Bombs and vulnerability
Balance Team: Please Fix Mine Toolbelt Positioning!
That’s because you throw 3 grenades & only drop 1 bomb.
That’s because you throw 3 grenades & only drop 1 bomb.
I know that I’m saying that’s an imbalance issue they need to make bombs more viable by making bombs do two vulns per drop. Sorta the same thing in my mind as how 2 handed weapons only have 1 sigil slot.
Balance Team: Please Fix Mine Toolbelt Positioning!
You mean 3 stacks of invul for 5 secs .
I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.
Bombs are different from nades tho, even on the way they apply vul, fire, smoke and glue bomb have ticks overtime and they each apply vul per tick as well as trigger effects. just because Bombs stack vulnerability "slower"’doesn’t mean they are less viable, specially when only auto attack does good direct damage.