BRING BACK BOMBHEAL Pls

BRING BACK BOMBHEAL Pls

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Posted by: JEFFARR.8163

JEFFARR.8163

I’ve tried to forget about them but they’re my favorite and first build I’ve ever played on my engi.
Either combine it with 20%healing to allies trait or replace it
BOMB HEAL OR RIOT

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Posted by: ANort.1425

ANort.1425

Not sure why they don’t just add it onto Thermobaric Detonation. That trait is complete garbage in its current state, making it the new healing bombs trait would make sense, since then there’d be a GM trait for each explosive kit(since Shrapnel benefits grenades far more than bombs and mortar, and Siege Rounds only affects mortar skills).

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Posted by: Dunecoon.5134

Dunecoon.5134

Amen, bombs are by far my fav kit

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Posted by: Toolbox.9375

Toolbox.9375

There’s a LOT of opposition to this for reasons I simply don’t understand, but I’m not one of those sources of opposition. X) Would love, love, love to see it return, as well as other unique function-overhaul traits like Deployable Turrets and Coated Bullets.

The class is always greener on the other side.

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Posted by: Tiilimon.6094

Tiilimon.6094

Think they wanted to change from spam dps&healing to a more tactical approach, and imo they succeeded.

You just gotta work a lot more than with elixir-infused bombs, but it’s also more rewarding when you get the rotations and combo blasts right.

If EIB would make a comeback, they would have to change bomb kit to elite skill most likely, so you couldn’t have mortar + healing bombs and that would remove might + stealth combos from current support engineers.

The current version of support engi is also the funniest healing class I’ve ever played, and I got 10+ years of healing experience from multiple MMOs.
It’s also the hardest to play mechanically and mentally

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Posted by: JEFFARR.8163

JEFFARR.8163

Bomb heal were one of the most unique and fun playstyle this game had to offer.
It was gated by healinpowrt and animation times and anyone wanting to use this trait had to build around it.
Also it was removed without any word or reply to the countless posts fighting to get it backs

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Posted by: Ooops.8694

Ooops.8694

Although Bomb Healing was fun to play i could really live with it’s removal if they left us some other way to build for healing and Med Kit wasn’t a piece of utterly useless garbage…

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Although Bomb Healing was fun to play i could really live with it’s removal if they left us some other way to build for healing and Med Kit wasn’t a piece of utterly useless garbage…

There are plenty of other heal builds and many of which are more effective.

Which is not saying much since EIB-based builds were bad support builds.

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Posted by: Tiilimon.6094

Tiilimon.6094

Medkit is actually pretty good now with combat camera changes, just don’t ever try to heal anyone with it who doesn’t have a lot of boons running, it’s not your rotation starter

It’s very good for those moments when the whole party gets a lot of condis and damage at the same time, then you just fumigate to turn the condis into boons and do a few medkit #1s to top everyone off, saving elixir shell and super elixir for when you really need em

a lot of people I see healing use their AOE heals often to heal just one or two people, that’s also a good time to whip out the medkit instead, drop em some fury too while you’re at it xD

And the only reason you’re rolling with it in the first place is the +15% healing for all the bunker down meds you’re crapping out, and the toolbelt heal skill is pretty nice.

Really, engineer healing is in a good place atm
stop weeping about the past and go have fun and some challenge.
Don’t be disappointed if you’re having a hard time at first, it’s like playing some alien instrument, but its also very rewarding and effective in skilled hands.

if PBAE spam healing felt fun and unique for ya, the current support playstyle is like PORN.

What the party loses in dps when they bring a full cleric engi with them, they gain in might, vulnerability and no need to dodge ;D

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Posted by: JEFFARR.8163

JEFFARR.8163

Keep dos about BOMBHEAL not medkit
U fatties

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Posted by: Zeal.3695

Zeal.3695

I miss EIB every day.

EVERY….DAY

BRING BACK BOMBHEAL Pls

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Posted by: coglin.1867

coglin.1867

I love EIB. I have been a strong proponent for it since it’s demise.

Having said that, I do not support the approach of the thread title off all caps and the “riot” comment. It automatically turns the idea from a discussion and into bad comic relief.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Tiilimon.6094

Tiilimon.6094

Just think how drastic changes they would have to make for engineers if EIB would come back, scrapper with eib comes to mind too.. sheesh

You guys understand that we got an almost 7 second water field when EIB was removed as well? With 1500 range.. You can also blast from the same range with orbital strike into it, twice.

It simply cannot be put back at the moment, sad but true

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Posted by: RubberDougie.2750

RubberDougie.2750

I would like it back and Static Discharge fixed for non-targeting toolbelt skills.

