Big Ol' Bomb

Big Ol' Bomb

in Engineer

Posted by: guildabd.6529

guildabd.6529

Am i only one that thinks big ol bomb should be buffed?
3 second delay isn’t worth it’s damage. The damage needs to be doubled at least.

Random comparsion with cor:
Big Ol’ Bomb: Damage: 598 (2.25).
Coalescence of Ruin: Final Impact: 908 (2.25).

Big Ol' Bomb

in Engineer

Posted by: Dusk.4708

Dusk.4708

yeah it damage is less, but its a 360 radius AoE launch… I dont recall many skills in the game that are AoE Launches like this so IMO its fine where its at buffing it will only cause more complaints that the class has too much control and it will get nerfed like turret engi did.

SBI [Hero] Zero the Mechanist

Big Ol' Bomb

in Engineer

Posted by: Goosekilla.2796

Goosekilla.2796

Yeah but the bomb kit as is isn’t used at all in PvP, and BoB isn’t any good for PvE; I think that means there is a bit of room to buff the kit – especially for its PvP applications – without putting it to the point that it is OP. That said, I agree that doubling the damage would be bad. With even Marauder gear it already can crit for about 4k, so if that were doubled it would basically become a 1-hit kill. I don’t think any skill, regardless of how telegraphed and avoidable it is, should hit that hard. For me the bigger issue is that it never actually lands. Three second for a move that has a really obvious telegraph is just too much. Also, the fact that it is a launch can’t really be used to much effect for this exact reason. CC is only really powerful when you can use it productively to interrupt something (stomp, rez, burst, etc). It’s still good, but I feel like something closer to two seconds would probably be more balanced in the game as it stands today. It’s a fast-paced combat system that has only gotten faster over time. When I use a skill, I don’t need it to do something three seconds from now. I need it to happen right now (or as close to that as possible while allowing some room for counter-play).

Hit Monleee – 80 engi
Cubones Mother – 80 mes
Jade Quarry [Uhhh]

Big Ol' Bomb

in Engineer

Posted by: Sorel.4870

Sorel.4870

One thing that could go a long way to buff the kit in general would be to have the bomb trait made baseline (the “explode faster” part at least), and make it apply also to BoB: 2s build-up and it explodes.

Oh, and please, PLEASE change the visuals Anet.

Big Ol' Bomb

in Engineer

Posted by: Goosekilla.2796

Goosekilla.2796

One thing that could go a long way to buff the kit in general would be to have the bomb trait made baseline (the “explode faster” part at least), and make it apply also to BoB: 2s build-up and it explodes.

Oh, and please, PLEASE change the visuals Anet.

You mean you don’t like dropping explosive rice cookers around all over the place?
Also, yeah that’s a pretty good idea. Explosives trait line on the whole needs a rework anyway.

Hit Monleee – 80 engi
Cubones Mother – 80 mes
Jade Quarry [Uhhh]

Big Ol' Bomb

in Engineer

Posted by: yiksing.9432

yiksing.9432

The only good BoB used to bring to the table was the occasional interrupt or combo stealth and might stacking for certain build. Stealth gyro basically makes it redundant.

Big Ol' Bomb

in Engineer

Posted by: ellesee.8297

ellesee.8297

The entire Bomb Kit needs a rework. It’s currently a heavy conditions kit whereas the explosives traitline is entirely power based. I suggested in another thread it be converted to a power kit where Fire Bomb turns into a Lava Font-esque attack and the confusion on concussion bomb is replaced with a 1/4 or 1/2 second daze.

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Big Ol' Bomb

in Engineer

Posted by: Ranael.6423

Ranael.6423

As I said in Vee Wee’s post I’d like to see Shrapnel boosted for bombs to reinforce its role of condi kit. Either a 100 % proc with 2 sec ICD or a 50% chance on explosion skill activation, because right now it is really good for nades, which are less condi oriented, than for bomb.

As for big Ol’ Bomb itself, its AOE damage and knockback are what makes it already strong. On top of it with kinetic battery, it is a real good boost in defiance bar breaking if you time it well. For PvP it contributes to engi’s ability to decap a point while fighting by simply throwing the enemy away…. this is far from being a skill I’d consider underpowered. And I still don’t understand why you compared it to coalescence of ruin, it makes no sense.

Big Ol' Bomb

in Engineer

Posted by: Goosekilla.2796

Goosekilla.2796

As for big Ol’ Bomb itself, its AOE damage and knockback are what makes it already strong. On top of it with kinetic battery, it is a real good boost in defiance bar breaking if you time it well.

I have a minor issue with the quoted part of what you said; everything else I think are fair points. I’m kind of straying from the thread topic here, but the problem is that this trait isn’t just about personal timing. The trait will go off whenever you dodge, and whether you use it or not after 8 seconds it will go on its 40 sec cd. I can’t just not dodge until I need the free tool belt skill, but I also really need to get this buff when I want it, not semi-randomly every 40 secs when I have to dodge something. I know this point has been made before, but this trait really needs to be adjusted to give an untimed buff and just not start the icd until after the buff is used. I really don’t think that’s asking too much.
Sorry for the thread hijack.

Hit Monleee – 80 engi
Cubones Mother – 80 mes
Jade Quarry [Uhhh]