Berserker Engineer
Hey guys my Engi is currently using Knight gear(power,precision,toughness) and I was thinking of getting a full set of berserker gear. My question is what build benefits the most from a zerker gear? are traited grenadiers still good after the 30% reduction on skill 1 compared to GS Warriors and stuff? Asking for a PvE/Fractals build.
Max damage I ever had on nades #1 w/ Berserker set was 1.5k in CoF p1 final boss. Grenade Barrage can hit up to 10k depending on might and vulnerability stacks.
Static Discharge Build – Simplest effective build you can get. Just make sure your Toolbelt skills hit your target.
100nades – More complicated. Great burst, but you’re very squishy and minimal defense as well.
100nades traits on Bomb Kit – I use this for PvE especially in CoF. your bombs can easily hit from 4k~7k depending on might and vulnerability stacks. Be sure to dodge or you’ll be down most of the time.
Tool Kit – Yeah, the tool kit. It hits harder than GS warriors (but slight longer on 3rd chain) now. But it’s very effective especially when you’re on Time Warp.
(edited by Kyon.9735)
I see that you get pretty good damage with the toolkit, mind sharing your build(traits, sigils and stuff)
I see that you get pretty good damage with the toolkit, mind sharing your build(traits, sigils and stuff)
That was done on 10/30/0/0/30 build against CoF p1 Slave Driver on Full Berserker set with Ruby Jewels. Haven’t tried it on 30/10/0/0/30 build yet.
Wait, does anyone know if the Toolkit hits that hard only in pve/WvW or also in sPvP now?
because he doesn’t know it himself
Wait, does anyone know if the Toolkit hits that hard only in pve/WvW or also in sPvP now?
It should hit harder on pve/wvw because of food and also because pvp berserker amulet gives lower crit damage.
Thank you.
Did the damage increase in spvp after the patch, too?
(I can understand is lower than in pve, but I’d like to know if someone noticed an increase in spvp, after the patch)
because he doesn’t know it himself
Hey guys my Engi is currently using Knight gear(power,precision,toughness) and I was thinking of getting a full set of berserker gear. My question is what build benefits the most from a zerker gear? are traited grenadiers still good after the 30% reduction on skill 1 compared to GS Warriors and stuff? Asking for a PvE/Fractals build.
Any power build benefits from zeker gear. I never really bother with half-way sets like knights. I go for Zerker, Carrion/Rabid, cleric sets only.
Full Berserker Set w/ 6 pcs Divinity Runes in sPvP using 30/10/0/0/30 traits for damage testing. Auto Attack hits aroud 2k and 3rd chain goes for more than 4k.
Damage is good enough, but I be we can do better damage on Rifle w/ a zerker set. I’d use it on PvE though for its Vulnerability Stacking.
Edit:
Smack only does 9xx damage because it was not critting. It does 2k+ on Smack and Whack and over 4k on Thwack. Thwack is only slightly weaker than Pry Bar.
(edited by Kyon.9735)
Wait, in that screen I see auto attack deals around 1k damage.
However, thanks for the reply, I will try and see how it feels (best part of tool kit auto attack is that you can make it worth in a bunker build… it’s harder to do that with a rifle)
because he doesn’t know it himself
Wait, in that screen I see auto attack deals around 1k damage.
However, thanks for the reply, I will try and see how it feels (best part of tool kit auto attack is that you can make it worth in a bunker build… it’s harder to do that with a rifle)
Sorry, damage was below 1000 because it wasn’t critting. I only have 4x% crit chance on sPvP. When it hits on critical, it goes for 2k+ on Auto-attack 1 and 2 and over 4k on 3.
spvp isnt a good measure because you can only get to ~70 critical damage whereas in pve it can get close to 110.
Berserker Set +food and oil + sigil of blood with 20/20/00/30/00 for might stacking and I’m seeing close 5-8K hits with the rifle. Add in the Charr racial with shooting 8 rounds at a time is another guaranteed 6-8k hit.
Berserkers is OP compared to any other damage in this game.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Berserkers is OP compared to any other damage in this game.
