Blunderbuss damage pretty weak

Blunderbuss damage pretty weak

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Posted by: Sef.6918

Sef.6918

I used the rifle for the first time today and just so you know i had 65% crit and 2000 power 1800 precision to test it. Overall the highest i hit with it was 3400 on icebrood with alot of boons, i think this ability needs a damage buff to about 5k-7k damage to make rifle more viable for damage builds.

Blunderbuss damage pretty weak

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Posted by: Petezahut.3068

Petezahut.3068

i get 4-5k with 50% crit dmg running beserker gear

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Posted by: coglin.1496

coglin.1496

Not sure where your coming from. even 3400 seems pretty solid to me. I mean it is an AoE that stacks bleeds in an AoE. What your asking for is unreasonable.

Poor craftsman blame their tools. Poor players blame their Engineer.

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Posted by: Rhodeo.7318

Rhodeo.7318

Keep in mind the need for PvP. Most squishies hang around 13-14k hp, Blunderbuss doing 5-7k damage on hit basically takes a large chunk out of their HP. A combination of skills such as Jump Shot, Blunderbuss, and Overcharged, is enough to deal 7k if they all hit.

Cupcake Fury | Resonance [Res] | Blackgate

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Posted by: Aowys.9420

Aowys.9420

Its solid . plus it recharges pretty fast. faster then the other rifle specials.


Engineer
Aowys

Blunderbuss damage pretty weak

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Posted by: KirinDave.6451

KirinDave.6451

Engineer damage is pretty lackluster right now unless you use the grenade kit. We’re hoping to see some dials turned up a bit with tomorrow’s patch.

I’ll go further than that. Engineer damage is bad right now, and only the grenade kit has any shot at keeping up with most other classes.

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Posted by: Crisvok.9307

Crisvok.9307

Engineer damage is pretty lackluster right now unless you use the grenade kit. We’re hoping to see some dials turned up a bit with tomorrow’s patch.

I’ll go further than that. Engineer damage is bad right now, and only the grenade kit has any shot at keeping up with most other classes.

i thought they nerfed the grenade kit? :S

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Posted by: KirinDave.6451

KirinDave.6451

Engineer damage is pretty lackluster right now unless you use the grenade kit. We’re hoping to see some dials turned up a bit with tomorrow’s patch.

I’ll go further than that. Engineer damage is bad right now, and only the grenade kit has any shot at keeping up with most other classes.

i thought they nerfed the grenade kit? :S

They did nerf it a bit in PvP. It’s still the best sustained DPS in theorycraft. In PvE and PvP it’s fairly unreliable, but has the potential for best damage.

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Posted by: DreamOfACure.4382

DreamOfACure.4382

Yeah… No.

3k is a big deal for 1 skill. Try thinking of it terms of a your whole skill set.
It can be combo’d with other skills for amazing burst damage. I just read about one with Grenade kit’s toolbelt skill just the other day. Net, Blunderbuss, Grenade Barrage, and you’re hitting 8 to 11k easy if you crit normally.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

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Posted by: Destroyer.1306

Destroyer.1306

I used the rifle for the first time today and just so you know i had 65% crit and 2000 power 1800 precision to test it. Overall the highest i hit with it was 3400 on icebrood with alot of boons, i think this ability needs a damage buff to about 5k-7k damage to make rifle more viable for damage builds.

Pair that with Static Discharge. Problem solved.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

Blunderbuss damage pretty weak

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Posted by: nofo.8469

nofo.8469

Rifle damage including all skills + SD is worse than my mesmers sustained damage. And that’s pretty bad.

No, rifle DPS is not even remotely ok grenade is the only way to go for sustained damage with this class.

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Posted by: DreamOfACure.4382

DreamOfACure.4382

Rifle damage including all skills + SD is worse than my mesmers sustained damage. And that’s pretty bad.

