Bomb kit / Elixer gun a viable combo for wvw?
I do that combo with full clerics. I run healing turret, bomb kit, rocket boots and elixer gun or slick shoes. My traits are 10/0/30/30 with larger bomb radius, -20% damage while stunned, extra supplys on supply crate, bombs heal allies, protection on CC, regen on equip kit and -100% condition duration on 25% hp. It’s worked well for me, because I regenerate health so fast I can laugh at any one trying to kill me by theirselves.
Here’s the build i’m currently running
I threw the full 30 into explosives so that there’s the option to respec for grenade kit on the fly, since wvw seems to sometimes devolve into max range stalemates.
I think this build gives you great mobility, which always seems to be what kills me, with 89% reduction to immobilize, chill, and cripple, and 56% reduction to other conditions, plus a stunbreak from EG and two leaps (EG4 and RocketBoots) but i’m curious to hear what others have to say about the build. Any advice?
I’ve being using this build for quite a few months now but now with the great addition of the perplexity runes
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Perplexity
with the possibility off 5 interrupts it is possible to keep 5 stacks off confusion throughout the fight and if you know they don’t have any condition removal just melt them with your stacks.
(edited by Dajas.4715)
I run a P/S Carrion build with 0,0,30,30,10 (10 being Speedy Kits). My Kits are EG, Bomb, Tool Kit.
This build is a tank in WvW and can stand up to just about anything.
If you are new to WvW, you might find the Tool Kit Magnet to be invaluable. Pulling people off walls or catching them as they try to run away never gets old. And the Tool Kit shield is great with a short CD.
What traits do you take? I’m open to TK, and I definitely see the use, but I find without rocket boots i’m pretty defenceless against a large incoming force.
What traits do you take? I’m open to TK, and I definitely see the use, but I find without rocket boots i’m pretty defenceless against a large incoming force.
Not so true if it is just running away from a group you are planning on doing, don’t forget you have access to a smoke field and lots of blast finishers, b’o’b, magnetic shield and a blast from you healing turret give you 9 sec of stealth, should give you enough time to make your escape, specially with perma swiftness
Yeah, i’ve got to get better at timing my blasts. I find the field isn’t long enough to get more than 2 blasts off, which isn’t enough to get away. It’s often the stun that gets me too; i’m used to my mesmer where my blink is a stun break, and so my first reaction isn’t yet to go for healing mist.