It’s supposed to be. Good luck surviving in WvW against a havok squad though.
Berserkers is OP compared to any other damage in this game.
It’s supposed to be. Good luck surviving in WvW against a havok squad though.
No it should not. There should be gear equivalent in damage to this. Rampagers should do equal damage, but spread between both condition and power. Furthermore, Givers needs to give up the incredibly worthless 1% boon duration that it provides for 5+ % condition duration.
So no it should not be OP, but should be either nerfed or have other stat types upgraded
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
The highest scaling non-auto attacks come from grenade kit, rifle, elixir gun, and tool kit (for engineer, if you only have 4 options to choose from). Technically flamethrower’s 2 does a ton, but it means you’re taking a lolthrower. With berserkers, I’m constantly cycling through elixir F, acid bomb, prybar, throw wrench, blunderbuss, jump shot, shrapnel grenade, freeze grenade, and grenade barrage, and the damage is quite obscene. Auto attacks go Bomb Kit > Grenade Kit > I don’t care past this point because those 2 do enough. I prefer grenade kit because 1) It has 4 good damaging abilities compared to bomb kit’s 2, 2) it gives 3 stacks of vuln per hit instead of 1, and 3) It gives me 3 chances to proc shrapnel per attack (those bleeds last 15 seconds with 30 points in explosives, 23 seconds with bleed runes if you choose to go that route. Yes you can hit 25 bleed stacks this way, no issue whatsoever).
Berserkers is OP compared to any other damage in this game.
It’s supposed to be. Good luck surviving in WvW against a havok squad though.
Whatever the kitten a havok squad is… going solo vs a squad is obviously not a survivability problem specific for zerker gear.
My advice is to mix both knight and Berserker . You will still have power , precision and some toughness for your survivability. The most effected build from these will be demolisher >> http://tinyurl.com/ap5uwkp
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Pointless to mix it when crit damage % increase multiplies the power and precision contribution to damage.
Having modifier that changes crit damage % in the game is why this gear is so broken. It shouldn’t exist. Crits should do 50% more and that’s it.
Pointless to mix it when crit damage % increase multiplies the power and precision contribution to damage.
Having modifier that changes crit damage % in the game is why this gear is so broken. It shouldn’t exist. Crits should do 50% more and that’s it.
Without toughness you will die in 3-4 strong hits !!
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
1. Nope and toughness is highly overrated.
2. Don’t get hit.
1. Nope and toughness is highly overrated.
2. Don’t get hit.
Can you convince me and explain your opinion/view ?
Thanks !
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
I don’t PvE much, but with my engi in PvP wearing zerkers gear, toolkit hits like a truck. Not uncommon to get around 4-5k prybar hits and the autoattack is quite strong as well. Like ManCaptain said, a lot of it revolves around not getting hit. If I’m using my TK it means that my nade combo is on CD, and I’ll usually start casting Prybar on my way towards the enemy so by the time I get there it’s hit them, throw down caltrops, use shield block, switch to rifle and it’s kiting time, net shot, overcharge shot, etc. I’ve had much more success running a glass engi than I ever did running glass any other class, though a lot of that may be that I’ve been playing engi since launch and am quite familiar and comfortable with the class. Just my 2 cents
1. Nope and toughness is highly overrated.
2. Don’t get hit.
Toughness is overrated in a sense that thinking adding 100 alone toughness will make a difference. However, having 1600+ toughness does make a difference.
Adding 100 toughness will mitigate direct damage by 100/armor.
Adding power, or precision, or crit damage will modify your (averaged over time) damage as a percentage by
Effective Power = Power * (1 + Crit% * (1/2 + CritDmg/100))
divided by your Attack and modified by the weapon coefficient.
Note that with 0 CritDmg it takes 2% of Crit% to add 1 more % of damage. At 50 CritDmg you get 1% more damage (over time) for 1% more Crit. And with 100 CritDmg it’s 1.5% more damage for every 1% of crit% (so double from 50 only gives 50% improvement per point. Yay for linear formulas.) If you can get CritDmg high enough it pays off to switch to Crit% as the main way to introduce more damage.
