Blast Gyro Bugged

Blast Gyro Bugged

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Posted by: Rezzet.3614

Rezzet.3614

is the blast Gyro bugged i ve noticed that it doesnt scale with ferocity for example the gyro has base damage of 2500 and crits for 3500 but then i use my rifle skills or Launch battering ram with about 1500-1800 ish damage and those crit easily for 5k and up to 7 and 8ks .

as it stands im better off using the ram for the daze and knockback ontop of the damage

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Posted by: Killyox.3950

Killyox.3950

But… blast gyro doesn’t crit.

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Posted by: Dahkeus.8243

Dahkeus.8243

But… blast gyro doesn’t crit.

I totally forgot about that…and I think they left this off the tooltip…

But sadly, this thing just doesn’t really hit that hard because of this.

I tried this skill for a while and it just gets obstructed or killed early way too easily to justify the mediocre damage and cooldown.

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Posted by: The V.8759

The V.8759

I tested it around 40 times, it critted 7 times. Bringing it down to about 17% crit chance. It is not a reliable testing tho, should be done about 200 times at least.

One of the Firstborn Channel of Fvux

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Posted by: Dahkeus.8243

Dahkeus.8243

I tested it around 40 times, it critted 7 times. Bringing it down to about 17% crit chance. It is not a reliable testing tho, should be done about 200 times at least.

Oh, weird. Yea, I thought I remembered them saying that it wouldn’t crit on the Twitch reveal stream, but I guess maybe it can crit now and is bugged.

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Posted by: Irenio CalmonHuang

Irenio CalmonHuang

Game Designer

Player minions don’t carry over their player’s critical chance; phantasms are a special case.

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Posted by: Goosekilla.2796

Goosekilla.2796

Player minions don’t carry over their player’s critical chance; phantasms are a special case.

I’m curious why phantasms are special? I think it’s safe to say that any build using minions is a) definitely reliant upon said minions for damage, and b) already generally not that great. Why should minion builds be blocked from doing decent damage? Especially when it comes to critical damage, NPCs as a rule attack very infrequently compared to players, so it only makes sense that with this inherent reduction in likelihood of ever critically hitting, they should at least do full damage with critical hits when they are landed.

Edit: questions need question marks

Hit Monleee – 80 engi
Cubones Mother – 80 mes
Jade Quarry [Uhhh]

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Posted by: Dahkeus.8243

Dahkeus.8243

Player minions don’t carry over their player’s critical chance; phantasms are a special case.

Ahh..ok. Well…any chance you can adjust this guy to either do high non-critical damage or increase the critical damage another way? Because if not, I think that’s the final nail in the coffin for any chance of using this little guy for anything beyond the lolz.

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Posted by: Adamantium.3682

Adamantium.3682

Player minions don’t carry over their player’s critical chance; phantasms are a special case.

Isn’t this part of why Blast Gyro is so bad? Engineers are so reliant on utilities that it’s not really viable to use one on a skill like this.

I think Blast Gyro really should just be a “following” Gyro (and I have to use that term loosely right now) that periodically drops bombs for high damage + blast finisher on your target. After all, Scrapper doesn’t have a blast finisher in itself and this would separate Blast Gyro from existing utilities (Battering Ram) and give it a unique place where players might actually use it.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: ANort.1425

ANort.1425

Player minions don’t carry over their player’s critical chance; phantasms are a special case.

Couldn’t you change it so it isn’t a minion, just an attack like any other? You shoot a tracking tag at the target, a second later the drone zooms in to the enemy and explodes like a missile, the counterplay is the first hit since it’s basically telling the enemy “Hey, look out, a powerful explosive is coming your way in about 2 seconds”. And please, could you change the knockback to either knockdown or pull, gyros were designed to be used with the hammer, why would you want to push the enemy 450 units away when you’re using a melee weapon?

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Posted by: RunicAura.9860

RunicAura.9860

blast gyro is not a minion. Is a limited use missile who can’t fly over obstacles needs flat ground to be used. honestly the only thing i use it for is breaking a bar which it is simi decent at. The stun break is the only other good thing.

