Berserker trait setup
30 into firearms give you +5% damage to bleeding targets, and +2% for every condition, which usually ends up being 10-14% dmg increase. and you get some bleed damage increase with the +300 condi dmg.
if you decide to run a grenade/static discharge setup, 30/0/0/10/30 will be better.
30 into firearms give you +5% damage to bleeding targets, and +2% for every condition, which usually ends up being 10-14% dmg increase. and you get some bleed damage increase with the +300 condi dmg.
if you decide to run a grenade/static discharge setup, 30/0/0/10/30 will be better.
So how can u have 5-7 condition on mob permanently? At least for my team(war+guard+mes+eng), we usually have 4 cond up the whole time which comes up around 8% increases.
running grenade kit alone gives poison, vuln, bleed, chill, weakness if you blast the poison field, and blind, though blind doesn’t stay very long. with a guardian in your party you should have a lot of burn uptime and even more blind uptime. that’s 12% already. 14% if you count blind. a 5th necro could add perma torment and immobilize. basically what it boils down to is that modified ammo is a huge dps increase.
30/30/…. builds are typically for zerker grenade users.
30 into firearms give you +5% damage to bleeding targets, and +2% for every condition, which usually ends up being 10-14% dmg increase. and you get some bleed damage increase with the +300 condi dmg.
if you decide to run a grenade/static discharge setup, 30/0/0/10/30 will be better.
So how can u have 5-7 condition on mob permanently? At least for my team(war+guard+mes+eng), we usually have 4 cond up the whole time which comes up around 8% increases.
4 conditions 8%+1 bleed stack 5%= 13% increase
4 conditions 8%+1 bleed stack 5%= 13% increase
Actually, 15%.
8% from 4 conditions (Mod Ammo) plus
1 bleed stack = 5% (Target the Maimed) + 2% (Mod Ammo)
[TTBH] [HATE], Yak’s Bend(NA)
4 conditions 8%+1 bleed stack 5%= 13% increase
Actually, 15%.
8% from 4 conditions (Mod Ammo) plus
1 bleed stack = 5% (Target the Maimed) + 2% (Mod Ammo)
that’s 5 conditions
4 conditions 8%+1 bleed stack 5%= 13% increase
Actually, 15%.
8% from 4 conditions (Mod Ammo) plus
1 bleed stack = 5% (Target the Maimed) + 2% (Mod Ammo)that’s 5 conditions
That was my point.
[TTBH] [HATE], Yak’s Bend(NA)
30 into firearms give you +5% damage to bleeding targets, and +2% for every condition, which usually ends up being 10-14% dmg increase. and you get some bleed damage increase with the +300 condi dmg.
if you decide to run a grenade/static discharge setup, 30/0/0/10/30 will be better.
What traits you use in inventions and tools then?
Testing now with 30 30 0 0 10.
It does seem to be a lot stronger.
What traits you use in inventions and tools then?
Testing now with 30 30 0 0 10.
It does seem to be a lot stronger.
static discharge, speedy kits, and power wrench in tools with invigorating speed in alchemy.