Bombs vs Turret in PvP (not WvW)
Depends.. you’re obviously good/enjoying playing bombs if you’ve stuck with them for so long.
Turrets are really borderline overpowered in my opinion, but you’re practically rooted to the one spot. You also completely rely on attacks with 1 weapon which makes it a really, REALLY boring build to play.
I can only suggest trying turrets, but if I were you, I’d stick with bombs. It’s a much more enjoyable play style.
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Bombs are miles ahead of turrets! Turret builds are pretty goshdarn awful and very, very, very, very far from the meta! Anyone who says turrets are the Engineer meta is just… I don’t want to be mean but they just need to learn to play against it! They have so many weaknesses it’s crazy! Engineers have so many great utilities, and a turret Engineer just says, “Hey look at all these incredibly strong traits and utilities! I’m going to take NONE of them! Wahoo!”
Anyway typical bomb builds include
Bomb Triple Kit!
http://gw2skills.net/editor/?fdAQJAqelUUpdrlcxPLseRSaBNq0AqQIyQulPPhAcAA-TJRHwAV2fIwDAIZZAAnAAA
Grenade/Bomb!
http://gw2skills.net/editor/?fdAQJAqelUUp+qlYxPLseRCbBNqxAqNIyNWlP3gAkUA-TJhHwAU2fgwJAAwDAAZZAA
Bomb/FT!
http://gw2skills.net/editor/?fdAQJAqelUUp+q1axPLseRCbBNqxAqNIyNWlP3gA0aA-TJRHwAV2fIwDAIZZAAnAAA
Hope that helped! Wahoo! Bye frands!
(edited by ellesee.8297)
Turrets are only borderline overpowered against people who don’t know how to handle them – which is common, especially at lower tiers, mostly because they weren’t always so commonly used. Several crippling bugs left the skillset firing much slower than it should’ve, with much larger hitboxes rendering survivability traiting null, for example, which kept people from considering them viable at all.
Destroy the Turrets, and the Engineer who placed them has nothing but their Toolbelt and weapon to fall back on.
It’s also partially the fault of the super-limited game mode, in my opinion – when holding a stationary point for ten seconds is worth just as much as getting a kill, skills intended to make being in an area unpleasant or impossible are going to be emphasized. Turrets, being immobile, are obviously unsuited to mobile combat, but there’s very little reason for a Turret Engineer to worry about that much in sPvP due to knowing that an enemy must come to them.
I’ve ran turret build several times in Solo Queue and I never encountered someone who knew how to counter turrets.
They really aren’t difficult to counter.
Use ranged attacks or AoE; they can’t move, and depending on traits, will have either 1,000 or 1,500 range. Combined with turning time to target, there’s a fair chance that they won’t even fire if an attack such as Meteor Storm, or the Engineer’s very own Grenade Kit, is hit-and-run fired from maximum range.
As long as the ranged assault does at least 5% of the Turret’s HP per 3 seconds, or around 600 for Thumper Turret (the sturdiest Turret, which gets the most benefit from AuIn), Autotool Installation won’t keep the Turret up for long. Metal Plating brings the amount of damage necessary to break even to about 800/3 seconds against Thumper Turret, which can’t move out of AoE circles or in any way defend itself from a sustained AoE.
Could they pick up their Turrets to protect them? Sure, and then they eat a cooldown of 16 to 38 seconds, depending on Turret, leaving them with just their Toolbelts.
In addition, a Turret’s attacks are ultimately predictable; they will always occur the same interval apart, aside from the Rifle Turret’s overcharge barrage and perhaps Rocket Turret’s arc shot, so they’re relatively easy to dodge.
If that doesn’t work? Don’t run at them alone. An Engineer’s Turrets will attack their last-damaged target, even if that means ‘the last person hit by their AoE autoattacks,’ and require turning time to focus on a new target. Combine that with a Turret build’s fairly decent sustained damage to single targets, and it’s really not a good idea to roll into a nest without help if you can’t kill the Turrets from far enough away. If even this fails, find a different point – it’s not a good plan for them to take their stuff and just come running across the map.
Turret engi can hold a point just as good as bomb kit engi and its easier to play. Down side there are stationary get rid of there turrets and they are screwed.
Highest ranked reached 28 soloq
Isle of Janthir
I’ve ran turret build several times in Solo Queue and I never encountered someone who knew how to counter turrets.
I generally don’t have much problems with turrets. I stay out of range ankitten ot afraid to spend a few seconds nuking them down before moving in. But I do agree that most non-engineer players seem to ignore turrets while staying in their range and getting shot by them.
So I don’t think turrets are OP, it’s just that no one knows how they work except for engis (I mean no offense to players of other classes; turrets change almost every balance patch, and it’s a lot to keep up with if it’s not your main).
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)