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Posted by: Dahkeus.8243

Dahkeus.8243

blast gyro is not a minion. Is a limited use missile who can’t fly over obstacles needs flat ground to be used. honestly the only thing i use it for is breaking a bar which it is simi decent at. The stun break is the only other good thing.

Irenio developed the skill. I’m pretty sure that means he gets to decide whether it’s a minion or not. =P

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Posted by: Ederyn.3107

Ederyn.3107

I think Blast Gyro needs perma superspeed like every other gyros.

Than rise up the damage of the first “targeting” shoot to 1k damage with 1 sec immobilize

And will be a really nice skill.
Toll belt and the Rest is fine as it is.

(edited by Ederyn.3107)

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Posted by: Mnemesis.8257

Mnemesis.8257

Player minions don’t carry over their player’s critical chance; phantasms are a special case.

As such I have recommended through a previous thread that this needs to be adjusted in order to make it a useful Gyro to have on the Utility Bar. Why it was not designed to follow suit with it’s competitors is beyond me, which is where the change needs to be adjusted. In general, BG has proven to be the most useless and clunky of them all. If anything, I think it should be adjusted to become a multi-hit Gyro that would function similar to Shredder in that it is placed at a location; perhaps having a spin off (see what I did there) of Shredder in that it only performs 1 AOE attack every 4 seconds that each do a small KB effect and combo blast. Each explosion should trigger Explosive Powder/Shrapnel or at the very least apply vulnerability as baseline.

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Easy way to make the Gyro competitive:

-Multi-Blast finishers
-Small ranged AoE
-Shorter launch
-Slightly longer Re-Charge

I think the minor theme of ‘consecutive finishers’ started by Rocket Charge and Shredder Gyro could be expanded.

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Posted by: DragoTheWise.7256

DragoTheWise.7256

Somewhat on topic… But I’ve always thought it to be confusing to know what player stats get to be used by player minions (especially in regards to engi) and… why.

For instance, Engi Turrets can scale with the player stats in regards to boon duration, out going, (though they can’t receive boons) and condition damage(which only helps the Flame Turret these days… Rocket turret got its burning removed long ago and the rifle turret doesn’t have bleeds on its overcharge), but not power which is what turrets should get considering that all but one turret shoots out damaging conditions and the boon duration stat is somewhat limited in use. Of course, turrets can’t crit, can’t move, and don’t receive a number of player stats…. And can’t receive normal healing unless you use the tool kit.

But… Then we have the gyros which can scale off of the player’s power stat and can receive boons and are allowed to crit, though only on their own based stat. They can also receive regular healing that comes from the engi/allies.

I know the supposed big differences are in CD’s and the decision to keep these two categories of skills up vs. using the active component to detonate them. But still, I can’t help but scratch my head as to why certain stats are allowed and some are not… especially with turrets these days falling prey to critical damage and the new condi system without a good means to have some form of a counter.

Getting back a bit on topic… for the Blast Gyro, I think it should receive the crit chance of the player stat. It’s a one shot thing, not like a Phantasm that could hit multiple times… So why the limitation?

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Posted by: RunicAura.9860

RunicAura.9860

blast gyro is not a minion. Is a limited use missile who can’t fly over obstacles needs flat ground to be used. honestly the only thing i use it for is breaking a bar which it is simi decent at. The stun break is the only other good thing.

Irenio developed the skill. I’m pretty sure that means he gets to decide whether it’s a minion or not. =P

Just cause you draw a sheep and call it a dog doesn’t make it a dog. Same thing applies here just cause the creator or dev calls something a minion does not mean it is one. If you agree with it so be it. But in the end it is never the creator who decides it’s those that interpret it.

Edit: Agree or not I still will say it is not a minion just how I see it.

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Posted by: Xyonon.3987

Xyonon.3987

Player minions don’t carry over their player’s critical chance; phantasms are a special case.

There is a difference between minions like elementals, pets, necro summons who last long and the blast gyro who is nothing more than a targetable projectile. I highly suggest you to reconsider the final decision about blast gyro inheriting player stats. If it’s would, I’d even take it over the elixier gun in pve for break bar damage + stunbreak, even tough the damage is still worse than EG 4#. But it would at least be VIABLE!

