[BUG] Turret Overcharge Duration tooltip

[BUG] Turret Overcharge Duration tooltip

in Engineer

Posted by: Dirame.8521

Dirame.8521

So before the last patch, the Net turret would shoot about 4 electrified nets in the span of a few seconds but even before that, it always shot two. Now though, it only shoots one. The reason? The time between shots has been lengthened to about 13 seconds and this was not reflected in the tooltip.

The tooltip for the overcharged net turret says it shoots one net every 10 seconds so if you overcharge the turret immediately you drop it, it should theoretically shoot two over the course of those 10 seconds but nope, because it now shoots a net every 13 seconds (with an overcharge duration of 10 seconds), that won’t happen.

Same with the Rocket Turret, it says the overcharge duration is 7 seconds and it shoots a rocket every 3 seconds but that second kd rocket is no where to be found….. all you get after the one rocket is a bunch of normal rockets.

So what I’m getting at is, it’s either the tooltip needs changing or the turrets need to be fixed.

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[BUG] Turret Overcharge Duration tooltip

in Engineer

Posted by: Ambrecombe.4398

Ambrecombe.4398

The rate of fire was always buged +-12,50sec depending on the rotation time of the turret, but yeah it is even worse sinds the latest patch. Overcharging our net turret in the start of a fight will result in no net for the rest in its lifespan.