Auto-Attack for grenade kit
Ctrl + left click/right clicking the skill doesn’t make it auto attack? I know bomb kit does it that way.
I wouldn’t mind them adding this for when you’re targetting someone perhaps (though that’s a long list of nuiance changing). But I would hate to lose being able to ground target it at any time by having no target selected. I can sometimes do a better job anticipating movement from afar and auto throw wouldn’t land in those cases. Plus I use it whenever someone goes stealth to keep the pressure on.
Ps: I rather like how underwater grenades have awesome damage potential but with the hidden weakness of no tracking.
The closest thing you can get to a real auto attack is to enable fast casting. That beeing said there is a thread like this / make grenades target people in stead of dirt three times a week :p
I’m about sick of grenades anyway. wvw is the only time I enjoy them anymore.
My suggestion would to have the first skill hostile-targeted and the rest of the skills ground target, just like the necromancer’s staff. It’s only logic that it would that way…
The thing I like about the way grenades work is how quickly you can change targets. I don’t mind spamming 1 much. I used to play a rogue in wow.
It is the price one must pay to have spamable AoEs of the sort.
I stopped using the grenade kit because, like the OP, it was hurting my fingers to spam 1 all the time. (It’s called Repetitive Strain Injury)
That’s not to say I want grenades targeted – part of their utility is being able to aim them in-between targets.
What I’d like is an option that lets the Auto-Attack could function like a toggle switch instead of requiring a target, activating the key every time it’s available. I press 1 and grenades start flying, pressing 2 – 5 would interrupt just like normal auto-attack. This would clearly require fast-casting be active as well.
I understand that would have a potential for abuse, however simply limiting it to only Grenade Kit 1 would prevent that. Either way, I don’t think the potential for abuse is a good reason to not try and limit player’s literal physical injury (this would also be great for helping people with Arthritis).
Ctrl + left click/right clicking the skill doesn’t make it auto attack? I know bomb kit does it that way.
Tested: no it does not (didn’t know that about bomb kit though – that’s pretty cool)
Most kits are now capable of auto-attacking. They even do it without having to set the autoattack.
Grenade kit, though, doesn’t. The popular reasoning seems to be that it would be overpowered, as it would be the only auto-attacking ground-targeted skill in the game. Some people suggest having fast-casting somehow incorporated to try to make it not-overpowered, which just makes me wonder if fast-casting an auto-attacking ground-targeted skill would lead to legions of Engineers with Grenade Kits going “Oh god why can’t I stop attacking!? Help!”
The other suggestions seem to be related to having the autoattack act like the autoattack of most weapons and kits, where it just centers the effect on one enemy – which would lead, with the way the Grenade Kit works (namely, the traversal period between throwing and landing/detonation), to a whole lot of frustrated people getting irritated with people just waltzing out of the grenade’s AoE. People seem to like pointing that out to people who say that the kit would be OP if it were like that – the kit’s sure ridiculous underwater, where it’s so good there’s not a whole lot of point using anything else (in my opinion and experience).
Personally, I haven’t a clue of any way to fix it to make it both not OP (it seems to be the favored damage build, at the very least) and not hilariously “…well, kitten guess autoattack with the grenade kit wasn’t the best of ideas.” I get the feeling the devs intended Kits to be something you switched between more situationally, like “Those guys are clumped and far away. Grenades ahoy! Wait, crap, this guy’s getting close. Bomb kit/Flamethrower! Somebody needs healing/buffs? Elixir Gun/Medkit!” rather than risking physical injury.
I’d like maybe a Grenade Launcher weapon, though, all that said – something that only fires one grenade at a time, with an AoE maybe similar to the Pistol’s Explosive Rounds, targets enemies directly (instead of being ground-targeted; as this would not be AoE, maybe it’d work out) and has effects similar to the grenade kit’s grenades.
Ctrl + left click/right clicking the skill doesn’t make it auto attack? I know bomb kit does it that way.
Tested: no it does not (didn’t know that about bomb kit though – that’s pretty cool)
Tested it last night and as of 5 minutes ago it was working. It is just like any other attack, once no opponents are in range, auto attack stops, just like with all weapons and kits. Trust me, that issue annoys the heck out of melee weapon users.
Ctrl + left click/right clicking the skill doesn’t make it auto attack? I know bomb kit does it that way.
Tested: no it does not (didn’t know that about bomb kit though – that’s pretty cool)
Tested it last night and as of 5 minutes ago it was working. It is just like any other attack, once no opponents are in range, auto attack stops, just like with all weapons and kits. Trust me, that issue annoys the heck out of melee weapon users.