Off the top of my head something like 10/20/5/5/30 using Rifle, Rifle Turret, and Net Turret (static dischargers) with valkyrie/beryl trinkets, knights armor, perhaps zerker weapons, power based runes, guild assassins (or better) backpack, and power/crit food of your choice should optimize us for direct damage with enough vit and tough not to blow over in a strong breeze.
The only way I would see a Zerker Engi work is if you run dungeons with a coordinated team. But then again….whats the point of running a zerker Engi when a Zerker Ele, Zerker Ranger, Zerker Guardian, Zerker Warrior, and Zerker Thief will do SO MUCH more damage than you while surviving better than you??
Sorry, but honestly I see no point. Engis are a full support class while dealing some decent dmg. A good support Engi can be so helpful in higher level fractals.
Adding 100 toughness will mitigate direct damage by 100/armor.
Adding power, or precision, or crit damage will modify your (averaged over time) damage as a percentage by
Effective Power = Power * (1 + Crit% * (1/2 + CritDmg/100))
divided by your Attack and modified by the weapon coefficient.
Note that with 0 CritDmg it takes 2% of Crit% to add 1 more % of damage. At 50 CritDmg you get 1% more damage (over time) for 1% more Crit. And with 100 CritDmg it’s 1.5% more damage for every 1% of crit% (so double from 50 only gives 50% improvement per point. Yay for linear formulas.) If you can get CritDmg high enough it pays off to switch to Crit% as the main way to introduce more damage.
Off the top of my head something like 10/20/5/5/30 using Rifle, Rifle Turret, and Net Turret (static dischargers) with valkyrie/beryl trinkets, knights armor, perhaps zerker weapons, power based runes, guild assassins (or better) backpack, and power/crit food of your choice should optimize us for direct damage with enough vit and tough not to blow over in a strong breeze.
I tried running a static discharge build (before recent patch) with gear similar to what you wrote except for the food. It was sad and useless. Dmg was below many classes and survivability was pretty bad.
The only way I would see a Zerker Engi work is if you run dungeons with a coordinated team. But then again….whats the point of running a zerker Engi when a Zerker Ele, Zerker Ranger, Zerker Guardian, Zerker Warrior, and Zerker Thief will do SO MUCH more damage than you while surviving better than you??
Sorry, but honestly I see no point. Engis are a full support class while dealing some decent dmg. A good support Engi can be so helpful in higher level fractals.
I disagree. You can easily run AC and CoF paths 1 and 2 on a Zerker build even with a pug group. Also you can stack some 9~12 AoE might and massive AoE heal on a zerker build while dishing out massive damage too. Engineers can offer that much to the table while playing a Zerker build. You probably need to play with engineer skills more. I can’t see how you concluded that an engineer is a full support class when we can do OMFG bursts while supporting at the same time.
And surviving on a zerker build does not depend on whatever class you play but rather on how good you are at dodging.
The only way I would see a Zerker Engi work is if you run dungeons with a coordinated team. But then again….whats the point of running a zerker Engi when a Zerker Ele, Zerker Ranger, Zerker Guardian, Zerker Warrior, and Zerker Thief will do SO MUCH more damage than you while surviving better than you??
The only thing that’ll do more damage is a zerker warrior when you’re playing zerker engineer correctly. Thieves only start dealing notable damage at < 25% when heartseeker ramps up on bosses, and before that their best single target damage comes from sword. Thief sustain is pretty terrible outside of when there’s only 2 enemies to deal with and you have a shortbow. Ranger has the same issue – except he has /no/ good direct damage at any point. The only time I might say otherwise is if they could run cat pets without said felines being gibbed by bosses. But they can’t, so it’s a moot point. Zerker guardian used to be outstanding pre-patch, as their 30/30/0/0/10 build with spirit weapons was outstanding in the DPS / support department, alongside engineer. 10% more damage while burning, 10% damage while they had a condition, etc. Sword for bosses, greatsword for mobs. But the spirit weapon nerf was a serious kick in the nuts – they’re still great, don’t get me wrong, but they’re not on par with a properly played engineer. I’m not even going to explain what’s wrong with someone trying to run berserker elementalist. I’ll just sum it up with ‘Engineers spend 2-3 seconds waiting for another good ability to come off cooldown, while either a D/D elementalist spends 8-10, or a scepter/dagger spends 4 seconds doing no damage’.
