It’s [NERF] or nothing!
Bowling Ball Build - the B3!
It’s [NERF] or nothing!
That sounds like a fun, and funny, thing to try, but I’m curious: how does the build feel, and perform, outside of the scenario where you can charge into a zerg?
Tarnished Coast
Panic Time!
Might I suggest Slick Shoes? They were practically made for this sort of debauchery
Haha I like the way you think! Elixir S for getting into the middle of a crowd and start popping grenades, drop crate, etc…..
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
I thought vampire rune’s mist form had errata because it seemed to activate at 10% of your health, and considering conditions won’t get healed you’re most likely dead already, you should consider bringing the runes that activate protection at 50% health instead and pick elixir S for both defense and stomp utility.
My best suggestion, considering you may bring the trait that makes exploding turrets huge blowouts, to pick just the thumper turret, because the trait goes on CD once activated and can’t proc on all detonated turrets, try and bring the bomb kit instead of the rifle turret (its damage isn’t good anyway), it provides an extra edge for melees and the almighty big ol’ bomb, VERY reliable alternative to that trait activation, plus I think it’s one of our best skills, ever, especially if you delve into tools enough to get the minor trait that resets your toolbelt skills at 50% health, this minor trait alone lets you place BoB whenever you want without fearing of wasting it and bringing great havok on unaware opponents, while causing great pressure and “get the hell outta here” behaviors to aware opponents.
(edited by Rfreak.6591)
Also—if you follow Rfreak’s advice—you could drop the Thumper turret and the Big Ol’ Bomb and yell, “BOB’s your thumper!” every time. It could be your catchphrase.
Tarnished Coast
Panic Time!
“Slick Shoes, are you crazy?”
(obligatory, sorry)
That sounds like a fun, and funny, thing to try, but I’m curious: how does the build feel, and perform, outside of the scenario where you can charge into a zerg?
It isn’t all that offensive outside of mass chaos, but it has a really solid feel to it because I have a lot of toughness and vitality. When running open field combat I’ll switch out the rocket turret for either net turret or the condition removal elixer (forget the model number). It’s a lot of fun in high places too because of the knockbacks.
It’s [NERF] or nothing!
I thought vampire rune’s mist form had errata because it seemed to activate at 10% of your health, and considering conditions won’t get healed you’re most likely dead already, you should consider bringing the runes that activate protection at 50% health instead and pick elixir S for both defense and stomp utility.
My best suggestion, considering you may bring the trait that makes exploding turrets huge blowouts, to pick just the thumper turret, because the trait goes on CD once activated and can’t proc on all detonated turrets, try and bring the bomb kit instead of the rifle turret (its damage isn’t good anyway), it provides an extra edge for melees and the almighty big ol’ bomb, VERY reliable alternative to that trait activation, plus I think it’s one of our best skills, ever, especially if you delve into tools enough to get the minor trait that resets your toolbelt skills at 50% health, this minor trait alone lets you place BoB whenever you want without fearing of wasting it and bringing great havok on unaware opponents, while causing great pressure and “get the hell outta here” behaviors to aware opponents.
Oddly enough I manage to escape 9/10 times with the mist form. It might be that I don’t get a lot of conditions applied because I’m in and out fast or because I’m Asura and it’s like trying to catch a mouse haha. I like the bomb idea and will definitely give that a try, maybe run thumper, bomb kit, elixer S. The “get the hell outta here” response is the definite target here
It’s [NERF] or nothing!
A good alternative to vampiric runes’ mist form is “self-regulating-defenses” trait from alchemy, as it triggers at 20% health (not the 25% stated in the tooltip) it really helps, I can’t even count the number of times it saved me, though you need a kit to get the most out of it.
A good alternative to vampiric runes’ mist form is “self-regulating-defenses” trait from alchemy, as it triggers at 20% health (not the 25% stated in the tooltip) it really helps, I can’t even count the number of times it saved me, though you need a kit to get the most out of it.
I do have the necessary points in Alchemy, but I went with Protection Injection instead. The skills that make you drink an elixer at X% never seem to fire properly.
It’s [NERF] or nothing!