You misunderstand: I meant the grenade kit does not auto-attack; I am aware the bomb kit does.
Ctrl + left click/right clicking the skill doesn’t make it auto attack? I know bomb kit does it that way.
Tested: no it does not (didn’t know that about bomb kit though – that’s pretty cool)
Tested it last night and as of 5 minutes ago it was working. It is just like any other attack, once no opponents are in range, auto attack stops, just like with all weapons and kits. Trust me, that issue annoys the heck out of melee weapon users.
You misunderstand: I meant the grenade kit does not auto-attack; I am aware the bomb kit does.
No, you misunderstand. It does. You need to be under water.
Otherwise why would it. There is not a single ground target AoE in the game that will auto attack for good reason. Why should the engineer be special? If you could spam ground target AoE damage then a blind monkey can spew damage everywhere. That would be a horrible idea.
Anymras explained the general reasoning fairly well.
(edited by coglin.1496)
Ah, I’m aware it works underwater.
As to “why would it”, because it’s the auto-attack, and having to hit the 1 key every .5 seconds is literally causing injury. It’s a simple quality of life change.
The idea that letting the skill auto-attack would unbalance anything is complete rubbish: I can already toss grenades as if it is on auto-attack by reapeatedly pressing 1, it’s just uncomfortable. Are you trying to tell me that physical discomfort is a balance feature? Not everything has to be as dramatic as This unbalances everything!! – I imagine the short and tall of it is Anet either (a) hasn’t gotten around to it or (b) hasn’t come up with a good solution for allowing ground-targeted AoEs to auto-attack.
It is not rubbish, it is consistent with every other class and their GTAoEs as well.
If you truly feel that engineer having auto attacking GTAoE while all other classes do not is truly balanced and that it is “rubbish” otherwise is a bit of an elitist attitude. No one like when folks have an illogical expectation that their favorite class gets imbalanced favoritism.
You can make claims on “the short and tall of it all you like”. Everyone loves when posters disregard what Anet has said in their replies to subjects, pretends they never happened and then makes up their own reasons and tries to pass them off to the general public. Just because you are unhappy about their stance on it does not make it less true.
Here is a simple AutoHotKey script that makes spamming grenades possible without too much strain on the fingers. What it does is : when the right mouse button is held, holding the left mouse button emulates pressing the “1” key repeatedly.
I believe it does follow the guidelines for 3rd party software use provided by Anet.
~RButton & LButton::
While GetKeyState("LButton","P") {
Send 1
Sleep 400 ; milliseconds
}
return
Here’s hoping Anet will devise a better solution (but I doubt it is ranked very high in their priorities).
It is not rubbish, it is consistent with every other class and their GTAoEs as well.
If you truly feel that engineer having auto attacking GTAoE while all other classes do not is truly balanced and that it is “rubbish” otherwise is a bit of an elitist attitude. No one like when folks have an illogical expectation that their favorite class gets imbalanced favoritism.
You can make claims on “the short and tall of it all you like”. Everyone loves when posters disregard what Anet has said in their replies to subjects, pretends they never happened and then makes up their own reasons and tries to pass them off to the general public. Just because you are unhappy about their stance on it does not make it less true.
I’m not trying to play favorites with “my” class, I’m trying to make the grenade kit physically usable.
My question is are there any other GTAoEs that lack a cooldown (I’m actually asking, I don’t know)?
If not, then Grenade Kit 1 is different from all other GTAoEs in that it is a spammable primary attack; if there are, I see no reason for those to not have auto-attack either.
Adding auto-attack merely reduces the number of times the player must physically hit the keys, nothing more and nothing less; it does not change gameplay even the slightest. Thus its a quality of life issue.
Here is a simple AutoHotKey script that makes spamming grenades possible without too much strain on the fingers. What it does is : when the right mouse button is held, holding the left mouse button emulates pressing the “1” key repeatedly.
I believe it does follow the guidelines for 3rd party software use provided by Anet.
~RButton & LButton:: While GetKeyState("LButton","P") { Send 1 Sleep 400 ; milliseconds } return
Here’s hoping Anet will devise a better solution (but I doubt it is ranked very high in their priorities).
I’d thought of doing something like that, but I couldn’t seem to find Anet’s stance on the issue. My finger and thumb thank you.
I’d thought of doing something like that, but I couldn’t seem to find Anet’s stance on the issue. My finger and thumb thank you.
Anet’s official stance can be found here ! https://forum-en.gw2archive.eu/forum/support/account/Policy-Third-Party-Programs/354869
One could argue that the script falls into the “playing longer” category but I think it would be stretching the meaning of the requirement.
Oh, this thread again.
One question for you guys:
Do you really use the standard grenade that often?
