny, so I’ll give it a try. Just bought myself some power/toughness/healing power exos from wvw for a few gold and it looks hilarous in my doctor outfit XD. But I think it’s rather useless, agreed :P
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
From my personal experiences as engineer lover and also running one as my main char i really have to say beeing a “medic” rather then a DPS beast helped my team out in fractals or dungeons many times. For my (personal) choice of skills i run the flamethrower, the e-gun and elixir-r and obviosly the healing turret for its sweet waterfield and combo blast. Well needless to say that the flamer isnt really much of an effective kit compared to grenades or bombs (that i really dont like myself).. but if you spend some points in firearms you can trait the juggernaut trait and also the Fireforged Trigger trait what really raises the effectiveness of the e gun and flamer quite a lot. I also maxed out the alchemy traitline for obvios reasons and traited there the deadly mixture, protection injection and cleaning formula 409 trait.. but i switch back and forth now depending on the situation to the experimental turret trait if a boss or something requires a lot of dodge rolling. The rest of my trait points i threw into inventions and traited protective shield and power shoes.. ya know just in case my team splits up and i gotta run from one side to the other to ensure some party member dont kicks the bucket with the elixir-r toss or rubbing him\her back on the feet. I use a rifle as weapon cause to have a net to keep an enemie in place is pretty nice, same for some awesome bleed stacks and a knockback that also removes anything that might keep myself in place…and hey the rifle jump got its uses and i wont complain about the auto attack and 1000 range on it lol. I do just fine in PVE and can even roam alone in wvw and take down some enemies or take out guard or reactor or something… just takes a bit longer with the lack of dps but that gotta be expected and i personally dont mind at all to take my time and slowly shrink the life meter of the enemies with the e-gun condion galore and the flamer . I prolly will never win any awards or getting into any top whatever lists with the way i do my stuff.. but it works for me, and usually i got somebody with me that does the dps while i take care that he keeps doing em by dropping super elixir with the e-gun, deploying the turret all 20 seconds and blasting it for healing aoe, using the healing mist to keep the regen on and even play the meatshield if needed (what works pretty good with my high thoughness and live points). Im by all means not a pro.. but whatever.. it works out XD
This kind of thing is exactly why XIII traits should be placeable in the grandmaster slot of any of the lines.
Surely they can see the usefulness of having Bunker Down mines that give free heals in a healing setup.
The other bad thing about the lack of diversity is we’ve yet to get a better condition removal system than the Elixir line. If they made a trait we could slot in the Firearms or Inventions lines that allowed regen to take off conditions from us periodically like the seals/sigils do for the other classes this wouldn’t be such an issue for us.