Better Engineer Downed Skills

Better Engineer Downed Skills

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Posted by: Wuffles.5319

Wuffles.5319

Q:

Okay, I feel like this has been ignored for far too long. So we have down skills that are just sub-par to most. What I don’t understand is we have a skill that blows people away from us, but then we have this wire that pulls people towards us. It’s like “Come here enemy!……Now go away enemy!” It doesn’t make sense, at least in my opinion. Why on earth when I am downed and trying to get back up would I want an ability that pulls a monster or whatever closer to me? Yes…come to my nearly dead body, that’s what I want…NOT.

So I give you this idea. instead of some pointless wire. Give us a “Drink Elixir” ability that has a chance to give us different effects from other classes, only less powerful. Such as…. Drinks Elixir, becomes invul. ; Drinks Elixir, becomes stealthed. ; Drinks Elixir, creates healing circle. And so on….

Some of those were a bit OP, but you get my idea right? Just give us an elixir that can do something random instead of giving me this wire I NEVER use unless im trying to stop someone from sticking a pole through my body…and let’s face it, they end up doing it anyway.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

The idea of the Wire and the bomb is like you told “Come here enemy!… Now go away enemy”, The point is to bounce your ennemies around while they try to kill you and thats why those 2 skills are pretty good together. While yes you don’t specificaly want to pull a player to you because he can stomp you, it can still serve as a knock and give you enough time for an ally to comme and help you while you prepare yourself with the good old bomb.

If there is one thing that should change it is the way “Throw Junk” works, this skill deals no damage compared to other classes down skills and can’t be relied on for condition damage sinds its bleeding effect is totaly random.

Now lets go to your idea, you want to replace skill 2 with a random utility, how is this going to help us survive for PVP? The point of skill 2 is to have a quick interupt or movement skill that helps you around when a player tries to stomp you, if you don’t have that you will always die, your healing circle or stealth isn’t going to help you out. It would be smarter to put it as the 3th skill and replace the wire with the “Boom Time” so that the engineer would be more on par with the other classes when it commes to down state in PVE.

But again, I don’t like the idea of a random effect wich I can’t always rely on when i’m down and need to save my but.

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Posted by: Dragoon.9536

Dragoon.9536

but throw junk does one thing it can chill them which mean 33% longer to stomp or i think it does

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Posted by: google.3709

google.3709

No Wuffles! the enemy has a hard enough time 2 shotting us! we should at least save them the walk to our helpless body!! Engineers, we’re about being polite yannoo!!

but actually #3 hits kinda hard, so PvE if you get it off with full berserker gear, it will most usually rally you, and #2 is not meant to be used until #3 is up to make sure it hits. in PvP, it is useless tho.. they get x2 stomp attemps u can use it

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Posted by: sunnypsyop.3025

sunnypsyop.3025

In PvP, the Engi’s 2 and 3 skills for downed are quite useful for interrupting stomps. They are a hard counter – someone is stomping you, you interrupt them with the wire first (because it is first off CD), and when they try to stomp you again you blow them away. HOPEFULLY, by this time, one of your buddies has turned up to rez you or distract the enemy. In PvE however, it’s a different story. Some mobs have more difficult tells when they are about to hit you with something nasty, and add in channel time can make it tricky to know when to interrupt them with your downed wire or explosion.

We still suffer from RNG even on our downed Throw Junk, however, which is a real pain. I have noticed that on other classes I play, the more reliable downed attacks (such as Leech Life for Necro) seems to do me FAR more good in PvE, especially combined with the fear ability that they have while downed.

If you get a Chill off Throw Junk on an enemy that is already on top of you or that is hitting you at range, it really doesn’t help you much. Yet another example of why RNG hurts this class more than any other.

GF Left Me Cos Of Ladderboards [WTF]
:: |SPvP | Rev | Engi | ::

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Posted by: Wuffles.5319

Wuffles.5319

Unfortunately…..

I don’t play pvp as often as you guys. in PVE I’m usually always screwed if I get downed. Which is why I make sure to never get downed in the first place. which I succeed at decently. The abilities are fine for pvp, maybe, even though you still get killed even if you CC them. But for PVE and dungeon running which is what I do 99.9% of the time while im playing. No, they’re terrible and I think a better downed skilled would be great.

The sad part is RNG is part of this class. Its how the idea is, RNG with elixirs so we have no idea what we get from these nasty concoctions. I just hate the wire in PVE and want it changed, it serves no purpose when the only time I’ll ever get downed is on a boss fight. If you get downed to trash..you’re bad or with a bad group :x

(edited by Wuffles.5319)

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Posted by: Ayestes.1273

Ayestes.1273

I don’t think we need to overhaul our downed state by much to get it where it should be. Simply adding a trio of bleeds to the #2 and a burn to the #3 would be enough for me. It’d also make those skills better in terms of damage diversification, which I think all downed states should have regardless.

If they were to go any further I think having the #2 be like the Harpoon Gun #3 underwater with the exception that it has to has hit something in order to actually move you. Effectively this means you could reposition yourself with the right targets, and would give you more to do when you are down to try and survive. I’m not sure it’s needed though, as I really only think our unique quality should be being flat out brutal on the ground. It should be dangerous to let us get to #3.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Wuffles.5319

Wuffles.5319

I think the number 1 and 3 are fine.

I just hate number2. alot

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Posted by: Digikid.7230

Digikid.7230

Remember that you can get stability/stealth/elixir S stomped with the current 2- I’d like to see a emergency teleportation device on the 2 instead, acting like the thiefs 2

Some guy on a bunch of servers, mostly Mag
Former top 50 spvp engi main.

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Posted by: Wuffles.5319

Wuffles.5319

Remember that you can get stability/stealth/elixir S stomped with the current 2- I’d like to see a emergency teleportation device on the 2 instead, acting like the thiefs 2

Theres my kind of thinking!