A good berserker engineer will be juggling tool kit, grenade kit, elixir gun, and their rifle skills to constantly bust out one hard hitting skill after another. There’s at least 2 abilities from every one of those kits that do good damage, and you’re not giving up utility. Double super elixirs, magnet, gear shield, blind / poison grenade, even Vent Healing Mist, all outstanding tricks you can bust out without sacrificing damage.
The only way I would see a Zerker Engi work is if you run dungeons with a coordinated team. But then again….whats the point of running a zerker Engi when a Zerker Ele, Zerker Ranger, Zerker Guardian, Zerker Warrior, and Zerker Thief will do SO MUCH more damage than you while surviving better than you??
Sorry, but honestly I see no point. Engis are a full support class while dealing some decent dmg. A good support Engi can be so helpful in higher level fractals.
I disagree. You can easily run AC and CoF paths 1 and 2 on a Zerker build even with a pug group. Also you can stack some 9~12 AoE might and massive AoE heal on a zerker build while dishing out massive damage too. Engineers can offer that much to the table while playing a Zerker build. You probably need to play with engineer skills more. I can’t see how you concluded that an engineer is a full support class when we can do OMFG bursts while supporting at the same time.
And surviving on a zerker build does not depend on whatever class you play but rather on how good you are at dodging.
I would love for you to prove me wrong. So far my Engi is sitting there all pretty gathering dust.
Can i get a video of you playing a dungeon please? I have seen some WvW videos and the most impressive i saw was the tankat video. Amazing player, but felt that he could have done even better with another class.
Ofc Im not just asking for a video for proof, im also asking for a video so i can take a look at your play style. Obviously my play style with the Engi is no good…..
Could you also please link me your fav build for PvE and high level fractals please. I think its time to dust off the dust from my Engi. Putting your armor, sigils, etc would also be extremely nice.
Thanks
The only way I would see a Zerker Engi work is if you run dungeons with a coordinated team. But then again….whats the point of running a zerker Engi when a Zerker Ele, Zerker Ranger, Zerker Guardian, Zerker Warrior, and Zerker Thief will do SO MUCH more damage than you while surviving better than you??
The only thing that’ll do more damage is a zerker warrior when you’re playing zerker engineer correctly. Thieves only start dealing notable damage at < 25% when heartseeker ramps up on bosses, and before that their best single target damage comes from sword. Thief sustain is pretty terrible outside of when there’s only 2 enemies to deal with and you have a shortbow. Ranger has the same issue – except he has /no/ good direct damage at any point. The only time I might say otherwise is if they could run cat pets without said felines being gibbed by bosses. But they can’t, so it’s a moot point. Zerker guardian used to be outstanding pre-patch, as their 30/30/0/0/10 build with spirit weapons was outstanding in the DPS / support department, alongside engineer. 10% more damage while burning, 10% damage while they had a condition, etc. Sword for bosses, greatsword for mobs. But the spirit weapon nerf was a serious kick in the nuts – they’re still great, don’t get me wrong, but they’re not on par with a properly played engineer. I’m not even going to explain what’s wrong with someone trying to run berserker elementalist. I’ll just sum it up with ‘Engineers spend 2-3 seconds waiting for another good ability to come off cooldown, while either a D/D elementalist spends 8-10, or a scepter/dagger spends 4 seconds doing no damage’.
A good berserker engineer will be juggling tool kit, grenade kit, elixir gun, and their rifle skills to constantly bust out one hard hitting skill after another. There’s at least 2 abilities from every one of those kits that do good damage, and you’re not giving up utility. Double super elixirs, magnet, gear shield, blind / poison grenade, even Vent Healing Mist, all outstanding tricks you can bust out without sacrificing damage.
Same as what i asked Kyon.
