[BUILD] Scrapper WvW Font Line

[BUILD] Scrapper WvW Font Line

in Engineer

Posted by: GreenRipper.6432

GreenRipper.6432

I’m still in theory with this built, but I intend to put it into practice.
Prós
- 2 Stun Breaks by Elixir U and S
- 80% of the time with up fury
- Stability with Elixir B
- 69% of critical rate thanks to traits of firearms (when the target is to bleed)
- Conditions Removal and shorter duration of these
- 25 Stack might easily
- Trail with Elixir S and Stealth
- Pulse Detection to prevent the enemy approaching in stealth
- With 5 stacks of Adaptive Armor gets 3000 Armor + 90% of the time protection up
- Electro Whril, Shock Shield Toss Elixir U for projectile protection
Cons
- There’s swiftness all the time

I need help to point more cons

http://gw2skills.net/editor/?vdEQFASncTBVXhlXB2XBEqilJjieuv7/Gs6yuQS8ZKgAA-TxBFABFcBASTHgSK/of/BAeAAFq+zVKBDAgAczbGAG6QH6QH6Qb5KXnLXnLnUAFpMC-e

Nightmare Clown – RUSH guild [Yak’s Bend]
www.twitch.tv/nightmare_clown

[BUILD] Scrapper WvW Font Line

in Engineer

Posted by: The V.8759

The V.8759

It is a good but ‘egoïstic’ build (Not trying to be mean here). Toolkit for example is missing in your build. A block can be invaluable and a well timed pull easily shrinks down your enemy’s zerg a person.
The might you are giving is only applies to yourself, which is not very beneficial. I’dd personally rather a build that offers a bit lower dps, but more team utility.
However keep in mind that this is my personal opinion, and if it plays well for you, be happy

One of the Firstborn Channel of Fvux

[BUILD] Scrapper WvW Font Line

in Engineer

Posted by: GreenRipper.6432

GreenRipper.6432

Any toss elixir apply to friends… protection, stability, might, regen, vigor and fury

Stealth is aoe too, only elixir utilitys is egoistic

Nightmare Clown – RUSH guild [Yak’s Bend]
www.twitch.tv/nightmare_clown

[BUILD] Scrapper WvW Font Line

in Engineer

Posted by: Dimes.6024

Dimes.6024

Slickshoes gives you more cc, shorter cd stunbreak and higher mobility.
Modified ammo is nothing in frontline , either expert examination.
Healing turret gives more heal due to waterfield blasts, for you and allies.

And … we get scrapper meta all the time

[BUILD] Scrapper WvW Font Line

in Engineer

Posted by: Mark.1679

Mark.1679

D/F frontline for [PUSH]

[BUILD] Scrapper WvW Font Line

in Engineer

Posted by: The V.8759

The V.8759

Any toss elixir apply to friends… protection, stability, might, regen, vigor and fury

Stealth is aoe too, only elixir utilitys is egoistic

I know, but there are already plenty of other sources that apply it in a more efficient way. Tossing elixirs is ground targeted which can be quite annoying IMO. Next to that things like elixir gun or healing turret offer more for your team.

But again, it is preferce. I am not saying it is a bad build, its good. I am just giving my opinion about from my perspective

One of the Firstborn Channel of Fvux

[BUILD] Scrapper WvW Font Line

in Engineer

Posted by: SkyShroud.2865

SkyShroud.2865

what caught my eye in scrapper is the walking water field with protections and also the walking dome that reflect projectile
these two make scrapper very unique in wvw group fight.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

[BUILD] Scrapper WvW Font Line

in Engineer

Posted by: ArchonWing.9480

ArchonWing.9480

Some good ideas here. I’m rather disappointed that Scrapper did not provide reliable stability despite giving us a melee weapon beyond that rather situation trait; so in wvw I feel compelled to take FT.

I would suggest Mortar for the water field (also goes with alchemy), and also orbital strike is useful for casting on yourself as you make contact with the enemy.

Would prefer Rocket Boots over U. I think the ability to instantly escape from hotzones and especially removing the frontline destroying immobolize and chill is invaluable, plus you can combo it with healing mist to give out an instant water field to heal people that get stuck behind, is very useful. Also consider Bulwark Gyro.

That being said, healing turret is probably more useful for the group.

I would ditch firearms for tools (kinetic battery/adrenal implant) or inventions (mecha legs). Firearms doesn’t really do much but add damage to the build and you might as well just add more zerker if you wanted to do that.

I did not sigil my hammer until today, so I was using testing scrapper with a rifle/ft: http://en.gw2skills.net/editor/?vdAQFAUlUUhOvYtWwvLQ7FL3FF9q36zO4CWABQ4EGQZGA-TliFABqoiAM7PciqAVpE0IlfA8AAIUtgz0BcoKMJcBACAgA4oFahO0G6Qv5yt5QLDQxWA-w

(Elixir S in place of something for more survival). Slick shoes + Rocket boots is a really funny combo.

However, I don’t think it would be that big of a difference honestly if I do equip hammer, besides being able to contribute more CC and mobility. Nonetheless, I won’t argue that hammer is more optimal for frontline— but I’d rather show something that was used in actual fights.

If I were using a hammer it’d be closer to this:
http://en.gw2skills.net/editor/?vdAQFASlUUhOvY1VwvLQ7FLTGF9cf37d42lMhl4zUABAA-TliFABqoiAM7PciqAVpEEgLAgRK/IUtgz0BcoKMJ8AACAgA4oFahO0G6Qv5yt5QLDQxWA-w

But I am very distrustful of Elixir B. Does the bug where it doesn’t prioritize yourself still exist?

Edit: Toss Elixir B is way too unreliable. 2nd build is scrapped. I can’t get hammer to work.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)