- If overcharged some time after deployment (a few seconds are enough), the rate of fire does not increase only bleed is added. Successive overcharges have the same effect until turret is picked up or destroyed.
- If overcharged right at deployment (spam button) rate of fire increases correctly and stays increased even after overcharge runs out. Successive overcharges only add bleed, rate of fire stays increased until turret is picked up or destroyed. In this mode the turret sometimes gets jammed and misses 1 shot, then proceeds to fire at the increased rate.
Edit: PvE test shows the same behaviour
Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver