Berserker trait setup

Berserker trait setup

in Engineer

Posted by: Grenix.1576

Grenix.1576

I was wondering what traits ppl choose when they go with full berserker gear, and why.
I would like to know for wvw/pve. (i dont like berserker in spvp).

Personally i use 30 10 0 0 30. But often i see ppl reccomend 30 30 0 0 10.
I was wondering why not the 20% critical dmg but instead a few % crit chance.
Since the precicion traitline adss cit chance/condi dmg.

With food (dragon bum thingy) up and precision oil i have my stats about:
-3.8 – 4k+ attack
-86% Crit chance (+10% from trait when in right range)
-123% Critical damage

I run with granade mastery, sharpnel (swap somtimes for exploding turrets) And 10% dmg from explosions.
I use rifled barrel and static discharge.

So im mainly focussed on using my 2 static discharges and pumping granades after that ( or same time).

Is the 10% damage trait rifle mod really wurth it?

Berserker trait setup

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Posted by: ellesee.8297

ellesee.8297

30 into firearms give you +5% damage to bleeding targets, and +2% for every condition, which usually ends up being 10-14% dmg increase. and you get some bleed damage increase with the +300 condi dmg.

if you decide to run a grenade/static discharge setup, 30/0/0/10/30 will be better.

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Berserker trait setup

in Engineer

Posted by: Krisstina.7238

Krisstina.7238

30 into firearms give you +5% damage to bleeding targets, and +2% for every condition, which usually ends up being 10-14% dmg increase. and you get some bleed damage increase with the +300 condi dmg.

if you decide to run a grenade/static discharge setup, 30/0/0/10/30 will be better.

So how can u have 5-7 condition on mob permanently? At least for my team(war+guard+mes+eng), we usually have 4 cond up the whole time which comes up around 8% increases.

Berserker trait setup

in Engineer

Posted by: ellesee.8297

ellesee.8297

running grenade kit alone gives poison, vuln, bleed, chill, weakness if you blast the poison field, and blind, though blind doesn’t stay very long. with a guardian in your party you should have a lot of burn uptime and even more blind uptime. that’s 12% already. 14% if you count blind. a 5th necro could add perma torment and immobilize. basically what it boils down to is that modified ammo is a huge dps increase.

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Berserker trait setup

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Posted by: MrForz.1953

MrForz.1953

30/30/…. builds are typically for zerker grenade users.

Disgruntled Charr Engineer and Thief – Jade Quarry.

Berserker trait setup

in Engineer

Posted by: ukuni.8745

ukuni.8745

30 into firearms give you +5% damage to bleeding targets, and +2% for every condition, which usually ends up being 10-14% dmg increase. and you get some bleed damage increase with the +300 condi dmg.

if you decide to run a grenade/static discharge setup, 30/0/0/10/30 will be better.

So how can u have 5-7 condition on mob permanently? At least for my team(war+guard+mes+eng), we usually have 4 cond up the whole time which comes up around 8% increases.

4 conditions 8%+1 bleed stack 5%= 13% increase

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

Berserker trait setup

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Posted by: Seras.5702

Seras.5702

4 conditions 8%+1 bleed stack 5%= 13% increase

Actually, 15%.

8% from 4 conditions (Mod Ammo) plus
1 bleed stack = 5% (Target the Maimed) + 2% (Mod Ammo)

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Berserker trait setup

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Posted by: ukuni.8745

ukuni.8745

4 conditions 8%+1 bleed stack 5%= 13% increase

Actually, 15%.

8% from 4 conditions (Mod Ammo) plus
1 bleed stack = 5% (Target the Maimed) + 2% (Mod Ammo)

that’s 5 conditions

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

Berserker trait setup

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Posted by: Seras.5702

Seras.5702

4 conditions 8%+1 bleed stack 5%= 13% increase

Actually, 15%.

8% from 4 conditions (Mod Ammo) plus
1 bleed stack = 5% (Target the Maimed) + 2% (Mod Ammo)

that’s 5 conditions

That was my point.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Berserker trait setup

in Engineer

Posted by: Grenix.1576

Grenix.1576

30 into firearms give you +5% damage to bleeding targets, and +2% for every condition, which usually ends up being 10-14% dmg increase. and you get some bleed damage increase with the +300 condi dmg.

if you decide to run a grenade/static discharge setup, 30/0/0/10/30 will be better.

What traits you use in inventions and tools then?
Testing now with 30 30 0 0 10.
It does seem to be a lot stronger.

Berserker trait setup

in Engineer

Posted by: ellesee.8297

ellesee.8297

What traits you use in inventions and tools then?
Testing now with 30 30 0 0 10.
It does seem to be a lot stronger.

static discharge, speedy kits, and power wrench in tools with invigorating speed in alchemy.

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