No, rifle DPS is not even remotely ok grenade is the only way to go for sustained damage with this class.

lol

You’re never suppose to only use weapon skills for damage on the engineer. The engineer is designed to use kits, turrets, gadgets, traits, etc., to compensate.

Your way of looking at things is the thing that’s bad.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

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Posted by: nofo.8469

nofo.8469

Rifle damage including all skills + SD is worse than my mesmers sustained damage. And that’s pretty bad.

No, rifle DPS is not even remotely ok grenade is the only way to go for sustained damage with this class.

lol

You’re never suppose to only use weapon skills for damage on the engineer. The engineer is designed to use kits, turrets, gadgets, traits, etc., to compensate.

Your way of looking at things is the thing that’s bad.

Oh I know that, a few posts in this thread seem to be suggesting otherwise though.

The only rifle skill that does any good damage is the blunderbuss skill, the rest are utility.

But even if I want to DPS on my engineer, I’m better off dancing between bombs and grenades in melee range and ignoring the rifle altogether.

The turrets and gadgets don’t do good DPS either lol, and all classes are designed around traits o_O

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Posted by: Snafoo.2869

Snafoo.2869

I’m rarely in favor of increasing damage because there’s too much emphasis on burst as is imo, the real issue with this skill is it only works decently in shorter range than melee; basically you have to be standing on top of your target.

Considering it already has a small drawback to offset the decent dps (the 1/2 second cast time) I really don’t understand why it doesn’t have at least a 200 range, which should increase to 300 when traited.

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Posted by: JackWest.8974

JackWest.8974

Well, the engineer DPS is actually in a bad position at the moment, probably even the worst of all classes, and not that the other specs are better, we are outclassed in everything we do, which is pretty sad :/
Not talking about PvP obviously, in pvp we rock

Blunderbuss damage pretty weak

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Posted by: hydeaut.1758

hydeaut.1758

I would also say the issue is the short range, paired with the long cast time it makes it easy to miss on a circling target and hard to get a good hit on more than one target.

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Posted by: Casia.4281

Casia.4281

A range increase I would be ok with.

Damage? are you people nuts?

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Posted by: Sef.6918

Sef.6918

Yeah… No.

3k is a big deal for 1 skill. Try thinking of it terms of a your whole skill set.
It can be combo’d with other skills for amazing burst damage. I just read about one with Grenade kit’s toolbelt skill just the other day. Net, Blunderbuss, Grenade Barrage, and you’re hitting 8 to 11k easy if you crit normally.

I’ll take that in mind, pretty new to this burst damage stuff, more used to using one skill as my kill shot move (warrior).

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Posted by: KirinDave.6451

KirinDave.6451

Yeah… No.

3k is a big deal for 1 skill.

Written from Stockholm with love. Bunker Elementalists, Bunker Thieves and Balance Warriors do 3k crits routinely, with better cooldowns.

Try thinking of it terms of a your whole skill set.
It can be combo’d with other skills for amazing burst damage.

Since when is 15k burst on two unreliable skills combo’d with 2 other skills “amazing?”. Elementalists can crit 10k with flame grasp on balance builds alone, and so they have a 3 step teleporting 10-25k spike. GC builds can crit for this for over 30k in aggregate (20k single hit crits on soft targets!), and unlike Rifle 5 there is no gracefully parasailing engineer to see and trivially dodgeroll; by the time you see the lightning flash you’re already knocked down and on fire.

People seriously need to play other classes.

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Posted by: Casia.4281

Casia.4281

10k flame grasp is glass cannon. And a 45s, or 36traited second cooldown.

Also, d/d is 100% melee.

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Posted by: KirinDave.6451

KirinDave.6451

10k flame grasp is glass cannon.

No. 16-20k is glass cannon. 10k is balance. 5-8k is bunker. Video proof trivially available.

Also, d/d is 100% melee.

And the Rifle’s burst isn’t?