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Posted by: coglin.1867

coglin.1867

Just think how drastic changes they would have to make for engineers if EIB would come back, scrapper with eib comes to mind too.. sheesh

You guys understand that we got an almost 7 second water field when EIB was removed as well? With 1500 range.. You can also blast from the same range with orbital strike into it, twice.

It simply cannot be put back at the moment, sad but true

Waterfield have absolutely nothing to do with EIB. Other professions have waterfields, and attacks that heal on each use. I do not feel your argument holds water at all.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Tiilimon.6094

Tiilimon.6094

Yes, everything we have has to do with everything else we have
That’s why we have a class developer instead of players in charge.

EIB was funny for sure, but what we have now simply replaced it’s functionality and is even better, but it’s also on a long cooldown which requires you to think tactically instead of just running around spamming.

Also, my argument doesn’t need to hold any water because I don’t want anything changed

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Posted by: Bombsaway.7198

Bombsaway.7198

I have to agree that the inclusion of EIB would be unbalancing given the state of healing that the engineer can put out.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

I dunno what you guys are talking about, medkit is sweet!

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: RubberDougie.2750

RubberDougie.2750

Meh, EIB wouldn’t be unbalancing at all. Sheesh. Most people use Supply Crate anyway now that turrets are more sturdy.

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Posted by: Jesse.1592

Jesse.1592

I wish they would bring it back too. really stopped using my engi after it was gone because bombs just aren’t that effective without and I really don’t like nade play just don’t enjoy it. now I found a non nade scrapper play that I’m liking and I can switch between bomb and e gun depending on environment but wish the heal were still there.

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Posted by: Tiilimon.6094

Tiilimon.6094

Just gotta think from another perspective a bit, would you like to fight a scrapper with EIB?
How fun would it be and how many people would you need to down him?

I’ve seen and played tanky healer classes that have had design oversights pass in other MMOs, and it’s pretty horrible for the guys at the other end of the stick :P Especially in team PVP.

Adding EIB back would lead to that, what you guys should discuss here isn’t only bringing EIB back but what source of heals/mitigation would get replaced by it.

Bomb kit still provides mitigation in the form of knockback, root and blind. Anything that can prevent the next source of damage from coming through to your allies is considered to be a form of “healing” for me at least.

AOE blind is pretty much compareable to casting a divine shield as a wow priest on your whole party, because the next attack doesn’t affect their/your HP pool, and with mortar kit + bomb kit + pistol&shield you have 2 aoe blinds and 1 bounce blind.

This is why everything has to do with everything when you think about class balance, sure it would be really convenient to have that constant healing from dropping bombs in your dps spec, but it would simply make dedicated healer engineers really overpowered if some forms of mitigation/healing wouldn’t get removed when EIB is added back in.

(edited by Tiilimon.6094)

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Posted by: Wahaha.7938

Wahaha.7938

It’s not like EIB heals that much… I don’t think it’s too good.

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Posted by: Tiilimon.6094

Tiilimon.6094

Well, let’s do some simple healer math.

EIB has base healing of 145 and 0,15 scaling, let’s say we have 1800+ healing power, so it scales up to 415
.
With 5 targets that’s 2075 total health from a single bomb.

Cast time for bombs is 0,5sec, and they blow up instantly if you have the Short Fuse trait, so that’s 4150 hp/s.

Let’s say you’re all standing in elixir shell field as well, which heals 730/second wearing the same gear, for the whole party it’s 3650/second.

Add super elixir to the mix as well, the impact heal reaches 1420 and the pulse would be 384, for 5 people it’s 7100 impact and 1920 pulse. 11 pulses in 10 seconds.

So now we would already be healing around 1980~ for each person every second just standing around dropping bombs in 2 aoe healing fields, and we haven’t even used the HEALING SKILL yet, but we’re sitting at 9900~ total hp/s for the party.

If we have medkit equipped and traited, that’s 11385~/sec, wearing a monk rune set we get up to 12375~/sec and snacking a rice ball we get up to 13860~/sec.

We’re also blinding, rooting, confusing and burning the enemy, and dealing instant damage with each bomb explosion as well.

Ok, we didn’t count in the blasts or healing skill or regeneration, but hopefully you’re starting to understand how every little thing adds up together, especially when talking about healing

edit: oh yeah, medkit trait and such only increase healing for other allies than yourself, but cba to play with calculator

it’s close enough xD we’re running over bunker down medkits ourself anyways and crapping one out every 2 seconds or so

(edited by Tiilimon.6094)

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Posted by: Toolbox.9375

Toolbox.9375

…You can’t use Medkit and place bombs at the same time.

And 1800 Healing Power is a MASSIVE investment down that road that prohibits one from focusing on decent damage output. If you’ve aimed THAT much of your build towards healing, I’d say that those healing counts are perfectly acceptable, even underperforming.

