Bigger "Toss Elixir radius"

Bigger "Toss Elixir radius"

in Engineer

Posted by: Coinhead.7591

Coinhead.7591

Hi,

I want a bigger radius for my “Toss Elixir” skills. At the moment the radius is 180 or 240 depending on elixir and it is kinda difficult to share boons like stability with such a small range because the elixir’s also have a travel time and a cast time. In the picture below there is the radius visualized.

Other changes I hope for elixirs is that they wouldn’t be reflected by enemy skills and that tossing Elixir B would also act like a stun break like most good stability skills do.

Relevant links:
https://wiki.guildwars2.com/wiki/Toss_Elixir_C
https://wiki.guildwars2.com/wiki/Toss_Elixir_B

Attachments:

Bigger "Toss Elixir radius"

in Engineer

Posted by: Kaizoku.1298

Kaizoku.1298

No, make them non projectiles

Bigger "Toss Elixir radius"

in Engineer

Posted by: David.5974

David.5974

+1 , this is good point, elixirs is 3rd my most used skills, so I will welcome this quality of life

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

Bigger "Toss Elixir radius"

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

I honestly don’t think we need such change, as most of the time, it will be used in a short range, and mostly, for yourself.

However, a thing that could be added is an indicator “Hey, a teammate buff will land here!”, just for give an example of what i’m saying.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Bigger "Toss Elixir radius"

in Engineer

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

No, make them non projectiles

However, a thing that could be added is an indicator “Hey, a teammate buff will land here!”, just for give an example of what i’m saying.

I agree with both of these. Make them non-projectiles and give them a white ring that’s visible to allies. I also feel that changing Toss Elixir H to something different would be nice. I’m not entirely sure what but at the moment, a 20second cooldown on a skill gives a random boon and removes 1 condition when traited is pretty “meh” to me.

I think something like a unique buff that increases your Healing Power (250, does not stack with Energy Amplifier) for say, 5 seconds? after throwing, this also effects allies, would be a nice change.

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