Please link me a video of you doing some dungeons. I want to see how you play your engineer. The best way i can learn is to see it for myself.
Please link me your build, armor, sigils, etc.
Ps, your wrong about a DD Ele. I have first hand experience as i play one myself. Its like my secondary toon next to my Warrior. If you attunement swap correctly, you will hardly have to wait for a “big” skill. Plus, if i somehow messed up my rotations….my air attunement auto attack deals ~1000 and hits twice….or it should at least.
Thanks.
1. Nope and toughness is highly overrated.
2. Don’t get hit.
This is one of the most mis-informing and uneducated comments I have ever seen in the engineer forums.
snip
My grenade autos are hitting for 1.2k per grenade once the vuln gets going. Before bleeds. And before I start rotating everything. I’m not gonna go through the trouble of making a video and breaking down a complex class piece by piece, but I will give you a skeleton:
30/10/0/0/30
Shrapnel, 10% more explosion damage, grenadier
20% CDR on rifle skills
Refined Kits, 20% toolkit CDR, 50% endurance regen
Full berserker gear, precision sigil on rifle until 25 stacks, then swap to flame sigil.
Just rotate your hard hitting skills. You have more than any D/D ele and the longest cooldown is 21 seconds as opposed to 45. Jump Shot alone deals more damage in such a small time frame than any channeled ele ability. You don’t bring eles into groups for damage, you bring them for 25 might stacks + burning (assuming a guardian doesn’t have this covered already), and maybe a splash of healing given the offhand dagger. Any damage that happens from therein (which isn’t bad damage, just not competing with a smart engineer) is just gravy.
The only way I would see a Zerker Engi work is if you run dungeons with a coordinated team. But then again….whats the point of running a zerker Engi when a Zerker Ele, Zerker Ranger, Zerker Guardian, Zerker Warrior, and Zerker Thief will do SO MUCH more damage than you while surviving better than you??
Sorry, but honestly I see no point. Engis are a full support class while dealing some decent dmg. A good support Engi can be so helpful in higher level fractals.
I disagree. You can easily run AC and CoF paths 1 and 2 on a Zerker build even with a pug group. Also you can stack some 9~12 AoE might and massive AoE heal on a zerker build while dishing out massive damage too. Engineers can offer that much to the table while playing a Zerker build. You probably need to play with engineer skills more. I can’t see how you concluded that an engineer is a full support class when we can do OMFG bursts while supporting at the same time.
And surviving on a zerker build does not depend on whatever class you play but rather on how good you are at dodging.
I would love for you to prove me wrong. So far my Engi is sitting there all pretty gathering dust.
Can i get a video of you playing a dungeon please? I have seen some WvW videos and the most impressive i saw was the tankat video. Amazing player, but felt that he could have done even better with another class.
Ofc Im not just asking for a video for proof, im also asking for a video so i can take a look at your play style. Obviously my play style with the Engi is no good…..
Could you also please link me your fav build for PvE and high level fractals please. I think its time to dust off the dust from my Engi. Putting your armor, sigils, etc would also be extremely nice.
Thanks
Help me save time.
CoF Paths 1 + 2 and AC are the easiest dungeons in the game. All attacks from the bosses here are relatively easy to dodge. There are probably no arguments here.
How can you stack 9~12 might or do AoE massive healing or get 8+ seconds of AoE Stealth while in Zerker Build?
Learn to use Combo Fields and Combo Finishers.
Big ’Ol Bomb(1) + Detonate Healing Turret(2) + Detonate Rifle Turret(3) + Land Mine(4) + Supply Crate(5) are all blast finishers that compliment each other and can sustain good DPS.
- Fire Field from Fire Bomb or Napalm will give you 15 stacks of Might
- Water Field from Regenerating Mist will give you 5 AoE heals
- Smoke Field from Smoke Bomb will give you around 10 secs AoE stealth.
This can be applied mostly on PvE scenarios since monsters move less than players.
More Tips:
You want to immobilize your target for more than 8 seconds along with 20~25 stacks of vulnerability?
- Get 10 Firearms and trait for Sitting Duck which gives (5) Vulnerability per Immobilize.