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Posted by: Casia.4281

Casia.4281

No? Its Auto attack is ranged. one of the best auto attacks in the game.
Toolbelt skills can be ranged. Wrench? barrage? Discharge?
I can swap to other ranged kits.

All 4 d/d elements are 0-900 max on all skills. Arcane blast? might be longer.

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Posted by: KirinDave.6451

KirinDave.6451

No? Its Auto attack is ranged.

Rifle burst in PvP/WvW is traditionally 2-5-3-4, which puts you in melee range.

one of the best auto attacks in the game.

Doesn’t really contribute to burst.

Toolbelt skills can be ranged. Wrench? barrage? Discharge?

They are not rifle-specific? And the util choices you have to take to get good, reliable sparks are pretty… unexciting. Rifle Turret, Battering Ram, and Tool Kit. Personally, I’ve had problems with sparks on grenade barrage.

I can swap to other ranged kits.

You mean Grenades, I assume? The Elixir Gun is not a kit we’d include in a discussion about burst damage.

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Posted by: Casia.4281

Casia.4281

d/d can’t swap to any weapon for ranged damage. And doesn’t have toolbelt skills.
You can’t ignore 3/4’s of your professionals abilities.
And even rifle itself is not entirely melee..

Elixif F and acid bath are better then you seem to think they are….

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Posted by: Lord Aargadon.4135

Lord Aargadon.4135

You’re also forgetting blunderbuss is not completely melee, its range is 500 I believe? You miss with HB or grenade barrage, Anets not like, “Ehh, yeah we feel bad so we’ll give you half the damage on target if you miss.” NO, its does not work that way. For its range, cd, damage, blunderbuss is probably perfectly fine.

Same as Casia said, #2&#3 EG skills are pretty darn good if you use it in the right situation.

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Posted by: KirinDave.6451

KirinDave.6451

You’re also forgetting blunderbuss is not completely melee, its range is 500 I believe? You miss with HB or grenade barrage, Anets not like, “Ehh, yeah we feel bad so we’ll give you half the damage on target if you miss.” NO, its does not work that way. For its range, cd, damage, blunderbuss is probably perfectly fine.

Same as Casia said, #2&#3 EG skills are pretty darn good if you use it in the right situation.

I’m really confused how anyone can call Engineer Burst “fine” as it stands. Only necros are worse at burst damage. And Engineer conditions, as Casia has so diligently shown, are not a winning proposition.

The idea that “it is at range so that’s okay for it to be lower” only holds if you stay at range. For PvE, that’s probably fine. For PvP and WvW, Engineers have a paucity of mobility skills in general, and “permahaste” is something nearly every class has access to with minimal sacrifice.

Perhaps the coefficients are fine but the reality of the engineer utilities means you can’t ever spec in a way that makes it shine. I ran in WvW for nearly a month with that rifle build and I only saw the big numbers Casia is talking about against underleveled foes. I don’t have L80 exotics for my engineer, but last time I checked the difference in damage would not account for these claims.

I have other characters who outburst Engineers with hardly any commitment to power at all.

(edited by KirinDave.6451)

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Posted by: KirinDave.6451

KirinDave.6451

d/d can’t swap to any weapon for ranged damage.

Neither can thief. Who racks up more qq’s from the masses in WvW and PvP? Not the ranged damage part of the equation.

And doesn’t have toolbelt skills.
You can’t ignore 3/4’s of your professionals abilities.
And even rifle itself is not entirely melee..

If you blow all your cooldowns and pick the skills I listed you can do 20k bursts with a balance build if you’re lucky. You’re on cooldown for that kind of burst for a pretty long time and have no escape tools (or even good defense tools, all you have is toolkit 4!) at all, so it’s sort of pointless to take that build anywhere except to the DPS golems.

Elixif F and acid bath are better then you seem to think they are….

Oh no, I know F hits fairly hard, as can Acid Bath. But F is, um, also range 900…