Best skill setup for dungeon runs
Elixir R, I almost always keep that skill on my bar during dungeon play. The toss and the extra dodge + stun break is so good. That is the only skill that comes to mind during dungeon play. E gun is good also if you have the traits for it.
I almost always run with Elixir R, Grenades/Bomb Kit and elixir gun.
Elixir R as stated before is really good. Toss for ressing downed people and the combination of stun breaker+extra dodges is really good.
Grenades for ranged dps, some fights call for melee approach and i like switching grenades or bomb kit on those(grenadier→increased bomb skill radius). The ability to create fire field(bomb kit) and blast finish it for might stacks is good. With grenades you can stack vulnerability for enemies and often the stacks hover around 10-20 from just your grenades alone, in addition you can either stack bleeds or burning(if anyone doesn’t do burning already).
Elixir gun is really good with kit refinement for aoe heals and removing condition. I don’t often use the other skills of elixir gun, the number 4 can be used for escape and weakness from number 1 attack can help in some fights.
As you can see i usually run with mainly dps build(from nades) with a bit of support capabilities.
I never go dungeoneering without Elixir R. I have saved so many people with it’s toolbelt ability. The toss range is really far, and YOU DON’T HAVE TO BE THERE TO REVIVE THEM.
I caps locked that because it’s so amazing. Teammate downed in some nasty AOE? No problem. Teammate downed across a gap that I can’t get across? No problem. Multiple people down close together? I’ll rez them all with one press of a button.
I will never dungeon again without Elixir R.
I run a P/P build, with Elixir H, Elixir B, Elixir U, Elixir Gun, Supply Crate
I run a very cookie cutter 10/30/0/30/0.
I am going to try and switch out Elixir H for Healing Turret in the future, and same goes for Elixir U for Elixir R.
It actually depends on what build you’re running. I don’t run elixer R personally. I run P/S with bomb, elixer B and elixer S. B is mainly for extra damage, and can usually be swapped out, but I put it in there when I go the HGH stacking might route. With bombs, I can reliably get 10 stacks of might (around 4-5 area might) as the battle progress. Ofc I run a tanky eng (power/tough/vit armor and knight trinkets, with elixer-infused bombs trait) so my choices are different.
If I’m not traiting HGH and boon duration, I’m traiting kit regen + condition-removing elixers. Never leave your condi removal at home. I like elixer gun but it doesn’t target you unless you do the dog-in-a-circle thing (I’m not even sure if it works hehe).
Never leave your condi removal at home. I like elixer gun but it doesn’t target you unless you do the dog-in-a-circle thing (I’m not even sure if it works hehe).
Elixir Gun #5 removes a condition on impact, and [Kit Refinement] creates a Super Elixir if you equip Elixir Gun every ~20 seconds.
Even though you cannot remove as many condition from yourself as you can from your allies you can still remove conditions from yourself with Elixir Gun.