- Fire Net Shot(5) from your rifle or a Glue Shot from your P/P
- Fire Net Wall(5) from your Toolbelt Skill.
- Drop your Net Turret and Overcharge it. It will shoot 2 consecutive nets which gives another (10) stacks of Vulnerability. If it’s in PvE, make sure your taget has Aggro on you
- If you have a bomb kit with you, you can drop a Glue Bomb as well for another (5) stacks of vulnerability. That’s (25) stacks already.
- You can still get Utility Goggles and use Analyze for another (10) stacks and that’s a total of 35 stacks of vulnerability along with a very long immobilize.
Using Net Shot, Net Wall, dropping Net Turret and overcharging it should take you about 3~4 seconds.
I’m not an elite engineer but I know how to play my cards well. This class has gone through a kittenhole but I stuck with it and learned to be resourceful to cover up for the class’ shortcomings. I found it inappropriate when you said engineer is a Full Support Class without even making a good argument. Yes, this class is broken at most but we’re starting to get good fixes from Anet. Hopefully good things will come.
(edited by Kyon.9735)
- Smoke Field from Fire Bomb will give you around 10 secs AoE stealth.
That would be smoke bomb. But we know that is what you meant.
Anyway, yeah I stack invisibility alot when running WvW. I drop fire bomb use it to stack AoE might alot as well.
Get used to having to detail explanations such as you did here. the engineer boards are going to be over flowing with posters claiming the engineer cannot do things that you seem to do with it every day, because they lack the understanding of simple details such as what you had to explain here.
- Smoke Field from Fire Bomb will give you around 10 secs AoE stealth.
That would be smoke bomb. But we know that is what you meant.
Anyway, yeah I stack invisibility alot when running WvW. I drop fire bomb use it to stack AoE might alot as well.
Get used to having to detail explanations such as you did here. the engineer boards are going to be over flowing with posters claiming the engineer cannot do things that you seem to do with it every day, because they lack the understanding of simple details such as what you had to explain here.
Edited now. Thanks.
snip
My grenade autos are hitting for 1.2k per grenade once the vuln gets going. Before bleeds. And before I start rotating everything. I’m not gonna go through the trouble of making a video and breaking down a complex class piece by piece, but I will give you a skeleton:
30/10/0/0/30
Shrapnel, 10% more explosion damage, grenadier
20% CDR on rifle skills
Refined Kits, 20% toolkit CDR, 50% endurance regen
Full berserker gear, precision sigil on rifle until 25 stacks, then swap to flame sigil.
Just rotate your hard hitting skills. You have more than any D/D ele and the longest cooldown is 21 seconds as opposed to 45. Jump Shot alone deals more damage in such a small time frame than any channeled ele ability. You don’t bring eles into groups for damage, you bring them for 25 might stacks + burning (assuming a guardian doesn’t have this covered already), and maybe a splash of healing given the offhand dagger. Any damage that happens from therein (which isn’t bad damage, just not competing with a smart engineer) is just gravy.
DD Ele if specced right and geared right does tons of dmg. Not only that, i run a aurashare build which gives support to all allies. Plus, like you mentioned, give might to everyone. Not sure if you have played one yourself.
Now, im not really interested in a glass cannon Engi. If you don’t want to give me a video of you playing then that’s fine. I will ask Kyon for it as it seems like hes more willing to help other players.
Wow, you think posters owe you videos? Yet your okay with making statements and claims and offering no video evidence of your own.
Or perhaps there are already videos of what you ask, but you feel you are to good to do any kind of search what so ever and prefer to make rude comments implying posters are intentionally not being helpful simply because they didn’t make a special video just for you and put it on the thread as you demand.
The only way I would see a Zerker Engi work is if you run dungeons with a coordinated team. But then again….whats the point of running a zerker Engi when a Zerker Ele, Zerker Ranger, Zerker Guardian, Zerker Warrior, and Zerker Thief will do SO MUCH more damage than you while surviving better than you??
Sorry, but honestly I see no point. Engis are a full support class while dealing some decent dmg. A good support Engi can be so helpful in higher level fractals.
