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[BUILD] Scrapper WvW Font Line
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It is a good but ‘egoïstic’ build (Not trying to be mean here). Toolkit for example is missing in your build. A block can be invaluable and a well timed pull easily shrinks down your enemy’s zerg a person.
The might you are giving is only applies to yourself, which is not very beneficial. I’dd personally rather a build that offers a bit lower dps, but more team utility.
However keep in mind that this is my personal opinion, and if it plays well for you, be happy
Any toss elixir apply to friends… protection, stability, might, regen, vigor and fury
Stealth is aoe too, only elixir utilitys is egoistic
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Slickshoes gives you more cc, shorter cd stunbreak and higher mobility.
Modified ammo is nothing in frontline , either expert examination.
Healing turret gives more heal due to waterfield blasts, for you and allies.
And … we get scrapper meta all the time
Ive been using this;
http://gw2skills.net/editor/?vdEQFASnUUBFpilcBeeB0ehlKji+tj77O86KmtTcZCgyD-TByHAB/ocgJlg9okbgLAgX6ASf/B/U/BgHAQAAEgbezAwQH6QH6QHaLX56c56c5kCoIlRA-e
Pretty nice survivability. Still toying around with utilities.
Any toss elixir apply to friends… protection, stability, might, regen, vigor and fury
Stealth is aoe too, only elixir utilitys is egoistic
I know, but there are already plenty of other sources that apply it in a more efficient way. Tossing elixirs is ground targeted which can be quite annoying IMO. Next to that things like elixir gun or healing turret offer more for your team.
But again, it is preferce. I am not saying it is a bad build, its good. I am just giving my opinion about from my perspective
what caught my eye in scrapper is the walking water field with protections and also the walking dome that reflect projectile
these two make scrapper very unique in wvw group fight.
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Some good ideas here. I’m rather disappointed that Scrapper did not provide reliable stability despite giving us a melee weapon beyond that rather situation trait; so in wvw I feel compelled to take FT.
I would suggest Mortar for the water field (also goes with alchemy), and also orbital strike is useful for casting on yourself as you make contact with the enemy.
Would prefer Rocket Boots over U. I think the ability to instantly escape from hotzones and especially removing the frontline destroying immobolize and chill is invaluable, plus you can combo it with healing mist to give out an instant water field to heal people that get stuck behind, is very useful. Also consider Bulwark Gyro.
That being said, healing turret is probably more useful for the group.
I would ditch firearms for tools (kinetic battery/adrenal implant) or inventions (mecha legs). Firearms doesn’t really do much but add damage to the build and you might as well just add more zerker if you wanted to do that.
I did not sigil my hammer until today, so I was using testing scrapper with a rifle/ft: http://en.gw2skills.net/editor/?vdAQFAUlUUhOvYtWwvLQ7FL3FF9q36zO4CWABQ4EGQZGA-TliFABqoiAM7PciqAVpE0IlfA8AAIUtgz0BcoKMJcBACAgA4oFahO0G6Qv5yt5QLDQxWA-w
(Elixir S in place of something for more survival). Slick shoes + Rocket boots is a really funny combo.
However, I don’t think it would be that big of a difference honestly if I do equip hammer, besides being able to contribute more CC and mobility. Nonetheless, I won’t argue that hammer is more optimal for frontline— but I’d rather show something that was used in actual fights.
If I were using a hammer it’d be closer to this:
http://en.gw2skills.net/editor/?vdAQFASlUUhOvY1VwvLQ7FLTGF9cf37d42lMhl4zUABAA-TliFABqoiAM7PciqAVpEEgLAgRK/IUtgz0BcoKMJ8AACAgA4oFahO0G6Qv5yt5QLDQxWA-w
But I am very distrustful of Elixir B. Does the bug where it doesn’t prioritize yourself still exist?
Edit: Toss Elixir B is way too unreliable. 2nd build is scrapped. I can’t get hammer to work.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)