I only use the special ability nades when the situation occurs and then go back to my weapon set.
I really don’t see the need for an auto-attack.
Besides, that would mean the rest of the kit would get nerfed, so be careful what you wish for.
Grenades just have to be changed to the way the Necromancer staff works. No 1 is auto-attack, but not GTAOE anymore.
Really, it is such a quality of life issue I have stopped playing my engi (because grenades are the only viable long range opportunity as an engi) after getting him to 80 (and I really had to tell myself to not stop before that).
Would it be a nerf? Probably. But it would be consistent with Necro. And as most naysayers do not seem to use it very often… Remember, we are just speaking of the No 1. And I guess many of us who promote a change think of PvP, especially situations which need movement.
I had PvP in mind.
And buffing the No 1 would probably mean nerfing the entire kit.
Which I would really hate.
Also, I really have no issue with moving and throwing nades at the same time.
For those who haven’t tried this yet, try enabling “Fast-cast ground targeting” under general options.
I takes some getting used to but it really makes the kit shine even more once you get the hang of it.
It is not rubbish, it is consistent with every other class and their GTAoEs as well.
If you truly feel that engineer having auto attacking GTAoE while all other classes do not is truly balanced and that it is “rubbish” otherwise is a bit of an elitist attitude. No one like when folks have an illogical expectation that their favorite class gets imbalanced favoritism.
You can make claims on “the short and tall of it all you like”. Everyone loves when posters disregard what Anet has said in their replies to subjects, pretends they never happened and then makes up their own reasons and tries to pass them off to the general public. Just because you are unhappy about their stance on it does not make it less true.
If it was autoattack it would no longer be a GTAoE.
I think tht is the point of most the people who are calling for this change, to make the #1 nade skill a enemy targeted skill with splash effects, this would be the same as all the other auto-attack skills with a splash effect.
I think changing the #1 skill to a single nade that you throw directly at enemies making it more like other range skills would be perfectly viable, since nades our the only full range choice we have. I am sure it would be very helpful to ppl to not have to spam a key constantly while they are running around just to keep up consistant damage.
That being said I myself have set my #1 skill to my side mouse button and my mouse supports macros so I have set it to repeat the skill while I have the button held down.
So I basically have an autoattack I just have to keep my mouse cursor near the target.
Just to weigh in on the autohotkey script, I send in a ticket about 2 weeks ago very pointedly explaining exactly what I wanted to do with regards to using my Logitech G-Keys to press 1 every 0.5 seconds while held down for grenade throwing and I got a very short and simple: No, its against policy. Use at your on risk, but the reply I got from Gaile was don’t do it at all.
AutoHotKey would be -exactly- the same situation as I had in my ticket, just a different 3rd party software doing it.
hmm guess I am back to spamming and thumb cramps
Just to weigh in on the autohotkey script, I send in a ticket about 2 weeks ago very pointedly explaining exactly what I wanted to do with regards to using my Logitech G-Keys to press 1 every 0.5 seconds while held down for grenade throwing and I got a very short and simple: No, its against policy. Use at your on risk, but the reply I got from Gaile was don’t do it at all.
AutoHotKey would be -exactly- the same situation as I had in my ticket, just a different 3rd party software doing it.
That is disappointing, but thanks for the heads up. I’d certainly like to have a native way to avoid grenade-induced carpal tunnel syndrome.
No auto attack for grenades because they are an AoE skill.
However what would be nice would be repeated key registers if you held the key down.
I don’t get how people claim “grenade #1 can’t have autoattack, because it’s gtaoe” or “grenade #1 needs to be turned into a targeted skill, so it can be set to autoattack”. gtaoe skills not being able to be set as autoattack is clearly a (pointless) game engine limitation, and there’s nothing preventing someone with write access to the gw2 source to change it. Well, apart from time/inclination/process/.. but no technical reason.
Grenade #1 being the only gtaoe without cooldown is also irrelevant, as you can set any skill to autoattack, not just the ones without cooldown. (It’s mostly pointless, however, since you can have only one skill in your bar set to autoattack, so you immediately end up having to spam #1 in exchange for auto-casting FGJ or whatever).
Allowing gtaoe to be set as autoattack would clearly have no game balance impact, unless danger of RSI is considered a balancing mechanism.
If “omg i can’t stop attacking” really is a problem, there’s the easy fix of making gtaoes only autoattack (the point under the cursor!) when the player has a target.
So please, everyone, stop begging for the huge grenade nerf called “make #1 autoaim”.
Just make it like the pistol explosive shot. Doesn’t need to be a darn aoe, as long as we have the privilege for a auto-attack like everyone does while fighting.