Bleed duration vs. Might duration

Bleed duration vs. Might duration

in Engineer

Posted by: Breaking Bad.6241

Breaking Bad.6241

Hi all, I am using a PVE HGH granade build with Shrapnel and Sharpshooter for some bleed damage. I have all Rabid gear and the utilities are 2 elixirs (for Might) plus Granade kit and elixir H for healing and Might.
I can’t decide if I will maximize damage better with bleed duration or might duration runes and food and sigil (bleed or might on crit). The might stacks really up those bleed numbers but I read on the necro forums that bleed duration is essential for bleed builds.
My tests on the golems were inconclusive. Any advice?

Bleed duration vs. Might duration

in Engineer

Posted by: Hahatoon.3608

Hahatoon.3608

Same dilemma here

Bleed duration vs. Might duration

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

i suggest you got for might stacking if you are doing wvw as your target will often remove conditions dont forget Burn does damage equivalent to 6 stacks of bleed .

Bleed duration vs. Might duration

in Engineer

Posted by: Kamahl.3621

Kamahl.3621

Bleed duration runes if you’re looking at PvE. You’ll hit 22 second bleeds and hit the bleed cap all by yourself. However, with that said, if you play with a group regularly that also has other players applying a good deal of bleeds, you might want to consider the might runes instead.

I will say this though – I’m not fond of stacking might via HGH. When you could be planting more conditions and damage, you’re spending 2-3 seconds chugging and tossing elixirs at often inopportune times, purely for might. The only elixir you’ll want to chug every chance is B (and maybe U, but don’t tell me you’re wanting to toss U every time it’s available, that’s a lie and we both know it), all the others are timed based on necessity, given we don’t have any damage elixirs (don’t bring up the god-awful trait, please).