Best 2 Kit combination - Excluding Mortar?

Best 2 Kit combination - Excluding Mortar?

in Engineer

Posted by: Highchu.3806

Highchu.3806

I’m a fairly new Engi and i’m trying to ease my way into the learning process by sticking with a 2 kit leveling build probably with it until 80 as 3/4 feel a bit to complex at the moment. I’m mainly sticking to WvW zerging and PvE openworld using Tool Kits [Grenades] for ranged mobs and [Flamethrower] midrange and fun. I’m still saving up for Juggernought so hopefully it gets better with that.

I originally invested alot of my Hero Points into Explosives for “Grenadier”, but unknowingly it was disabled this week. For now I’m just just keeping it anyways for mob tagging and AoE defenses. Hopefully it doesn’t get nerfed too badly because grenades are actually pretty fun with my main issue being the slow travel time.

As for the {Flamethrower] I’m pretty much spamming “Flame Jet” for kicks, but realistically It doesn’t see like the most practical choice without [Juggernaut} which still seems pretty dangerous on the front lines.

I’d be willing to give up one of of either {Explosives/Firearms] for [Alchemy} if it would make for a better all purpose (casual) PvE/WvW Power/Celestial build.

I Tried a bit of the “Elixir Gun” which is okay, but [Elixir c] is finicky and seems better suited for-a more Condi or Healing builds.

[Tool Kit] seems like the better melee/close range option (kind of resmbes P/S), but I preferred more mid/longrange combat [Flamethrower] if I can help it.

As for Turrets 95% of the time I only take “Healing Turret” or maybe more if i bing “Supply Crate”. Even with healing/Repair they seem to die pretty quickly so does the [Tool Kit] “Smack” heal really make that much of a difference? I’ve never really seen much use of a full turret build that would benefit Tool Kit outside of maybe PvP bunker builds or stationary WvW positions.

(edited by Highchu.3806)

Best 2 Kit combination - Excluding Mortar?

in Engineer

Posted by: Highchu.3806

Highchu.3806

Also, I’ve been wondering for awhile, but haven’t test it yet.
Does the [Tool Kit] Smack chain “Smack”-> “Wack” “Thwak”

Whack your foe. Repairs turrets.

Turret Heal Percent: 5%

Does it apply to non Engineer deployed firendly turrets such as:

Mortar Seed Turret (Red/Blue/Green) – Consumable
Turret in th name, but does it count as a Turret?
https://wiki.guildwars2.com/wiki/Mortar_Seed_Turret

Seed Turret – Syvari Racial Skill
(Turret in the name, but does it count as a Turret?
https://wiki.guildwars2.com/wiki/Seed_Turret

Take Toot – Syvari Racial Skill
[Same applies to Seed Turret, but it summon multiple simultaneously)
https://wiki.guildwars2.com/wiki/Take_Root

(edited by Highchu.3806)

Best 2 Kit combination - Excluding Mortar?

in Engineer

Posted by: Susulemon.3204

Susulemon.3204

bomb kit is better for melee than tool kit, where grenade kit is a more flexible melee to midrange option but also harder to hit if your opponent is a player and can kite you well at range

tool kit is more of a pvp kit where you try to pull people in and prybar, in pve its only good for blocking some random dungeon attacks instead of dodging, i dont think anyone really uses it to fix turrets