Listing the healing-per-second as the total spread across five people is pretty misleading, too. If that’s the number used, damage needs to be considered the same way, and when they’re both looked at in such a fashion, the healing seems far less substantial.

Elixir-Infused Bombs used to be a Grandmaster in Inventions; were it to follow that same path, Bunker Down would be unusable.

Now, one thing: as much as I’d really, really love to see Elixir-Infused Bombs make a return… I’d like to see Medkit become a potent group healing kit far more. :P My reason for wanting EIB back is to play healer for my friends, and Medkit would likely be a much more interesting way to do that were it to have its healing increased to be non-negligible.

The class is always greener on the other side.

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Posted by: Tiilimon.6094

Tiilimon.6094

You just equip it as your healing skill for the +15% healing for allies trait, you don’t need to keep it in hand xD

Listing total HPS also isn’t misleading at all, it’s really important for a group healer to think about these things, also provided single target healing amounts.

Med kit is also a really potent group healing kit if you use it after building up boons
and have built your character for healing allies otherwise as well, it’s not supposed to be strong if you’re built for dps.

1800 healing is also EASILY reachable with exotic cleric set, monk runes and having regen on you with Energy Amplifier trait, also if you want to heal you don’t care about dps, let the dps do their job instead, you’re just there to keep those green bars up

Heck, I don’t even use sigil of life but instead benevolence, and I’m sitting at 1730(1830 with rice cake) when I have regen running. With sigil of life I would get to 1980 with max stacks.

I value 12,5% bonus healing toward allies more than a bit more healing power tho total 47,5% bonus in the build I’m rolling with.

We also wouldn’t have any need for bunker down if EIB was there as a gm, it would be silly to take bunker over it if you value healing allies and yourself, because you would aoe heal about the same amount as the medpacks heal a single target for :P
…and you could drop 4 healing bombs in the amount of time it takes for bunker down to cooldown.

edit: oh, and you can totally play a healer for friends at the moment dude..
actually you can heal more and better than when EIB still existed, it’s just a lot different now.

It’s tactical and not spammy, you have to think to the future and kitten, not just tap 5 buttons and occasional HT.

edit: also, keep in mind that you can’t compare damage and healing simply as numbers, because damage can be mitigated in many ways, for example dodging, blocking or breaking line of sight.
Healing can only be mitigated by 33% with poison condition or the healers incompetence/target running away from heals

(edited by Tiilimon.6094)

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Posted by: coglin.1867

coglin.1867

Cast time for bombs is 0,5sec, and they blow up instantly if you have the Short Fuse trait, so that’s 4150 hp/s.

No, they do not blow up instantly.

IN the best case scenario, you get a bomb every .9s. In my testing, spamming as fast as possible, I get 64 bombs off in 60s.

Thus averaging 2282 heal per second not 4150. And that is in a purely devoted heal build, and doing much damage……..

It isn’t particularly strong, so I do not understand the occasions cry of OP by the misinformed.

edit: oh, and you can totally play a healer for friends at the moment dude..
actually you can heal more and better than when EIB still existed, it’s just a lot different now.

Not every one is asking to “play a healer” I am asking to have a support trait returned, that added value to a kit.

It’s tactical and not spammy, you have to think to the future and kitten, not just tap 5 buttons and occasional HT.

This is about as dishonest as it gets. What is spammy? Link me a build that you claim is not spammy and I will make a liar out of you. Every aspect of this game is “spammy” by definition. If you are not hitting a button every second, in a fight, it is very safe to state you are doing something wrong.

edit: also, keep in mind that you can’t compare damage and healing simply as numbers, because damage can be mitigated in many ways, for example dodging, blocking or breaking line of sight.
Healing can only be mitigated by 33% with poison condition or the healers incompetence/target running away from heals

Healing can be interrupted, mitigated by CC also.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: Chorazin.4107

Chorazin.4107

The current support options are lackluster at best, i wrote a relatively in depth write up on why MDF and SD are terrible a couple months back. These are your 2 core support traits, i understand they made some alterations to MDF in a recent patch but tbh i have just given up on Engi for support.

You want to support your group? Get off your engineer and grab your Guardian seems to be what Anet are saying. Guardian just does support 10x better.

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: coglin.1867

coglin.1867

The current support options are lackluster at best, i wrote a relatively in depth write up on why MDF and SD are terrible a couple months back. These are your 2 core support traits, i understand they made some alterations to MDF in a recent patch but tbh i have just given up on Engi for support.

You want to support your group? Get off your engineer and grab your Guardian seems to be what Anet are saying. Guardian just does support 10x better.

As far as I can tell, no one is asking to play support, much less for guardian level support. I am simply asking for the return of a trait that added some support to a kit I value.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c