Balance Issue: Reinforced Shield
I agree.
In my “Some Questions” thread, I also point out that while I understand the flavor reasons for not giving us signets, it robs us of buffs that are not boons. Boons are vulnerable to stripping, hate, and stealing.
Because this is how the guardian and warrior traits behave. Buff one, buff all 3. Or potentially diversify them.
Because this is how the guardian and warrior traits behave. Buff one, buff all 3. Or potentially diversify them.
The numerical values, because of signet passives for both Guardians and Warriors, was a +90 advantage over the Engineer, which is a fair balance for a heavy armor class. However the adjustment gives them a +180 passive advantage which is not compensated for within the Engineers class, I.E. no higher damage coefficients, hp gain, or direct toughness to toughness equality. This means they’ve reduced comparative survivability by not differentiating trait bonuses between the medium armor class with no access to signers, and heavy armor classes with signets.
Even if using a 50% scaling the Engineer trait should give a minimum +135 bonus to toughness.
The only other way to balance this would be to select a skill type (Gadgets would be good) and give them all passive abilities to mirror signet passives. This however would require much more development time and effort than changing a single integer in a single line. I would prefer this method as it would better match options given to literally every other class, but that’s a discussion for a different thread.
That’s all not to say I don’t see where you come from as the traits all reflect one another for shields. The problem is that when the Signet got improved, Engineers got nothing to compensate and what was once numerically balanced now isn’t.