:)

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Blast Gyro Bugged

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Posted by: Voramoz.6790

Voramoz.6790

It is called “Blast Gyro” but is does not do a “blast finisher.” Blast Gyro is that skill that needs to use the art, scrap the mechanic (see what I did there?), and give it a new ability.

Since inception, since reveal, we all knew it would be awkward. It’s like a chain skill that isn’t. It is highly dodge able, difficult to land, does no damage. Maybe like its far more useful brother (shredder with its 12 whirl finishers) it should just go somehere and do blast finisher, or follow the scrapper and do blast finishers. But the throw dart thing is frustrating, and to top it off, the damage isn’t even there.

Personal Battering Ram, you have a successor. Congratulations!

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Posted by: Killyox.3950

Killyox.3950

Player minions don’t carry over their player’s critical chance; phantasms are a special case.

It’s not even a question of carrying player’s crit chance. They don’t have crit chance at all. None. Null. Zero.

Maybe turrets wouldn’t be so bad if they could crit/carry crit over.

They got repeatedly nerfed so they are more easily destroyed but they never got compensated in another area to balance it out. Like being affected by crits and conditions but also able to inflict crits.

Change Blast Gyro to Duration 15s doing Blast finisher every 3 sec and doing DMG in aoe. Or make it shoot targets like Predator’s Plasma Cannon :P

(edited by Killyox.3950)

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Posted by: wolfyrik.2017

wolfyrik.2017

Change Blast Gyro to Duration 15s doing Blast finisher every 3 sec and doing DMG in aoe. Or make it shoot targets like Predator’s Plasma Cannon :P

I tend to prefer your predator idea. Blast gyro would be great even without crits, if they’d only get rid of the ai and make it work like Aim-Assisted Rocket. It would be a solid, heavy damage, reliable launch CC, balanced with a wind-up and being avoidable/destructable as it is now. It should count as an explosive too, I think.

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Posted by: Xyonon.3987

Xyonon.3987

The damage just doesn’t fit that way. The blast gyro isn’t really a “minion that attacks”, it’s rather a fancy animation of a single attack we do. So please let it copy our stats

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: The V.8759

The V.8759

With my following statement I am not implying I don’t wont to see changes damage wise to blast gyro but rather give it some usability:
I use blast gyro in my P/P condi build. First of all the stunbreak is good and with the trait it heals for about 1.3k without healing power. Blast gyro itself is extremely useful in my opinion in condition builds. It takes about 1.5s to load an enemy up with conditions and then I use blast gyro. Because of this the enemy will be launched locking them out of the fight for about 2.5 seconds. In these 2.5 seconds your conditions keeps ticking, easily dealing 7K damage. To prevent the enemy from stunbreaking I use several other interrupts in my build which I use before I use BG.
To top it off: You can use Blast Gyro in any direction. This means it can also be used when you are being chased.

One of the Firstborn Channel of Fvux

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Posted by: Xyonon.3987

Xyonon.3987

I hear you “V”, but my expirience so far was that it often didn’t reach it’s target because everyone just hops over a small cliff and what happens then, is that the gyro tries to go around but explodes somewhere in nirvana

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Manuhell.2759

Manuhell.2759

If you want to have a laugh, use it at the boss of the urban battleground fractal. It was able to miss him at something like 300 units of distance and crash itself into a wall.
That was both the most hilarous and sad moment i’ve had ingame since the release of HoT.

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Posted by: The V.8759

The V.8759

I hear you “V”, but my expirience so far was that it often didn’t reach it’s target because everyone just hops over a small cliff and what happens then, is that the gyro tries to go around but explodes somewhere in nirvana

I know I know mate…I’m trying to be positive while having tears in my eyes

One of the Firstborn Channel of Fvux

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Posted by: Ardid.7203

Ardid.7203

I would like the Blast gyro to behave as some other poster proposed: like a giant, slow and gloomy floating ball of death. Keep it slow, even slower than now, but make it more durable and with a much, much higher damage. The use will not be to really attack someone, but to force them to avoid the gyro, and for us to use it as cover while doing another activities.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Xyonon.3987

Xyonon.3987

So this stays like it is or what? :/ I’d really appreciate some work here ^^

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”