Q:
Better Engineer Downed Skills
The idea of the Wire and the bomb is like you told “Come here enemy!… Now go away enemy”, The point is to bounce your ennemies around while they try to kill you and thats why those 2 skills are pretty good together. While yes you don’t specificaly want to pull a player to you because he can stomp you, it can still serve as a knock and give you enough time for an ally to comme and help you while you prepare yourself with the good old bomb.
If there is one thing that should change it is the way “Throw Junk” works, this skill deals no damage compared to other classes down skills and can’t be relied on for condition damage sinds its bleeding effect is totaly random.
Now lets go to your idea, you want to replace skill 2 with a random utility, how is this going to help us survive for PVP? The point of skill 2 is to have a quick interupt or movement skill that helps you around when a player tries to stomp you, if you don’t have that you will always die, your healing circle or stealth isn’t going to help you out. It would be smarter to put it as the 3th skill and replace the wire with the “Boom Time” so that the engineer would be more on par with the other classes when it commes to down state in PVE.
But again, I don’t like the idea of a random effect wich I can’t always rely on when i’m down and need to save my but.
but throw junk does one thing it can chill them which mean 33% longer to stomp or i think it does
No Wuffles! the enemy has a hard enough time 2 shotting us! we should at least save them the walk to our helpless body!! Engineers, we’re about being polite yannoo!!
but actually #3 hits kinda hard, so PvE if you get it off with full berserker gear, it will most usually rally you, and #2 is not meant to be used until #3 is up to make sure it hits. in PvP, it is useless tho.. they get x2 stomp attemps u can use it
In PvP, the Engi’s 2 and 3 skills for downed are quite useful for interrupting stomps. They are a hard counter – someone is stomping you, you interrupt them with the wire first (because it is first off CD), and when they try to stomp you again you blow them away. HOPEFULLY, by this time, one of your buddies has turned up to rez you or distract the enemy. In PvE however, it’s a different story. Some mobs have more difficult tells when they are about to hit you with something nasty, and add in channel time can make it tricky to know when to interrupt them with your downed wire or explosion.
We still suffer from RNG even on our downed Throw Junk, however, which is a real pain. I have noticed that on other classes I play, the more reliable downed attacks (such as Leech Life for Necro) seems to do me FAR more good in PvE, especially combined with the fear ability that they have while downed.
If you get a Chill off Throw Junk on an enemy that is already on top of you or that is hitting you at range, it really doesn’t help you much. Yet another example of why RNG hurts this class more than any other.
:: |SPvP | Rev | Engi | ::
Unfortunately…..
I don’t play pvp as often as you guys. in PVE I’m usually always screwed if I get downed. Which is why I make sure to never get downed in the first place. which I succeed at decently. The abilities are fine for pvp, maybe, even though you still get killed even if you CC them. But for PVE and dungeon running which is what I do 99.9% of the time while im playing. No, they’re terrible and I think a better downed skilled would be great.
The sad part is RNG is part of this class. Its how the idea is, RNG with elixirs so we have no idea what we get from these nasty concoctions. I just hate the wire in PVE and want it changed, it serves no purpose when the only time I’ll ever get downed is on a boss fight. If you get downed to trash..you’re bad or with a bad group :x
(edited by Wuffles.5319)
I don’t think we need to overhaul our downed state by much to get it where it should be. Simply adding a trio of bleeds to the #2 and a burn to the #3 would be enough for me. It’d also make those skills better in terms of damage diversification, which I think all downed states should have regardless.
If they were to go any further I think having the #2 be like the Harpoon Gun #3 underwater with the exception that it has to has hit something in order to actually move you. Effectively this means you could reposition yourself with the right targets, and would give you more to do when you are down to try and survive. I’m not sure it’s needed though, as I really only think our unique quality should be being flat out brutal on the ground. It should be dangerous to let us get to #3.
Tirydia – Scrapper
I think the number 1 and 3 are fine.
I just hate number2. alot
Remember that you can get stability/stealth/elixir S stomped with the current 2- I’d like to see a emergency teleportation device on the 2 instead, acting like the thiefs 2
Former top 50 spvp engi main.
Remember that you can get stability/stealth/elixir S stomped with the current 2- I’d like to see a emergency teleportation device on the 2 instead, acting like the thiefs 2
Theres my kind of thinking!