Bomb/Turret bunker

Bomb/Turret bunker

in Engineer

Posted by: galandor.1059

galandor.1059

Just messing around with this in a few hot joins. Seems to work well enough.

http://intothemists.com/calc/?build=VVRw;2cP-9-W6NSFx0;9;4J-JJ928;202-58-5;0Uo;4Rk06Rk066Nw

Engineer:Warrior:Necromancer – Rank 39

(edited by galandor.1059)

Bomb/Turret bunker

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Posted by: Kimbald.2697

Kimbald.2697

copy-paste days are over by the way: they fixed that whole linking issue. Just clicking it worked fine for me.

That build is right up my ally.
My two favourite turrets, nice usage of the bomb kit.
Runes of the forge that I should finally get in WvW-pve as well…

Overcharging those 2 turrets is a cc hell for your enemy, give or take some stability messing your fun up. At least he isn’t moving

Do you have enough condition removal just from the healing turret?
I’m still unsure about that part.

And have you taken this build to WvW?
It seems like a very fun point defending build, not sure on mobile fighting of course.

Wiggely, wobbely and other wombaty wabbity creatures…

Bomb/Turret bunker

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Posted by: galandor.1059

galandor.1059

Kimbald,

I just started testing it today,

The main problem with the build as you stated is the condition removal, but honestly, other than the occasional HGH Engi, I rarely if ever have problems with heavy conditions. I use other variations of this build and rarely have issues with conditions due to having huge health and being able to eat a lot of them. The problem comes when you are fighting multiple conditions and they chain CC you with snares etc., it can be your doom, but a perfect bunker build I have yet to find. Even Teldo’s bunker build is severely weak to conditions. I will post my base build that I use to build from to give you an idea of what I normally run.

As for WvW, I am not sure how viable this would be, I can’t see if being very viable due to so much open space and people can just run away from your area, point defending is all I really see this being viable for.

My base build is below

http://intothemists.com/calc/?build=VVRw;2cP-9-66NSFx0;9;4J-9T928;20;00585;0Xo;4IBl3IBl36NE

Engineer:Warrior:Necromancer – Rank 39

(edited by galandor.1059)

Bomb/Turret bunker

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Posted by: Grackleflint.4956

Grackleflint.4956

Galandor,

I really think this build is begging for the Sitting Duck trait.

Bomb/Turret bunker

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Posted by: galandor.1059

galandor.1059

I shouldn’t say not my style considering I run Sitting Duck in my Static Discharge build.

O.o

I don’t feel it would fit in this build though, obviously though anyone who uses it can make whatever adjustments they feel the need to

Engineer:Warrior:Necromancer – Rank 39

Bomb/Turret bunker

in Engineer

Posted by: galandor.1059

galandor.1059

If anything, I am seriously thinking of dropping the metal turret plating, honestly it hardly seems to do anything. The turrets still if focused on drop instantly, the best defense for them is strategically placing them where the player would have to go out of their way to get them, unless of course, they have range, in which I notice them going for the turret and proceed to ping pong them around with my shield, big ole bomb, and if needed, heal turret explosion.

Engineer:Warrior:Necromancer – Rank 39

Bomb/Turret bunker

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

If anything, I am seriously thinking of dropping the metal turret plating, honestly it hardly seems to do anything. The turrets still if focused on drop instantly, the best defense for them is strategically placing them where the player would have to go out of their way to get them, unless of course, they have range, in which I notice them going for the turret and proceed to ping pong them around with my shield, big ole bomb, and if needed, heal turret explosion.

metal plating is like one hit of 2 – 3 k.
If they crit with aoe on your turrets, they are already gone before it even takes another hit.

Been testing turret traits in the Mists for several days now (in between rl things so it’s more some time passing).
The results are pretty discomforting, as far as their survivability goes.
Nothing we didn’t know yet, but seeing the actual numbers of the aoe aimed at ME that destroyed turrets is harsh.
The engineer npc for example, to take the most fitting one: jump shot, overcharge… turret gone.

Wiggely, wobbely and other wombaty wabbity creatures…

Bomb/Turret bunker

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Posted by: Kimbald.2697

Kimbald.2697

That base build you added is a defensive beast
I don’t suppose you kill much with it, at least not very fast. But in terms of point defending I can imagine it works very well.

Wiggely, wobbely and other wombaty wabbity creatures…

Bomb/Turret bunker

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Posted by: tigirius.9014

tigirius.9014

Wouldn’t work in Orr for me Turrets still have a huge cooldown even when picked up and they can keep adding all the toughness and vitality to the things they want, until they reduce the amount of AOE damage these things take (any pets really) they will always be close to useless against large numbers of AOE tossing mobs.

Balance Team: Please Fix Mine Toolbelt Positioning!

Bomb/Turret bunker

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Posted by: galandor.1059

galandor.1059

Another variation is to add in tool kit for the mine, it’s hilarious when people blap themselves because their not paying attention to the 12 stacks of confusion on them.

Engineer:Warrior:Necromancer – Rank 39