I disagree. You can easily run AC and CoF paths 1 and 2 on a Zerker build even with a pug group. Also you can stack some 9~12 AoE might and massive AoE heal on a zerker build while dishing out massive damage too. Engineers can offer that much to the table while playing a Zerker build. You probably need to play with engineer skills more. I can’t see how you concluded that an engineer is a full support class when we can do OMFG bursts while supporting at the same time.
And surviving on a zerker build does not depend on whatever class you play but rather on how good you are at dodging.
I would love for you to prove me wrong. So far my Engi is sitting there all pretty gathering dust.
Can i get a video of you playing a dungeon please? I have seen some WvW videos and the most impressive i saw was the tankat video. Amazing player, but felt that he could have done even better with another class.
Ofc Im not just asking for a video for proof, im also asking for a video so i can take a look at your play style. Obviously my play style with the Engi is no good…..
Could you also please link me your fav build for PvE and high level fractals please. I think its time to dust off the dust from my Engi. Putting your armor, sigils, etc would also be extremely nice.
Thanks
Help me save time.
CoF Paths 1 + 2 and AC are the easiest dungeons in the game. All attacks from the bosses here are relatively easy to dodge. There are probably no arguments here.
How can you stack 9~12 might or do AoE massive healing or get 8+ seconds of AoE Stealth while in Zerker Build?
Learn to use Combo Fields and Combo Finishers.
Big ’Ol Bomb(1) + Detonate Healing Turret(2) + Detonate Rifle Turret(3) + Land Mine(4) + Supply Crate(5) are all blast finishers that compliment each other and can sustain good DPS.
- Fire Field from Fire Bomb or Napalm will give you 15 stacks of Might
- Water Field from Regenerating Mist will give you 5 AoE heals
- Smoke Field from Smoke Bomb will give you around 10 secs AoE stealth.This can be applied mostly on PvE scenarios since monsters move less than players.
More Tips:
You want to immobilize your target for more than 8 seconds along with 20~25 stacks of vulnerability?
- Get 10 Firearms and trait for Sitting Duck which gives (5) Vulnerability per Immobilize.
- Fire Net Shot(5) from your rifle or a Glue Shot from your P/P
- Fire Net Wall(5) from your Toolbelt Skill.
- Drop your Net Turret and Overcharge it. It will shoot 2 consecutive nets which gives another (10) stacks of Vulnerability. If it’s in PvE, make sure your taget has Aggro on you
- If you have a bomb kit with you, you can drop a Glue Bomb as well for another (5) stacks of vulnerability. That’s (25) stacks already.
- You can still get Utility Goggles and use Analyze for another (10) stacks and that’s a total of 35 stacks of vulnerability along with a very long immobilize.Using Net Shot, Net Wall, dropping Net Turret and overcharging it should take you about 3~4 seconds.
I’m not an elite engineer but I know how to play my cards well. This class has gone through a kittenhole but I stuck with it and learned to be resourceful to cover up for the class’ shortcomings. I found it inappropriate when you said engineer is a Full Support Class without even making a good argument. Yes, this class is broken at most but we’re starting to get good fixes from Anet. Hopefully good things will come.
Come on Kyon, you can explain it to me in written form all you like but I wont get it as much as seeing it. Im a extremely good visual learner but not that much when reading it.
You are in a place where you can help a lot of struggling Engi’s like myself. Please note that there are absolutely NO informative video guides for Engi’s in the forums. Specially for PvE. I learned this way for my DD Ele, and also watched some videos for Warriors….although Warriors are very straight forward.
I thank you for the time you have spent typing this up, but I would love if you would create a guide based on your playstyle. This, ofcourse including dungeon runs etc. I hate when players just stand in front of golems and attack them.
The video don’t have to be today. Just when you got some time. Obviously it would be ideal any time within a week or so.
Wow, you think posters owe you videos? Yet your okay with making statements and claims and offering no video evidence of your own.
Or perhaps there are already videos of what you ask, but you feel you are to good to do any kind of search what so ever and prefer to make rude comments implying posters are intentionally not being helpful simply because they didn’t make a special video just for you and put it on the thread as you demand.
mmm…what videos do you want me to make?
A warrior video?
A DD Ele video?
A Engi video??
And no where did i “demand” to see a video nor did i say they owed me a video. Reading comprehension for the win.
Now you are claiming that i cant do any research whatsoever. What do you think im doing here?? Its BECAUSE i cant find crap in the forums that im here asking for players, who claim to be good at the class, to show me some videos of them playing so i can LEARN.
Aint that hard to understand.
Perhaps you could show me some videos? As i recall, while doing research for good Engi builds and playstyles, you are THE one always saying that Engi’s are good. So how about you do the Engi community a favor and put out a informative video?? If you don’t want to, then that’s fine.
And no where did i “demand” to see a video nor did i say they owed me a video. Reading comprehension for the win.
Now you are claiming that i cant do any research whatsoever.
You demanded by trying to use some sideways form of guilt bygoing out of your way to imply he is not being helpful because he didn’t post a video and that the other posters would only be helpful if he did.
Secondly, I am not claiming that you can’t do research. I am stating that you DID NOT do any research.
If you don’t want to give me a video of you playing then that’s fine. I will ask Kyon for it as it seems like hes more willing to help other players.
This is how you reply to a poster who is trying to help, just because they will not make a video at your demand. Very ungrateful comment.
Yet you claim he is wrong about ele’s but you show no videos of that.
I am simply pointing out that you will claim someone else is wrong, and post no fact or proof to support it, yet berate a poster for not making you a video.
(edited by coglin.1496)
Personally, berserker gear is great for everything. I’m still trying my best to get condition damage to be just as viable but I’m not sure if its achievable.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Personally, berserker gear is great for everything. I’m still trying my best to get condition damage to be just as viable but I’m not sure if its achievable.
I love condition damage in concept. It is how I want to build. But the way condition damage has stacking limits that interact with other players, is what I feel is its biggest draw back.
Workweek just started. Will try to get a pvp footage on weekend or so if I ever get the time. There are lots of Engineer Videos on Youtube, just as coglin said, you just need to search. Try filtering them so you get the latest uploaded videos so you won’t have to search through 5 month+ old outdated videos.
(edited by Kyon.9735)
Workweek just started. Will try to get a pvp footage on weekend or so if I ever get the time. There are lots of Engineer Videos on Youtube, just as coglin said, you just need to search. Try filtering them so you get the latest uploaded videos so you won’t have to search through 5 month+ old outdated videos.
Could I get the spec you are using please? Im no stranger to having to swap “kits” as I am pretty confident I am pretty good at using my DD Ele…at least in Pve.
Previously I leveled my Engi using FT and then once at higher levels, I used a grenadier spec. Then once at level 80, I switched to a static discharge build that left a ton to be desired. So kinda left my Engi collecting dust….
The spec and combos you use seem very interesting and would like to try it. So before you put out a video of your play style, I would like a go at it first.
How can you stack 9~12 might or do AoE massive healing or get 8+ seconds of AoE Stealth while in Zerker Build?
Learn to use Combo Fields and Combo Finishers.
Big ’Ol Bomb(1) + Detonate Healing Turret(2) + Detonate Rifle Turret(3) + Land Mine(4) + Supply Crate(5) are all blast finishers that compliment each other and can sustain good DPS.
- Fire Field from Fire Bomb or Napalm will give you 15 stacks of Might
- Water Field from Regenerating Mist will give you 5 AoE heals
- Smoke Field from Smoke Bomb will give you around 10 secs AoE stealth.
How do you get such high numbers from those combo fields? I tried them, but I only get 3 stacks of might from the fire field, and 2 seconds of stealth from the stealth field. I’m not sure what you mean by “5 aoe heals” so I’m not sure about that one. Is there something I’m doing wrong or missing? Thanks.
For each blast finisher:
-you get 3 stacks of might in a fire field.
-you get 1320 heal (0.2 heal power scaling) in a water field
-you get 2 second stealth in a smoke field
Depending on how many blast finishers you have you can get some cool added bonuses.